/**********************************/ /* class_pad.h : Pads description */ /**********************************/ class Pcb3D_GLCanvas; /* forme des pastilles : (parametre .forme) */ #define CIRCLE 1 #define RECT 2 #define OVALE 3 #define TRAPEZE 4 // trapeze: traversante ou surfacique #define SPECIAL_PAD 5 // description libre /* Attributs des PADS */ #define STANDARD 0 // pad classique #define SMD 1 // surfacique, generation d'un masque d'empatement #define CONN 2 // surfacique, peut etre dore #define P_HOLE 3 // trou simple, utile sur pad stack #define MECA 4 // PAD "mecanique" (fixation, zone cuivre...) #define PAD_STACK 0x80 // bit 7 de .attrib (flag) /* Definition type Structure d'un pad */ class D_PAD : public BOARD_ITEM { public: union { unsigned long m_NumPadName; char m_Padname[4]; /* nom (numero) de la pastille (assimilable a un long)*/ }; wxString m_Netname; /* Net Name */ int m_Masque_Layer; // (Bit a Bit :1= cuivre, 15= cmp, // 2..14 = interne // 16 .. 31 = couches non cuivre int m_PadShape; // forme CERCLE, RECT, OVALE, TRAPEZE ou libre int m_DrillShape; // forme CERCLE, OVAL wxPoint m_Pos; // Position de reference du pad wxSize m_Drill; // Drill diam (drill shape = CIRCLE) or drill size(shape = OVAL) // for drill shape = CIRCLE, drill diam = m_Drill.x wxSize m_Offset; // Offset de la forme (pastilles excentrees) wxSize m_Size; // Dimensions X et Y ( si orient 0 x = axe X // y = axe Y wxSize m_DeltaSize; // delta sur formes rectangle -> trapezes wxPoint m_Pos0; // Coord relatives a l'ancre du pad en orientation 0 int m_Rayon; // rayon du cercle exinscrit du pad int m_Attribut; // NORMAL, SMD, CONN, Bit 7 = STACK int m_Orient; // en 1/10 degres int m_NetCode; /* Numero de net pour comparaisons rapides */ int m_logical_connexion; // variable utilisee lors du calcul du chevelu: // contient de numero de block pour une connexion type ratsnet int m_physical_connexion; // variable utilisee lors du calcul de la connexit� // contient de numero de block pour une connexion type piste public: D_PAD( MODULE* parent ); D_PAD( D_PAD* pad ); ~D_PAD( void ); void Copy( D_PAD* source ); D_PAD* Next( void ) { return (D_PAD*) Pnext; } /* supprime du chainage la structure Struct */ void UnLink( void ); /* Reading and writing data on files */ int ReadDescr( FILE* File, int* LineNum = NULL ); int WriteDescr( FILE* File ); /* drawing functions */ void Draw( WinEDA_DrawPanel* panel, wxDC* DC, const wxPoint& offset, int draw_mode ); void Draw3D( Pcb3D_GLCanvas* glcanvas ); // autres void SetPadName( const wxString& name ); // Change pad name wxString ReturnStringPadName( void ); // Return pad name as string in a wxString void ReturnStringPadName( wxString& text ); // Return pad name as string in a buffer void ComputeRayon( void ); // met a jour m_Rayon, rayon du cercle exinscrit const wxPoint ReturnShapePos( void ); // retourne la position /** * Function Display_Infos * has knowledge about the frame and how and where to put status information * about this object into the frame's message panel. * Is virtual from EDA_BaseStruct. * @param frame A WinEDA_BasePcbFrame in which to print status information. */ void Display_Infos( WinEDA_DrawFrame* frame ); /** * Function HitTest * tests if the given wxPoint is within the bounds of this object. * @param refPos A wxPoint to test * @return bool - true if a hit, else false */ bool HitTest( const wxPoint& refPos ); #if defined(DEBUG) /** * Function GetClass * returns the class name. * @return wxString */ virtual wxString GetClass() const { return wxT( "PAD" ); } /** * Function Show * is used to output the object tree, currently for debugging only. * @param nestLevel An aid to prettier tree indenting, and is the level * of nesting of this object within the overall tree. * @param os The ostream& to output to. */ virtual void Show( int nestLevel, std::ostream& os ); #endif }; typedef class D_PAD * LISTE_PAD;