/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file round_segment_3d.h */ #ifndef _ROUND_SEGMENT_H_ #define _ROUND_SEGMENT_H_ #include "object_3d.h" class ROUND_SEGMENT_2D; class ROUND_SEGMENT : public OBJECT_3D { public: ROUND_SEGMENT( const ROUND_SEGMENT_2D& aSeg2D, float aZmin, float aZmax ); void SetColor( SFVEC3F aObjColor ) { m_diffusecolor = aObjColor; } bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const override; bool IntersectP( const RAY& aRay, float aMaxDistance ) const override; bool Intersects( const BBOX_3D& aBBox ) const override; SFVEC3F GetDiffuseColor( const HITINFO& aHitInfo ) const override; private: RAYSEG2D m_segment; SFVEC3F m_center_left; SFVEC3F m_center_right; SFVEC3F m_plane_dir_left; SFVEC3F m_plane_dir_right; float m_radius; float m_radius_squared; float m_inv_radius; float m_seglen_over_two_squared; SFVEC3F m_diffusecolor; }; #if 0 /** * This is a object similar to a round segment but with a ring indside of it. * * It is used for Oblong holes */ class OBLONG_RING : public OBJECT_3D { public: ROUND_SEGMENT( const SFVEC2F& aStart, const SFVEC2F& aEnd, float aInnerRadius, float aOuterRadius, float aZmin, float aZmax ); // Imported from OBJECT_3D bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const; bool Intersects( const BBOX_3D& aBBox ) const; private: RAYSEG2D m_segment; SFVEC3F m_center_left; SFVEC3F m_center_right; SFVEC3F m_plane_dir_left; SFVEC3F m_plane_dir_right; float m_inner_radius; float m_inner_radius_squared; float m_inner_inv_radius; float m_outer_radius; float m_outer_radius_squared; float m_outer_inv_radius; float m_width; float m_seglen_over_two_squared; }; #endif #endif // _ROUND_SEGMENT_H_