/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2012 Torsten Hueter, torstenhtr gmx.de * Copyright (C) 2012-2017 Kicad Developers, see change_log.txt for contributors. * * Graphics Abstraction Layer (GAL) - base class * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include // for KiROUND #include using namespace KIGFX; GAL::GAL( GAL_DISPLAY_OPTIONS& aDisplayOptions ) : m_options( aDisplayOptions ), m_strokeFont( this ), // m_currentNativeCursor is initialized with KICURSOR::DEFAULT value to avoid // if comparison with uninitialized value on SetNativeCursorStyle method. // Some classes inheriting from GAL has different SetNativeCursorStyle method // implementation and therefore it's called also on constructor // to change the value from DEFAULT to KICURSOR::ARROW m_currentNativeCursor( KICURSOR::DEFAULT ) { // Set the default values for the internal variables SetIsFill( false ); SetIsStroke( true ); SetFillColor( COLOR4D( 0.0, 0.0, 0.0, 0.0 ) ); SetStrokeColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) ); SetLookAtPoint( VECTOR2D( 0, 0 ) ); SetZoomFactor( 1.0 ); SetRotation( 0.0 ); // this value for SetWorldUnitLength is only suitable for Pcbnew. // Other editors/viewer must call SetWorldUnitLength with their internal units SetWorldUnitLength( 1e-9 /* 1 nm */ / 0.0254 /* 1 inch in meters */ ); // wxDC::GetPPI() reports 96 DPI, but somehow this value // is the closest match to the legacy renderer SetScreenDPI( 91 ); SetDepthRange( VECTOR2D( GAL::MIN_DEPTH, GAL::MAX_DEPTH ) ); SetLayerDepth( 0.0 ); SetFlip( false, false ); SetLineWidth( 1.0f ); computeWorldScale(); SetAxesEnabled( false ); // Set grid defaults SetGridVisibility( true ); SetCoarseGrid( 10 ); m_gridLineWidth = 0.5f; m_gridStyle = GRID_STYLE::LINES; m_gridMinSpacing = 10; // Initialize the cursor shape SetCursorColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) ); m_fullscreenCursor = false; m_forceDisplayCursor = false; SetCursorEnabled( false ); // Initialize the native widget to an arrow cursor SetNativeCursorStyle( KICURSOR::ARROW ); // Initialize text properties ResetTextAttributes(); m_strokeFont.LoadNewStrokeFont( newstroke_font, newstroke_font_bufsize ); // subscribe for settings updates m_observerLink = m_options.Subscribe( this ); } GAL::~GAL() { } void GAL::OnGalDisplayOptionsChanged( const GAL_DISPLAY_OPTIONS& aOptions ) { // defer to the child class first updatedGalDisplayOptions( aOptions ); // there is no refresh to do at this level } bool GAL::updatedGalDisplayOptions( const GAL_DISPLAY_OPTIONS& aOptions ) { bool refresh = false; if( m_options.m_gridStyle != m_gridStyle ) { m_gridStyle = m_options.m_gridStyle ; refresh = true; } if( m_options.m_gridLineWidth != m_gridLineWidth ) { m_gridLineWidth = std::floor( m_options.m_gridLineWidth + 0.5 ); refresh = true; } if( m_options.m_gridMinSpacing != m_gridMinSpacing ) { m_gridMinSpacing = m_options.m_gridMinSpacing; refresh = true; } if( m_options.m_axesEnabled != m_axesEnabled ) { m_axesEnabled = m_options.m_axesEnabled; refresh = true; } if( m_options.m_forceDisplayCursor != m_forceDisplayCursor ) { m_forceDisplayCursor = m_options.m_forceDisplayCursor; refresh = true; } if( m_options.m_fullscreenCursor != m_fullscreenCursor ) { m_fullscreenCursor = m_options.m_fullscreenCursor; refresh = true; } // tell the derived class if the base class needs an update or not return refresh; } void GAL::SetTextAttributes( const EDA_TEXT* aText ) { SetGlyphSize( VECTOR2D( aText->GetTextSize() ) ); SetHorizontalJustify( aText->GetHorizJustify() ); SetVerticalJustify( aText->GetVertJustify() ); SetFontBold( aText->IsBold() ); SetFontItalic( aText->IsItalic() ); SetFontUnderlined( false ); SetTextMirrored( aText->IsMirrored() ); } void GAL::ResetTextAttributes() { // Tiny but non-zero - this will always need setting // there is no built-in default SetGlyphSize( { 1.0, 1.0 } ); SetHorizontalJustify( GR_TEXT_H_ALIGN_CENTER ); SetVerticalJustify( GR_TEXT_V_ALIGN_CENTER ); SetFontBold( false ); SetFontItalic( false ); SetFontUnderlined( false ); SetTextMirrored( false ); } VECTOR2D GAL::GetTextLineSize( const UTF8& aText ) const { // Compute the X and Y size of a given text. // Because computeTextLineSize expects a one line text, // aText is expected to be only one line text. return m_strokeFont.computeTextLineSize( aText ); } void GAL::ComputeWorldScreenMatrix() { computeWorldScale(); MATRIX3x3D translation; translation.SetIdentity(); // We're deliberately dividing integers to avoid fractional pixel offsets. translation.SetTranslation( VECTOR2D( m_screenSize.x/2, m_screenSize.y/2 ) ); MATRIX3x3D rotate; rotate.SetIdentity(); rotate.SetRotation( m_rotation ); MATRIX3x3D scale; scale.SetIdentity(); scale.SetScale( VECTOR2D( m_worldScale, m_worldScale ) ); MATRIX3x3D flip; flip.SetIdentity(); flip.SetScale( VECTOR2D( m_globalFlipX ? -1.0 : 1.0, m_globalFlipY ? -1.0 : 1.0 ) ); MATRIX3x3D lookat; lookat.SetIdentity(); lookat.SetTranslation( -m_lookAtPoint ); m_worldScreenMatrix = translation * rotate * flip * scale * lookat; m_screenWorldMatrix = m_worldScreenMatrix.Inverse(); } BOX2D GAL::GetVisibleWorldExtents() const { const MATRIX3x3D& matrix = GetScreenWorldMatrix(); VECTOR2D halfSize = VECTOR2D( matrix.GetScale().x * m_screenSize.x * 0.5, matrix.GetScale().y * m_screenSize.y * 0.5 ); BOX2D extents; extents.SetOrigin( GetLookAtPoint() - halfSize ); extents.SetSize( halfSize * 2 ); return extents; } double GAL::computeMinGridSpacing() const { // just return the current value. This could be cleverer and take // into account other settings in future return m_gridMinSpacing; } VECTOR2D GAL::GetGridPoint( const VECTOR2D& aPoint ) const { #if 0 // This old code expects a non zero grid size, which can be wrong here. return VECTOR2D( KiROUND( ( aPoint.x - m_gridOffset.x ) / m_gridSize.x ) * m_gridSize.x + m_gridOffset.x, KiROUND( ( aPoint.y - m_gridOffset.y ) / m_gridSize.y ) * m_gridSize.y + m_gridOffset.y ); #else // if grid size == 0.0 there is no grid, so use aPoint as grid reference position double cx = m_gridSize.x > 0.0 ? KiROUND( ( aPoint.x - m_gridOffset.x ) / m_gridSize.x ) * m_gridSize.x + m_gridOffset.x : aPoint.x; double cy = m_gridSize.y > 0.0 ? KiROUND( ( aPoint.y - m_gridOffset.y ) / m_gridSize.y ) * m_gridSize.y + m_gridOffset.y : aPoint.y; return VECTOR2D( cx, cy ); #endif } const int GAL::MIN_DEPTH = -1024; const int GAL::MAX_DEPTH = 1023; const int GAL::GRID_DEPTH = MAX_DEPTH - 1; COLOR4D GAL::getCursorColor() const { COLOR4D color = m_cursorColor; // dim the cursor if it's only on because it was forced // (this helps to provide a hint for active tools) if( !m_isCursorEnabled ) color.a = color.a * 0.5; return color; } bool GAL::SetNativeCursorStyle( KICURSOR aCursor ) { if( m_currentNativeCursor == aCursor ) return false; m_currentNativeCursor = aCursor; return true; }