#add_definitions(-DPRINT_STATISTICS_3D_VIEWER) add_definitions(-DPCBNEW) include_directories(BEFORE ${INC_BEFORE}) include_directories( ${CMAKE_CURRENT_BINARY_DIR} ../pcbnew 3d_canvas 3d_cache 3d_rendering 3d_viewer ${CMAKE_SOURCE_DIR} ${CMAKE_SOURCE_DIR}/include/gal/opengl ${INC_AFTER} ) # directories set( DIR_DLG dialogs ) set( DIR_RAY 3d_rendering/raytracing ) set( DIR_RAY_ACC ${DIR_RAY}/accelerators ) set( DIR_RAY_2D ${DIR_RAY}/shapes2D ) set( DIR_RAY_3D ${DIR_RAY}/shapes3D ) set( DIR_3D_PLUGINS ${CMAKE_SOURCE_DIR}/plugins/ldr ) set(3D-VIEWER_SRCS ${DIR_3D_PLUGINS}/pluginldr.cpp ${DIR_3D_PLUGINS}/3d/pluginldr3D.cpp 3d_cache/3d_cache.cpp 3d_cache/3d_plugin_manager.cpp ${DIR_DLG}/3d_cache_dialogs.cpp ${DIR_DLG}/dialog_select_3d_model_base.cpp ${DIR_DLG}/dialog_select_3d_model.cpp ${DIR_DLG}/panel_preview_3d_model_base.cpp ${DIR_DLG}/panel_preview_3d_model.cpp 3d_canvas/board_adapter.cpp 3d_canvas/create_layer_items.cpp 3d_canvas/create_3Dgraphic_brd_items.cpp 3d_canvas/create_layer_poly.cpp 3d_canvas/eda_3d_canvas.cpp 3d_canvas/eda_3d_canvas_pivot.cpp 3d_model_viewer/eda_3d_model_viewer.cpp 3d_rendering/opengl/3d_model.cpp 3d_rendering/opengl/opengl_utils.cpp 3d_rendering/opengl/create_scene.cpp 3d_rendering/opengl/render_3d_opengl.cpp 3d_rendering/opengl/layer_triangles.cpp ${DIR_RAY_ACC}/accelerator_3d.cpp ${DIR_RAY_ACC}/bvh_packet_traversal.cpp ${DIR_RAY_ACC}/bvh_pbrt.cpp ${DIR_RAY_ACC}/container_3d.cpp ${DIR_RAY_ACC}/container_2d.cpp ${DIR_RAY}/PerlinNoise.cpp ${DIR_RAY}/create_scene.cpp ${DIR_RAY}/render_3d_raytrace.cpp ${DIR_RAY}/frustum.cpp ${DIR_RAY}/material.cpp ${DIR_RAY}/mortoncodes.cpp ${DIR_RAY}/ray.cpp ${DIR_RAY}/raypacket.cpp ${DIR_RAY_2D}/bbox_2d.cpp ${DIR_RAY_2D}/filled_circle_2d.cpp ${DIR_RAY_2D}/layer_item_2d.cpp ${DIR_RAY_2D}/object_2d.cpp ${DIR_RAY_2D}/polygon_2d.cpp ${DIR_RAY_2D}/4pt_polygon_2d.cpp ${DIR_RAY_2D}/ring_2d.cpp ${DIR_RAY_2D}/round_segment_2d.cpp ${DIR_RAY_2D}/triangle_2d.cpp ${DIR_RAY_3D}/bbox_3d.cpp ${DIR_RAY_3D}/bbox_3d_ray.cpp ${DIR_RAY_3D}/cylinder_3d.cpp ${DIR_RAY_3D}/dummy_block_3d.cpp ${DIR_RAY_3D}/layer_item_3d.cpp ${DIR_RAY_3D}/object_3d.cpp ${DIR_RAY_3D}/plane_3d.cpp ${DIR_RAY_3D}/round_segment_3d.cpp ${DIR_RAY_3D}/triangle_3d.cpp 3d_rendering/buffers_debug.cpp 3d_rendering/render_3d_base.cpp 3d_rendering/camera.cpp 3d_rendering/color_rgb.cpp 3d_rendering/image.cpp 3d_rendering/post_shader.cpp 3d_rendering/post_shader_ssao.cpp 3d_rendering/track_ball.cpp 3d_rendering/test_cases.cpp 3d_rendering/trackball.cpp 3d_viewer/3d_menubar.cpp 3d_viewer/3d_toolbar.cpp dialogs/panel_3D_colors.cpp dialogs/panel_3D_colors_base.cpp dialogs/panel_3D_display_options.cpp dialogs/panel_3D_display_options_base.cpp dialogs/panel_3D_opengl_options.cpp dialogs/panel_3D_opengl_options_base.cpp dialogs/panel_3D_raytracing_options.cpp dialogs/panel_3D_raytracing_options_base.cpp 3d_viewer/tools/eda_3d_actions.cpp 3d_viewer/tools/eda_3d_conditions.cpp 3d_viewer/tools/eda_3d_controller.cpp 3d_viewer/eda_3d_viewer_frame.cpp 3d_viewer/eda_3d_viewer_settings.cpp common_ogl/ogl_attr_list.cpp common_ogl/ogl_utils.cpp 3d_fastmath.cpp 3d_math.cpp ) add_library(3d-viewer STATIC ${3D-VIEWER_SRCS}) add_dependencies( 3d-viewer pcbcommon ) target_link_libraries( 3d-viewer gal kimath ${Boost_LIBRARIES} ${wxWidgets_LIBRARIES} ${OPENGL_LIBRARIES} kicad_3dsg ) target_include_directories( 3d-viewer PRIVATE $ ) add_subdirectory( 3d_cache )