/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2012-2016 Jean-Pierre Charras jp.charras at wanadoo.fr * Copyright (C) 1992-2021 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef GBR_DISPLAY_OPTIONS_H #define GBR_DISPLAY_OPTIONS_H using KIGFX::COLOR4D; /** * @note Some of these parameters are used only for printing, some others only * for drawing on screen. */ class GBR_DISPLAY_OPTIONS { public: bool m_DisplayFlashedItemsFill; ///< Option to draw flashed items (filled/sketch) bool m_DisplayLinesFill; ///< Option to draw line items (filled/sketch) bool m_DisplayPolygonsFill; ///< Option to draw polygons (filled/sketch) bool m_DisplayPageLimits; bool m_IsPrinting; ///< true when printing a page, false when drawing on screen bool m_ForceOpacityMode; ///< Display layers in transparency (alpha channel) forced mode bool m_XORMode; ///< Display layers in exclusive-or mode bool m_HighContrastMode; ///< High contrast mode (dim un-highlighted objects) bool m_FlipGerberView; ///< Display as a mirror image COLOR4D m_NegativeDrawColor; ///< The color used to draw negative objects, usually the ///< background color, but not always, when negative objects ///< must be visible double m_OpacityModeAlphaValue; ///< the alpha channel (opacity) value in opacity forced mode public: GBR_DISPLAY_OPTIONS() { m_DisplayFlashedItemsFill = true; m_DisplayLinesFill = true; m_DisplayPolygonsFill = true; m_DisplayPageLimits = false; m_IsPrinting = false; m_NegativeDrawColor = COLOR4D( DARKGRAY ); m_ForceOpacityMode = false; m_OpacityModeAlphaValue = 0.6; m_XORMode = false; m_HighContrastMode = false; m_FlipGerberView = false; } }; #endif // GBR_DISPLAY_OPTIONS_H