/** * @file zones_convert_to_polygons_aux_functions.cpp */ /* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr * Copyright (C) 1992-2013 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include /* Function TransformOutlinesShapeWithClearanceToPolygon * Convert the zone filled areas polygons to polygons * inflated (optional) by max( aClearanceValue, the zone clearance) * and copy them in aCornerBuffer * param aClearanceValue = the clearance around polygons * param aAddClearance = true to add a clearance area to the polygon * false to create the outline polygon. */ void ZONE_CONTAINER::TransformOutlinesShapeWithClearanceToPolygon( CPOLYGONS_LIST& aCornerBuffer, int aClearanceValue, bool aAddClearance ) { // Creates the zone outline polygon (with linked holes if any) CPOLYGONS_LIST zoneOutline; BuildFilledSolidAreasPolygons( NULL, &zoneOutline ); // add clearance to outline int clearance = 0; if( aAddClearance ) { clearance = GetClearance(); if( aClearanceValue > clearance ) clearance = aClearanceValue; } // Calculate the polygon with clearance // holes are linked to the main outline, so only one polygon is created. if( clearance ) zoneOutline.InflateOutline( aCornerBuffer, clearance, true ); else ConvertPolysListWithHolesToOnePolygon( zoneOutline, aCornerBuffer ); } /** * Function BuildUnconnectedThermalStubsPolygonList * Creates a set of polygons corresponding to stubs created by thermal shapes on pads * which are not connected to a zone (dangling bridges) * @param aCornerBuffer = a CPOLYGONS_LIST where to store polygons * @param aPcb = the board. * @param aZone = a pointer to the ZONE_CONTAINER to examine. * @param aArcCorrection = a pointer to the ZONE_CONTAINER to examine. * @param aRoundPadThermalRotation = the rotation in 1.0 degree for thermal stubs in round pads */ void BuildUnconnectedThermalStubsPolygonList( CPOLYGONS_LIST& aCornerBuffer, BOARD* aPcb, ZONE_CONTAINER* aZone, double aArcCorrection, double aRoundPadThermalRotation ) { std::vector corners_buffer; // a local polygon buffer to store one stub corners_buffer.reserve( 4 ); wxPoint ptTest[4]; int zone_clearance = aZone->GetZoneClearance(); EDA_RECT item_boundingbox; EDA_RECT zone_boundingbox = aZone->GetBoundingBox(); int biggest_clearance = aPcb->GetDesignSettings().GetBiggestClearanceValue(); biggest_clearance = std::max( biggest_clearance, zone_clearance ); zone_boundingbox.Inflate( biggest_clearance ); // half size of the pen used to draw/plot zones outlines int pen_radius = aZone->GetMinThickness() / 2; for( MODULE* module = aPcb->m_Modules; module; module = module->Next() ) { for( D_PAD* pad = module->Pads(); pad != NULL; pad = pad->Next() ) { // Rejects non-standard pads with tht-only thermal reliefs if( aZone->GetPadConnection( pad ) == THT_THERMAL && pad->GetAttribute() != PAD_STANDARD ) continue; if( aZone->GetPadConnection( pad ) != THERMAL_PAD && aZone->GetPadConnection( pad ) != THT_THERMAL ) continue; // check if( !pad->IsOnLayer( aZone->GetLayer() ) ) continue; if( pad->GetNetCode() != aZone->GetNetCode() ) continue; // Calculate thermal bridge half width int thermalBridgeWidth = aZone->GetThermalReliefCopperBridge( pad ) - aZone->GetMinThickness(); if( thermalBridgeWidth <= 0 ) continue; // we need the thermal bridge half width // with a small extra size to be sure we create a stub // slightly larger than the actual stub thermalBridgeWidth = ( thermalBridgeWidth + 4 ) / 2; int thermalReliefGap = aZone->GetThermalReliefGap( pad ); item_boundingbox = pad->GetBoundingBox(); item_boundingbox.Inflate( thermalReliefGap ); if( !( item_boundingbox.Intersects( zone_boundingbox ) ) ) continue; // Thermal bridges are like a segment from a starting point inside the pad // to an ending point outside the pad // calculate the ending point of the thermal pad, outside the pad wxPoint endpoint; endpoint.x = ( pad->GetSize().x / 2 ) + thermalReliefGap; endpoint.y = ( pad->GetSize().y / 2 ) + thermalReliefGap; // Calculate the starting point of the thermal stub // inside the pad wxPoint startpoint; int copperThickness = aZone->GetThermalReliefCopperBridge( pad ) - aZone->GetMinThickness(); if( copperThickness < 0 ) copperThickness = 0; // Leave a small extra size to the copper area inside to pad copperThickness += KiROUND( IU_PER_MM * 0.04 ); startpoint.x = std::min( pad->GetSize().x, copperThickness ); startpoint.y = std::min( pad->GetSize().y, copperThickness ); startpoint.x /= 2; startpoint.y /= 2; // This is a CIRCLE pad tweak // for circle pads, the thermal stubs orientation is 45 deg double fAngle = pad->GetOrientation(); if( pad->GetShape() == PAD_CIRCLE ) { endpoint.x = KiROUND( endpoint.x * aArcCorrection ); endpoint.y = endpoint.x; fAngle = aRoundPadThermalRotation; } // contour line width has to be taken into calculation to avoid "thermal stub bleed" endpoint.x += pen_radius; endpoint.y += pen_radius; // compute north, south, west and east points for zone connection. ptTest[0] = wxPoint( 0, endpoint.y ); // lower point ptTest[1] = wxPoint( 0, -endpoint.y ); // upper point ptTest[2] = wxPoint( endpoint.x, 0 ); // right point ptTest[3] = wxPoint( -endpoint.x, 0 ); // left point // Test all sides for( int i = 0; i < 4; i++ ) { // rotate point RotatePoint( &ptTest[i], fAngle ); // translate point ptTest[i] += pad->ShapePos(); if( aZone->HitTestFilledArea( ptTest[i] ) ) continue; corners_buffer.clear(); // polygons are rectangles with width of copper bridge value switch( i ) { case 0: // lower stub corners_buffer.push_back( wxPoint( -thermalBridgeWidth, endpoint.y ) ); corners_buffer.push_back( wxPoint( +thermalBridgeWidth, endpoint.y ) ); corners_buffer.push_back( wxPoint( +thermalBridgeWidth, startpoint.y ) ); corners_buffer.push_back( wxPoint( -thermalBridgeWidth, startpoint.y ) ); break; case 1: // upper stub corners_buffer.push_back( wxPoint( -thermalBridgeWidth, -endpoint.y ) ); corners_buffer.push_back( wxPoint( +thermalBridgeWidth, -endpoint.y ) ); corners_buffer.push_back( wxPoint( +thermalBridgeWidth, -startpoint.y ) ); corners_buffer.push_back( wxPoint( -thermalBridgeWidth, -startpoint.y ) ); break; case 2: // right stub corners_buffer.push_back( wxPoint( endpoint.x, -thermalBridgeWidth ) ); corners_buffer.push_back( wxPoint( endpoint.x, thermalBridgeWidth ) ); corners_buffer.push_back( wxPoint( +startpoint.x, thermalBridgeWidth ) ); corners_buffer.push_back( wxPoint( +startpoint.x, -thermalBridgeWidth ) ); break; case 3: // left stub corners_buffer.push_back( wxPoint( -endpoint.x, -thermalBridgeWidth ) ); corners_buffer.push_back( wxPoint( -endpoint.x, thermalBridgeWidth ) ); corners_buffer.push_back( wxPoint( -startpoint.x, thermalBridgeWidth ) ); corners_buffer.push_back( wxPoint( -startpoint.x, -thermalBridgeWidth ) ); break; } // add computed polygon to list for( unsigned ic = 0; ic < corners_buffer.size(); ic++ ) { wxPoint cpos = corners_buffer[ic]; RotatePoint( &cpos, fAngle ); // Rotate according to module orientation cpos += pad->ShapePos(); // Shift origin to position CPolyPt corner; corner.x = cpos.x; corner.y = cpos.y; corner.end_contour = ( ic < (corners_buffer.size() - 1) ) ? false : true; aCornerBuffer.Append( corner ); } } } } }