/********************************************************/ /* magnetic_tracks_functions.cpp */ /********************************************************/ /* functions used to controle the cursor position, when creating a track * and when the "magnetic tracks" option is on * (the current created track is kept near existing tracks * the distance is the clearance between tracks) */ #include "fctsys.h" #include "common.h" #include "pcbnew.h" #include "wxPcbStruct.h" #include "class_board_design_settings.h" #include "protos.h" #include "pcbnew_id.h" /** * Function Join * finds the point where line segment (b1,b0) intersects with segment (a1,a0). * If that point would be outside of (a0,a1), the respective endpoint is used. * Join returns the point in "res" and "true" if a suitable point was found, * "false" if both lines are parallel or if the length of either segment is zero. */ static bool Join( wxPoint* res, wxPoint a0, wxPoint a1, wxPoint b0, wxPoint b1 ) { /* References: http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/ http://www.gekkou.co.uk/blogs/monologues/2007/12/13/1197586800000.html */ double denom; double t; // if either segment is zero length if( a1.x==a0.x && a1.y==a0.y ) return false; if( b1.x==b0.x && b1.y==b0.y ) return false; a1 -= a0; b1 -= b0; b0 -= a0; denom = (double) b1.y * a1.x - (double) b1.x * a1.y; if( !denom ) { return false; // parallel } t = ((double) b1.y * b0.x - (double) b1.x * b0.y ) / denom; t = min( max( t, 0.0 ), 1.0 ); res->x = wxRound( a0.x + t * a1.x ); res->y = wxRound( a0.y + t * a1.y ); return true; } /* * "Project" finds the projection of a grid point on a track. This is the point * from where we want to draw new orthogonal tracks when starting on a track. */ bool Project( wxPoint* res, wxPoint on_grid, const TRACK* track ) { if( track->m_Start == track->m_End ) return false; wxPoint vec = track->m_End - track->m_Start; double t = double( on_grid.x - track->m_Start.x ) * vec.x + double( on_grid.y - track->m_Start.y ) * vec.y; t /= (double) vec.x * vec.x + (double) vec.y * vec.y; t = min( max( t, 0.0 ), 1.0 ); res->x = wxRound( track->m_Start.x + t * vec.x ); res->y = wxRound( track->m_Start.y + t * vec.y ); return true; } /** * Function Magnetize * tests to see if there are any magnetic items within near reach of the given * "curpos". If yes, then curpos is adjusted appropriately according to that * near magnetic item and true is returned. * @param curpos The initial position, and what to adjust if a change is needed. * @return bool - true if the position was adjusted magnetically, else false. */ bool Magnetize( BOARD* m_Pcb, WinEDA_PcbFrame* frame, int aCurrentTool, wxSize grid, wxPoint on_grid, wxPoint* curpos ) { bool doCheckNet = g_MagneticPadOption != capture_always && Drc_On; bool doTrack = false; bool doPad = false; bool amMovingVia = false; TRACK* currTrack = g_CurrentTrackSegment; BOARD_ITEM* currItem = frame->GetCurItem(); // D( printf( "currTrack=%p currItem=%p currTrack->Type()=%d currItem->Type()=%d\n", currTrack, currItem, currTrack ? currTrack->Type() : 0, currItem ? currItem->Type() : 0 ); ) if( !currTrack && currItem && currItem->Type()==TYPE_VIA && currItem->m_Flags ) { // moving a VIA currTrack = (TRACK*) currItem; amMovingVia = true; return false; // comment this return out and play with it. } else if( currItem != currTrack ) { currTrack = NULL; } if( g_MagneticPadOption == capture_always ) doPad = true; if( g_MagneticTrackOption == capture_always ) doTrack = true; if( aCurrentTool == ID_TRACK_BUTT || amMovingVia ) { int q = capture_cursor_in_track_tool; if( g_MagneticPadOption == q ) doPad = true; if( g_MagneticTrackOption == q ) doTrack = true; } // D(printf("doPad=%d doTrack=%d aCurrentTool=%d amMovingVia=%d\n", doPad, doTrack, aCurrentTool, amMovingVia );) // The search precedence order is pads, then tracks/vias if( doPad ) { D_PAD* pad = Locate_Any_Pad( m_Pcb, CURSEUR_OFF_GRILLE, TRUE ); if( pad ) { if( doCheckNet && currTrack && currTrack->GetNet() != pad->GetNet() ) return false; *curpos = pad->m_Pos; return true; } } // after pads, only track & via tests remain, skip them if not desired if( doTrack ) { int layer = ( (PCB_SCREEN*) ActiveScreen )->m_Active_Layer; for( TRACK* via = m_Pcb->m_Track; via && (via = Locate_Via_Area( via, *curpos, layer )) != NULL; via = via->Next() ) { if( via != currTrack ) // a via cannot influence itself { if( !doCheckNet || !currTrack || currTrack->GetNet() == via->GetNet() ) { *curpos = via->m_Start; // D(printf("via hit\n");) return true; } } else { //D( printf( "skipping self\n" ); ) } } if( !currTrack ) { int layer_mask = g_TabOneLayerMask[layer]; TRACK* track = Locate_Pistes( m_Pcb, m_Pcb->m_Track, layer_mask, CURSEUR_OFF_GRILLE ); if( !track || track->Type() != TYPE_TRACK ) { // D(printf("!currTrack and track=%p not found, layer_mask=0x%X\n", track, layer_mask );) return false; } // D( printf( "Project\n" ); ) return Project( curpos, on_grid, track ); } /* * In two segment mode, ignore the final segment if it's inside a grid * square. */ if( !amMovingVia && currTrack && g_TwoSegmentTrackBuild && currTrack->Back() && currTrack->m_Start.x - grid.x < currTrack->m_End.x && currTrack->m_Start.x + grid.x > currTrack->m_End.x && currTrack->m_Start.y - grid.y < currTrack->m_End.y && currTrack->m_Start.y + grid.y > currTrack->m_End.y ) { currTrack = currTrack->Back(); } for( TRACK* track = m_Pcb->m_Track; track; track = track->Next() ) { if( track->Type() != TYPE_TRACK ) continue; if( doCheckNet && currTrack && currTrack->GetNet() != track->GetNet() ) continue; if( m_Pcb->IsLayerVisible( track->GetLayer() ) == false ) continue; // omit the layer check if moving a via if( !amMovingVia && !track->IsOnLayer( layer ) ) continue; if( !track->HitTest( *curpos ) ) continue; D(printf( "have track prospect\n");) if( Join( curpos, track->m_Start, track->m_End, currTrack->m_Start, currTrack->m_End ) ) { // D(printf( "join currTrack->Type()=%d\n", currTrack->Type() );) return true; } if( aCurrentTool == ID_TRACK_BUTT || amMovingVia ) { // At this point we have a drawing mouse on a track, we are drawing // a new track and that new track is parallel to the track the // mouse is on. Find the nearest end point of the track under mouse // to the mouse and return that. double distStart = hypot( double( curpos->x - track->m_Start.x ), double( curpos->y - track->m_Start.y )); double distEnd = hypot( double( curpos->x - track->m_End.x ), double( curpos->y - track->m_End.y )); // if track not via, or if its a via dragging but not with its adjacent track if( currTrack->Type() != TYPE_VIA || ( currTrack->m_Start != track->m_Start && currTrack->m_Start != track->m_End )) { if( distStart <= currTrack->m_Width/2 ) { // D(printf("nearest end is start\n");) *curpos = track->m_Start; return true; } if( distEnd <= currTrack->m_Width/2 ) { // D(printf("nearest end is end\n");) *curpos = track->m_End; return true; } // @todo otherwise confine curpos such that it stays centered // within "track" } } } } return false; }