/********************************************************/ /* 3d_struct.h : definition des structures de donnees */ /* pour la representation 3D des modules */ /********************************************************/ #ifndef STRUCT_3D_H #define STRUCT_3D_H #include "base_struct.h" /* 3D modeler units -> PCB units conversion scale: * 1 "3D unit modeler" = 1 unit wings3d = 2,54 mm = 0.1 inch */ #define UNITS3D_TO_UNITSPCB 1000 class S3D_MASTER; class Struct3D_Shape; class S3D_Color /* This is a 3D color (R, G, G) 3 floats range 0 to 1.0*/ { public: double m_Red, m_Green, m_Blue; public: S3D_Color() { m_Red = m_Green = m_Blue = 0; } }; class S3D_Vertex /* This is a 3D coordinate (3 float numbers: x,y,z coordinates)*/ { public: double x, y, z; public: S3D_Vertex(); }; class S3D_MATERIAL : public EDA_BaseStruct /* openGL "material" data*/ { public: wxString m_Name; S3D_Vertex m_DiffuseColor; S3D_Vertex m_EmissiveColor; S3D_Vertex m_SpecularColor; float m_AmbientIntensity; float m_Transparency; float m_Shininess; public: S3D_MATERIAL( S3D_MASTER * father, const wxString &name ); S3D_MATERIAL* Next() const { return (S3D_MATERIAL*) Pnext; } S3D_MATERIAL* Back() const { return (S3D_MATERIAL*) Pback; } void SetMaterial(); }; /*******************************************/ class S3D_MASTER : public EDA_BaseStruct /*******************************************/ /* Master structure for a 3D item description */ { public: wxString m_Shape3DName; /* 3D shape name in 3D library */ S3D_Vertex m_MatScale; S3D_Vertex m_MatRotation; S3D_Vertex m_MatPosition; Struct3D_Shape* m_3D_Drawings; S3D_MATERIAL* m_Materials; public: S3D_MASTER( EDA_BaseStruct * aParent ); ~S3D_MASTER(); S3D_MASTER* Next() const { return (S3D_MASTER*) Pnext; } S3D_MASTER* Back() const { return (S3D_MASTER*) Pback; } void Insert( S3D_MATERIAL* aMaterial ) { aMaterial->SetNext( m_Materials ); m_Materials = aMaterial; } void Copy( S3D_MASTER* pattern ); int ReadData(); int ReadMaterial( FILE* file, int* LineNum ); int ReadChildren( FILE* file, int* LineNum ); int ReadShape( FILE* file, int* LineNum ); int ReadAppearance( FILE* file, int* LineNum ); int ReadGeometry( FILE* file, int* LineNum ); void Set_Object_Coords( S3D_Vertex* coord, int nbcoord ); }; /*********************************************/ class Struct3D_Shape : public EDA_BaseStruct /*********************************************/ /* decrit une forme complexe 3D */ { public: S3D_Vertex* m_3D_Coord; int* m_3D_CoordIndex; int m_3D_Points; public: Struct3D_Shape( EDA_BaseStruct * aParent ); ~Struct3D_Shape(); Struct3D_Shape* Next() const { return (Struct3D_Shape*) Pnext; } Struct3D_Shape* Back() const { return (Struct3D_Shape*) Pback; } int ReadData( FILE* file, int* LineNum ); }; /*****************************************************************/ /* Classe pour afficher et editer un Vertex (triplet de valeurs),*/ /* en INCHES ou MM ou sans unites */ /*****************************************************************/ /* internal_unit is the internal unit number by inch: * - 1000 for EESchema * - 10000 for PcbNew */ class WinEDA_VertexCtrl { private: int m_Units; int m_Internal_Unit; wxTextCtrl* m_XValueCtrl, * m_YValueCtrl, * m_ZValueCtrl; wxStaticText* m_Text; public: // Constructor and destructor WinEDA_VertexCtrl( wxWindow * parent, const wxString &title, wxBoxSizer * BoxSizer, int units, int internal_unit ); ~WinEDA_VertexCtrl(); S3D_Vertex GetValue(); void SetValue( S3D_Vertex vertex ); void Enable( bool enbl ); void SetToolTip( const wxString& text ); }; #endif /* STRUCT_3D_H */