// math stuff for graphics, from FreePCB #ifndef abs #define abs(x) (((x) >=0) ? (x) : (-(x))) #endif typedef struct PointTag { double X,Y; } PointT; typedef struct EllipseTag { PointT Center; /* ellipse center */ // double MaxRad,MinRad; /* major and minor axis */ // double Phi; /* major axis rotation */ double xrad, yrad; // radii on x and y double theta1, theta2; // start and end angle for arc } EllipseKH; // math stuff for graphics bool Quadratic( double a, double b, double c, double *x1, double *x2 ); int TestLineHit( int xi, int yi, int xf, int yf, int x, int y, double dist ); int FindLineSegmentIntersection( double a, double b, int xi, int yi, int xf, int yf, int style, double * x1, double * y1, double * x2, double * y2, double * dist=NULL ); int FindSegmentIntersections( int xi, int yi, int xf, int yf, int style, int xi2, int yi2, int xf2, int yf2, int style2, double x[]=NULL, double y[]=NULL ); bool FindLineEllipseIntersections( double a, double b, double c, double d, double *x1, double *x2 ); bool FindVerticalLineEllipseIntersections( double a, double b, double x, double *y1, double *y2 ); bool TestForIntersectionOfStraightLineSegments( int x1i, int y1i, int x1f, int y1f, int x2i, int y2i, int x2f, int y2f, int * x=NULL, int * y=NULL, double * dist=NULL ); int GetClearanceBetweenSegments( int x1i, int y1i, int x1f, int y1f, int style1, int w1, int x2i, int y2i, int x2f, int y2f, int style2, int w2, int max_cl, int * x, int * y ); /** Function GetPointToLineSegmentDistance * Get distance between line segment and point * @param x,y = point * @param xi,yi and xf,yf = the end-points of the line segment * @return the distance */ double GetPointToLineSegmentDistance( int x, int y, int xi, int yi, int xf, int yf ); double GetPointToLineDistance( double a, double b, int x, int y, double * xp=NULL, double * yp=NULL ); bool InRange( double x, double xi, double xf ); double Distance( int x1, int y1, int x2, int y2 ); int GetArcIntersections( EllipseKH * el1, EllipseKH * el2, double * x1=NULL, double * y1=NULL, double * x2=NULL, double * y2=NULL );