// Copyright 2015 The Crashpad Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "util/thread/thread.h" #include "gtest/gtest.h" #include "util/synchronization/semaphore.h" namespace crashpad { namespace test { namespace { class NoopThread : public Thread { public: NoopThread() {} NoopThread(const NoopThread&) = delete; NoopThread& operator=(const NoopThread&) = delete; ~NoopThread() override {} private: void ThreadMain() override {} }; class WaitThread : public Thread { public: explicit WaitThread(Semaphore* semaphore) : semaphore_(semaphore) {} WaitThread(const WaitThread&) = delete; WaitThread& operator=(const WaitThread&) = delete; ~WaitThread() override {} private: void ThreadMain() override { semaphore_->Wait(); } Semaphore* semaphore_; }; class JoinAndSignalThread : public Thread { public: JoinAndSignalThread(Thread* thread, Semaphore* semaphore) : thread_(thread), semaphore_(semaphore) {} JoinAndSignalThread(const JoinAndSignalThread&) = delete; JoinAndSignalThread& operator=(const JoinAndSignalThread&) = delete; ~JoinAndSignalThread() override {} private: void ThreadMain() override { thread_->Join(); semaphore_->Signal(); } Thread* thread_; Semaphore* semaphore_; }; TEST(ThreadTest, NoStart) { NoopThread thread; } TEST(ThreadTest, Start) { NoopThread thread; thread.Start(); thread.Join(); } TEST(ThreadTest, JoinBlocks) { Semaphore unblock_wait_thread_semaphore(0); Semaphore join_completed_semaphore(0); WaitThread wait_thread(&unblock_wait_thread_semaphore); wait_thread.Start(); JoinAndSignalThread join_and_signal_thread(&wait_thread, &join_completed_semaphore); join_and_signal_thread.Start(); // join_completed_semaphore will be signaled when wait_thread.Join() returns // (in JoinAndSignalThread::ThreadMain). Since wait_thread is blocking on // unblock_wait_thread_semaphore, we don't expect the Join to return yet. We // wait up to 100ms to give a broken implementation of Thread::Join a chance // to return. ASSERT_FALSE(join_completed_semaphore.TimedWait(.1)); unblock_wait_thread_semaphore.Signal(); join_completed_semaphore.Wait(); join_and_signal_thread.Join(); } } // namespace } // namespace test } // namespace crashpad