/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2013 Tomasz Wlostowski * * Fragment shader * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #version 120 varying float aspect; void main() { vec2 v = abs( gl_TexCoord[0].xy - vec2( 0.5, 0.5 ) ) * 2.0 - vec2( aspect, 0.0 ); vec2 d = vec2( v.x / ( 1.0 - aspect ), v.y ); if( v.x <= 0.0 || (dot( d, d ) < 1.0 ) ) gl_FragColor = gl_Color; else discard; // gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0); }