/** * @file gbr_layer_box_selector.cpp * @brief a derived class of LAYER_BOX_SELECTOR to handle the layer box selector * in GerbView */ /* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 1992-2016 Jean-Pierre Charras * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck * Copyright (C) 1992-2016 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include void GBR_LAYER_BOX_SELECTOR::Resync() { #define BM_SIZE 14 Freeze(); Clear(); GERBER_FILE_IMAGE_LIST& images = GERBER_FILE_IMAGE_LIST::GetImagesList(); for( unsigned layerid = 0; layerid < images.ImagesMaxCount(); ++layerid ) { wxBitmap layerbmp( BM_SIZE, BM_SIZE ); wxString layername; if( !IsLayerEnabled( layerid ) ) continue; // Prepare Bitmap SetBitmapLayer( layerbmp, layerid ); layername = GetLayerName( layerid ); Append( layername, layerbmp, (void*)(intptr_t) layerid ); } // Ensure the width of the widget is enough to show the text and the icon SetMinSize( wxSize( -1, -1 ) ); int minwidth = GetBestSize().x + BM_SIZE + 10; SetMinSize( wxSize( minwidth, -1 ) ); Thaw(); } // Returns a color index from the layer id COLOR4D GBR_LAYER_BOX_SELECTOR::GetLayerColor( int aLayer ) const { GERBVIEW_FRAME* frame = (GERBVIEW_FRAME*) GetParent()->GetParent(); return frame->GetLayerColor( GERBER_DRAW_LAYER( aLayer ) ); } // Returns the name of the layer id wxString GBR_LAYER_BOX_SELECTOR::GetLayerName( int aLayer ) const { GERBER_FILE_IMAGE_LIST& images = GERBER_FILE_IMAGE_LIST::GetImagesList(); wxString name = images.GetDisplayName( aLayer ); return name; }