// Copyright 2014 The Crashpad Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef CRASHPAD_UTIL_NUMERIC_INT128_H_ #define CRASHPAD_UTIL_NUMERIC_INT128_H_ #include #include "build/build_config.h" namespace crashpad { //! \brief Stores a 128-bit quantity. //! //! This structure is organized so that 128-bit quantities are laid out in //! memory according to the system’s natural byte order. If a system offers a //! native 128-bit type, it should be possible to bit_cast<> between that type //! and this one. //! //! This structure is designed to have the same layout, although not the same //! field names, as the Windows SDK’s `M128A` type from ``. It is //! provided here instead of in `compat` because it is useful outside of the //! scope of data structures defined by the Windows SDK. struct uint128_struct { #if defined(ARCH_CPU_LITTLE_ENDIAN) || DOXYGEN //! \brief The low 64 bits of the 128-bit quantity. uint64_t lo; //! \brief The high 64 bits of the 128-bit quantity. uint64_t hi; #else uint64_t hi; uint64_t lo; #endif }; static_assert(sizeof(uint128_struct) == 16, "uint128 must be 16 bytes"); } // namespace crashpad #endif // CRASHPAD_UTIL_NUMERIC_INT128_H_