/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com * Copyright (C) 2011 Wayne Stambaugh * Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file 3d_struct.h */ #ifndef STRUCT_3D_H #define STRUCT_3D_H #include "common.h" #include "base_struct.h" /* 3D modeling units -> PCB units conversion scale: * 1 "3D model unit" wings3d = 1 unit = 2.54 mm = 0.1 inch */ #define UNITS3D_TO_UNITSPCB 1000 class S3D_MASTER; class Struct3D_Shape; class S3D_Color /* 3D color (R, G, G) 3 floats range 0 to 1.0*/ { public: double m_Red, m_Green, m_Blue; public: S3D_Color() { m_Red = m_Green = m_Blue = 0; } }; class S3D_Vertex /* 3D coordinate (3 float numbers: x,y,z coordinates)*/ { public: double x, y, z; public: S3D_Vertex(); }; class S3D_MATERIAL : public EDA_ITEM /* openGL "material" data*/ { public: wxString m_Name; S3D_Vertex m_DiffuseColor; S3D_Vertex m_EmissiveColor; S3D_Vertex m_SpecularColor; float m_AmbientIntensity; float m_Transparency; float m_Shininess; public: S3D_MATERIAL( S3D_MASTER* father, const wxString& name ); S3D_MATERIAL* Next() const { return (S3D_MATERIAL*) Pnext; } S3D_MATERIAL* Back() const { return (S3D_MATERIAL*) Pback; } void SetMaterial(); }; /* Master structure for a 3D item description */ class S3D_MASTER : public EDA_ITEM { public: wxString m_Shape3DName; /* 3D shape name in 3D library */ S3D_Vertex m_MatScale; S3D_Vertex m_MatRotation; S3D_Vertex m_MatPosition; Struct3D_Shape* m_3D_Drawings; S3D_MATERIAL* m_Materials; public: S3D_MASTER( EDA_ITEM* aParent ); ~S3D_MASTER(); S3D_MASTER* Next() const { return (S3D_MASTER*) Pnext; } S3D_MASTER* Back() const { return (S3D_MASTER*) Pback; } void Insert( S3D_MATERIAL* aMaterial ) { aMaterial->SetNext( m_Materials ); m_Materials = aMaterial; } void Copy( S3D_MASTER* pattern ); int ReadData(); /** * Function ReadMaterial * read the description of a 3D material definition in the form: * DEF yellow material Material ( * DiffuseColor 1.00000 1.00000 0.00000e 0 * EmissiveColor 0.00000e 0 0.00000e 0 0.00000e 0 * SpecularColor 1.00000 1.00000 1.00000 * AmbientIntensity 1.00000 * Transparency 0.00000e 0 * Shininess 1.00000 *) * Or type: * USE yellow material */ int ReadMaterial( FILE* file, int* LineNum ); int ReadChildren( FILE* file, int* LineNum ); int ReadShape( FILE* file, int* LineNum ); int ReadAppearance( FILE* file, int* LineNum ); int ReadGeometry( FILE* file, int* LineNum ); void Set_Object_Coords( std::vector< S3D_Vertex >& aVertices ); }; /* Describes a complex 3D */ class Struct3D_Shape : public EDA_ITEM { public: S3D_Vertex* m_3D_Coord; int* m_3D_CoordIndex; int m_3D_Points; public: Struct3D_Shape( EDA_ITEM* aParent ); ~Struct3D_Shape(); Struct3D_Shape* Next() const { return (Struct3D_Shape*) Pnext; } Struct3D_Shape* Back() const { return (Struct3D_Shape*) Pback; } int ReadData( FILE* file, int* LineNum ); }; /** * Class WinEDA_VertexCtrl * displays a vertex for editing. A vertex is a triplet of values in INCHES, MM, * or without units. * * Internal_units are the internal units by inch which is 1000 for Eeschema and * 10000 for Pcbnew */ class WinEDA_VertexCtrl { private: int m_Units; int m_Internal_Unit; wxTextCtrl* m_XValueCtrl, * m_YValueCtrl, * m_ZValueCtrl; wxStaticText* m_Text; public: WinEDA_VertexCtrl( wxWindow* parent, const wxString& title, wxBoxSizer* BoxSizer, EDA_UNITS_T units, int internal_unit ); ~WinEDA_VertexCtrl(); /** * Function GetValue * @return the vertex in internal units. */ S3D_Vertex GetValue(); void SetValue( S3D_Vertex vertex ); void Enable( bool enbl ); void SetToolTip( const wxString& text ); }; #endif /* STRUCT_3D_H */