/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file c3d_render_base.h * @brief */ #ifndef C3D_RENDER_BASE_H #define C3D_RENDER_BASE_H #include #include "3d_canvas/board_adapter.h" #include #include /** * This is a base class to hold data and functions for render targets. */ class C3D_RENDER_BASE { public: explicit C3D_RENDER_BASE( BOARD_ADAPTER& aBoardAdapter, CCAMERA& aCamera ); virtual ~C3D_RENDER_BASE() = 0; /** * Before each render, the canvas will tell the render what is the size of its windows, * so render can take actions if it changed. * * @param aSize the current size of the render window */ virtual void SetCurWindowSize( const wxSize &aSize ) = 0; /** * Redraw the view. * * @param aIsMoving if the user is moving the scene, it should be render in preview mode. * @param aStatusReporter a pointer to the status progress reporter. * @return true if the render would like to redraw again. */ virtual bool Redraw( bool aIsMoving, REPORTER* aStatusReporter = NULL, REPORTER* aWarningReporter = NULL ) = 0; /** * @todo This must be reviewed to add flags to improve specific render. */ void ReloadRequest() { m_reloadRequested = true; } /** * Query if there is a pending reload request. * * @return true if it wants to reload, false if there is no reload pending */ bool IsReloadRequestPending() const { return m_reloadRequested; } /** * Give the interface the time (in ms) that it should wait for editing or movements before * (this works for display preview mode). * * @return a value in milliseconds */ virtual int GetWaitForEditingTimeOut() = 0; /** * Set a new busy indicator factory. * * When set, this factory will be used to generate busy indicators when * suitable. If not set, no busy indicator will be used. */ void SetBusyIndicatorFactory( BUSY_INDICATOR::FACTORY aNewFactory ); protected: /** * Return a created busy indicator, if a factory has been set, else a null pointer. */ std::unique_ptr CreateBusyIndicator() const; ///< Settings reference in use for this render. BOARD_ADAPTER& m_boardAdapter; CCAMERA& m_camera; ///< Flag if the opengl specific for this render was already initialized. bool m_is_opengl_initialized; ///< @todo This must be reviewed in order to flag change types. bool m_reloadRequested; ///< The window size that this camera is working. wxSize m_windowSize; /** * Trace mask used to enable or disable the trace output of this class. * The debug output can be turned on by setting the WXTRACE environment variable to * "KI_TRACE_3D_RENDER". See the wxWidgets documentation on wxLogTrace for * more information. */ static const wxChar *m_logTrace; private: ///< Factory that returns a suitable busy indicator for the context. BUSY_INDICATOR::FACTORY m_busyIndicatorFactory; }; #endif // C3D_RENDER_BASE_H