/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2019-2021 Kicad Developers, see AUTHORS.txt for contributors. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include #include #include #include #include #include double KIGFX::PREVIEW::PreviewOverlayDeemphAlpha( bool aDeemph ) { return aDeemph ? 0.5 : 1.0; } wxString KIGFX::PREVIEW::DimensionLabel( const wxString& prefix, double aVal, EDA_UNITS aUnits, bool aIncludeUnits ) { wxString str; if( prefix.size() ) str << prefix << ": "; wxString fmtStr; // show a sane precision for the preview, which doesn't need to be accurate down to the // nanometre switch( aUnits ) { case EDA_UNITS::MILLIMETRES: fmtStr = wxT( "%.3f" ); break; // 1um case EDA_UNITS::MILS: fmtStr = wxT( "%.1f" ); break; // 0.1mil case EDA_UNITS::INCHES: fmtStr = wxT( "%.4f" ); break; // 0.1mil case EDA_UNITS::DEGREES: fmtStr = wxT( "%.1f" ); break; // 0.1deg case EDA_UNITS::PERCENT: fmtStr = wxT( "%.1f" ); break; // 0.1% case EDA_UNITS::UNSCALED: fmtStr = wxT( "%f" ); break; } str << wxString::Format( fmtStr, To_User_Unit( aUnits, aVal ) ); if( aIncludeUnits ) str << EDA_UNIT_UTILS::GetAbbreviatedUnitsLabel( aUnits ); return str; } KIGFX::PREVIEW::TEXT_DIMS KIGFX::PREVIEW::GetConstantGlyphHeight( KIGFX::GAL* aGal, int aRelativeSize ) { constexpr double aspectRatio = 1.0; constexpr double hdpiSizes[] = { 8, 9, 11, 13, 15 }; constexpr double sizes[] = { 10, 12, 14, 16, 18 }; double height; double thicknessFactor; double shadowFactor; double linePitchFactor; HIDPI_GL_CANVAS* canvas = dynamic_cast( aGal ); if( canvas && canvas->GetScaleFactor() > 1 ) { height = hdpiSizes[ 2 + aRelativeSize ]; thicknessFactor = 0.15; shadowFactor = 0.10; linePitchFactor = 1.7; } else { height = sizes[ 2 + aRelativeSize ]; thicknessFactor = 0.20; shadowFactor = 0.15; linePitchFactor = 1.9; } height /= aGal->GetWorldScale(); TEXT_DIMS textDims; textDims.GlyphSize = VECTOR2I( height * aspectRatio, height ); textDims.StrokeWidth = height * thicknessFactor; textDims.ShadowWidth = height * shadowFactor; textDims.LinePitch = height * linePitchFactor; return textDims; } KIGFX::COLOR4D KIGFX::PREVIEW::GetShadowColor( const KIGFX::COLOR4D& aColor ) { if( aColor.GetBrightness() > 0.5 ) return COLOR4D::BLACK; else return COLOR4D::WHITE; } void KIGFX::PREVIEW::DrawTextNextToCursor( KIGFX::VIEW* aView, const VECTOR2D& aCursorPos, const VECTOR2D& aTextQuadrant, const std::vector& aStrings, bool aDrawingDropShadows ) { KIGFX::GAL* gal = aView->GetGAL(); KIFONT::FONT* font = KIFONT::FONT::GetFont(); // constant text size on screen TEXT_DIMS textDims = GetConstantGlyphHeight( gal ); TEXT_ATTRIBUTES textAttrs; // radius string goes on the right of the cursor centre line with a small horizontal // offset (enough to keep clear of a system cursor if present) VECTOR2D textPos = aCursorPos; bool viewFlipped = gal->IsFlippedX(); // if the text goes above the cursor, shift it up if( aTextQuadrant.y > 0 ) textPos.y -= textDims.LinePitch * ( aStrings.size() + 1 ); if( aTextQuadrant.x < 0 ) { if( viewFlipped ) textAttrs.m_Halign = GR_TEXT_H_ALIGN_RIGHT; else textAttrs.m_Halign = GR_TEXT_H_ALIGN_LEFT; textPos.x += 15.0 / gal->GetWorldScale(); } else { if( viewFlipped ) textAttrs.m_Halign = GR_TEXT_H_ALIGN_LEFT; else textAttrs.m_Halign = GR_TEXT_H_ALIGN_RIGHT; textPos.x -= 15.0 / gal->GetWorldScale(); } gal->SetStrokeColor( aView->GetPainter()->GetSettings()->GetLayerColor( LAYER_AUX_ITEMS ) ); textAttrs.m_Mirrored = viewFlipped; // Prevent text flipping when view is flipped textAttrs.m_Size = textDims.GlyphSize; textAttrs.m_StrokeWidth = textDims.StrokeWidth; gal->SetIsFill( false ); gal->SetIsStroke( true ); if( aDrawingDropShadows ) { textAttrs.m_StrokeWidth = textDims.StrokeWidth + ( 2 * textDims.ShadowWidth ); gal->SetStrokeColor( GetShadowColor( gal->GetStrokeColor() ) ); } // write strings top-to-bottom for( const wxString& str : aStrings ) { textPos.y += textDims.LinePitch; font->Draw( gal, str, textPos, textAttrs ); } }