/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file 3d_draw_basic_functions.h */ #ifndef _3D_DRAW_BASIC_FUNCTIONS_H_ #define _3D_DRAW_BASIC_FUNCTIONS_H_ // angle increment to draw a circle, approximated by segments #define ANGLE_INC( x ) ( 3600 / (x) ) /** draw all solid polygons found in aPolysList * @param aPolysList = the poligon list to draw * @param aZpos = z position in board internal units * @param aThickness = thickness in board internal units * @param aBiuTo3DUnits = board internal units to 3D units scaling value * @param aUseTextures = true to use textxures for the polygons * @param aNormal_Z_Orientation = the normal Z orientation to apply * If aThickness = 0, a polygon area is drawn in a XY plane at Z position = aZpos. * If aThickness > 0, a solid object is drawn. * The top side is located at aZpos + aThickness / 2 * The bottom side is located at aZpos - aThickness / 2 */ void Draw3D_SolidHorizontalPolyPolygons( const SHAPE_POLY_SET& aPolysList, int aZpos, int aThickness, double aBiuTo3DUnits, bool aUseTextures, float aNormal_Z_Orientation ); /** draw the solid polygon found in aPolysList * The first polygonj is the main polygon, others are holes * @param aPolysList = the polygon with holes to draw * @param aZpos = z position in board internal units * @param aThickness = thickness in board internal units * @param aBiuTo3DUnits = board internal units to 3D units scaling value * @param aUseTextures = true to use textxures for the polygons * @param aNormal_Z_Orientation = the normal Z orientation to apply * If aThickness = 0, a polygon area is drawn in a XY plane at Z position = aZpos. * If aThickness > 0, a solid object is drawn. * The top side is located at aZpos + aThickness / 2 * The bottom side is located at aZpos - aThickness / 2 */ void Draw3D_SolidHorizontalPolygonWithHoles( const SHAPE_POLY_SET& aPolysList, int aZpos, int aThickness, double aBiuTo3DUnits, bool aUseTextures, float aNormal_Z_Orientation ); /** draw a thick segment using 3D primitives, in a XY plane * @param aStart = YX position of start point in board units * @param aEnd = YX position of end point in board units * @param aWidth = width of segment in board units * @param aThickness = thickness of segment in board units * @param aZpos = z position of segment in board units * @param aBiuTo3DUnits = board internal units to 3D units scaling value * If aThickness = 0, a polygon area is drawn in a XY plane at Z position = aZpos. * If aThickness > 0, a solid object is drawn. * The top side is located at aZpos + aThickness / 2 * The bottom side is located at aZpos - aThickness / 2 */ void Draw3D_SolidSegment( const wxPoint& aStart, const wxPoint& aEnd, int aWidth, int aThickness, int aZpos, double aBiuTo3DUnits ); /** draw an arc using 3D primitives, in a XY plane * @param aCenterPos = XY position of the center in board units * @param aStartPoint = start point coordinate of arc in board units * @param aWidth = width of the circle in board units * @param aArcAngle = arc angle in 1/10 degrees * @param aWidth = thickness of arc * @param aThickness = thickness of segment in board units * @param aZpos = z position of segment in board units * @param aBiuTo3DUnits = board internal units to 3D units scaling value */ void Draw3D_ArcSegment( const wxPoint& aCenterPos, const wxPoint& aStartPoint, double aArcAngle, int aWidth, int aThickness, int aZpos, double aBiuTo3DUnits ); /** draw a thick cylinder (a tube) using 3D primitives. * the cylinder axis is parallel to the Z axis * @param aCenterPos = XY position of the axis cylinder ( board internal units) * @param aRadius = radius of the cylinder ( board internal units) * @param aHeight = height of the cylinder ( boardinternal units) * @param aThickness = tichkness of tube ( boardinternal units) * @param aZpos = Z position of the bottom side of the cylinder ( board internal units) * @param aBiuTo3DUnits = board internal units to 3D units scaling value * * If aHeight = height of the cylinder is 0, only one ring will be drawn * If aThickness = 0, only one cylinder (not a tube) will be drawn */ void Draw3D_ZaxisCylinder( wxPoint aCenterPos, int aRadius, int aHeight, int aThickness, int aZpos, double aBiuTo3DUnits ); /** draw an oblong cylinder (oblong tube) using 3D primitives. * the cylinder axis are parallel to the Z axis * @param aAxis1Pos = position of the first axis cylinder * @param aAxis2Pos = position of the second axis cylinder * @param aRadius = radius of the cylinder ( board internal units ) * @param aHeight = height of the cylinder ( board internal units ) * @param aThickness = tichkness of tube ( board internal units ) * @param aZpos = Z position of the bottom side of the cylinder ( board internal units ) * @param aBiuTo3DUnits = board internal units to 3D units scaling value */ void Draw3D_ZaxisOblongCylinder( wxPoint aAxis1Pos, wxPoint aAxis2Pos, int aRadius, int aHeight, int aThickness, int aZpos, double aBiuTo3DUnits ); /** * Set the current 3D color from a Kicad color, with optional transparency * @param aColor = a EDA_COLOR_T kicad color index * @param aTransparency = the color transparency (default = 1.0 = no transparency) */ void SetGLColor( EDA_COLOR_T aColor, double aTransparency = 1.0 ); /** * Set the current 3D color from a S3D_COLOR color, with optional transparency * @param aColor = a S3D_COLOR RGB color index * @param aTransparency = the color transparency (default = 1.0 = no transparency) */ void SetGLColor( S3D_COLOR& aColor, float aTransparency ); /** * Set a texture id and a scale to apply when rendering the polygons * @param text_id = texture ID created by glGenTextures * @param scale = scale to apply to texture coords */ void SetGLTexture( GLuint text_id, float scale ); #endif // _3D_DRAW_BASIC_FUNCTIONS_H_