/* * KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013-2014 CERN * Copyright (C) 2016-2019 KiCad Developers, see AUTHORS.txt for contributors. * Author: Tomasz Wlostowski * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "pns_arc.h" #include "pns_dragger.h" #include "pns_shove.h" #include "pns_router.h" #include "pns_debug_decorator.h" #include "pns_walkaround.h" namespace PNS { DRAGGER::DRAGGER( ROUTER* aRouter ) : DRAG_ALGO( aRouter ), m_initialVia( {} ), m_draggedVia( {} ) { m_world = NULL; m_lastNode = NULL; m_mode = DM_SEGMENT; m_draggedSegmentIndex = 0; m_dragStatus = false; m_currentMode = RM_MarkObstacles; m_freeAngleMode = false; } DRAGGER::~DRAGGER() { } bool DRAGGER::propagateViaForces( NODE* node, std::set& vias ) { VIA* via = *vias.begin(); VECTOR2I force; VECTOR2I lead = m_mouseTrailTracer.GetTrailLeadVector(); bool solidsOnly = false;// ( m_currentMode != RM_Walkaround ); if( via->PushoutForce( node, lead, force, solidsOnly, 40 ) ) { via->SetPos( via->Pos() + force ); return true; } return false; } bool DRAGGER::startDragSegment( const VECTOR2D& aP, SEGMENT* aSeg ) { int w2 = aSeg->Width() / 2; m_draggedLine = m_world->AssembleLine( aSeg, &m_draggedSegmentIndex ); m_lastDragSolution = m_draggedLine; if( m_shove ) { m_shove->SetInitialLine( m_draggedLine ); } auto distA = ( aP - aSeg->Seg().A ).EuclideanNorm(); auto distB = ( aP - aSeg->Seg().B ).EuclideanNorm(); if( distA <= w2 ) { m_mode = DM_CORNER; } else if( distB <= w2 ) { //todo (snh) Adjust segment for arcs if( ( m_draggedSegmentIndex < m_draggedLine.PointCount() - 2 ) && ( m_draggedLine.CLine().CShapes()[ m_draggedSegmentIndex + 1 ] < 0 ) ) { m_draggedSegmentIndex++; } m_mode = DM_CORNER; } else if( m_freeAngleMode ) { if( distB < distA && ( m_draggedSegmentIndex < m_draggedLine.PointCount() - 2 ) && ( m_draggedLine.CLine().CShapes()[ m_draggedSegmentIndex + 1 ] < 0 ) ) { m_draggedSegmentIndex++; } m_mode = DM_CORNER; } else { m_mode = DM_SEGMENT; } return true; } bool DRAGGER::startDragArc( const VECTOR2D& aP, ARC* aArc ) { m_draggedLine = m_world->AssembleLine( aArc, &m_draggedSegmentIndex ); m_shove->SetInitialLine( m_draggedLine ); m_mode = DM_ARC; return true; } bool DRAGGER::startDragVia( VIA* aVia ) { m_initialVia = aVia->MakeHandle(); m_draggedVia = m_initialVia; m_mode = DM_VIA; return true; } const ITEM_SET DRAGGER::findViaFanoutByHandle ( NODE *aNode, const VIA_HANDLE& handle ) { ITEM_SET rv; JOINT* jt = aNode->FindJoint( handle.pos, handle.layers.Start(), handle.net ); if( !jt ) return rv; for( ITEM* item : jt->LinkList() ) { if( item->OfKind( ITEM::SEGMENT_T | ITEM::ARC_T ) ) { int segIndex; LINKED_ITEM* seg = ( LINKED_ITEM*) item; LINE l = aNode->AssembleLine( seg, &segIndex ); if( segIndex != 0 ) l.Reverse(); rv.Add( l ); } else if( item->OfKind( ITEM::VIA_T ) ) { rv.Add( item ); } } return rv; } bool DRAGGER::Start( const VECTOR2I& aP, ITEM_SET& aPrimitives ) { if( aPrimitives.Empty() ) return false; ITEM* startItem = aPrimitives[0]; m_lastNode = NULL; m_draggedItems.Clear(); m_currentMode = Settings().Mode(); m_freeAngleMode = (m_mode & DM_FREE_ANGLE); m_lastValidPoint = aP; m_mouseTrailTracer.Clear(); m_mouseTrailTracer.AddTrailPoint( aP ); if( m_currentMode == RM_Shove && !m_freeAngleMode ) { m_shove = std::make_unique( m_world, Router() ); m_shove->SetLogger( Logger() ); m_shove->SetDebugDecorator( Dbg() ); } startItem->Unmark( MK_LOCKED ); wxLogTrace( "PNS", "StartDragging: item %p [kind %d]", startItem, (int) startItem->Kind() ); switch( startItem->Kind() ) { case ITEM::SEGMENT_T: return startDragSegment( aP, static_cast( startItem ) ); case ITEM::VIA_T: return startDragVia( static_cast( startItem ) ); case ITEM::ARC_T: return startDragArc( aP, static_cast( startItem ) ); default: return false; } } void DRAGGER::SetMode( int aMode ) { m_mode = aMode; } bool DRAGGER::dragMarkObstacles( const VECTOR2I& aP ) { // fixme: rewrite using shared_ptr... if( m_lastNode ) { delete m_lastNode; m_lastNode = nullptr; } m_lastNode = m_world->Branch(); switch( m_mode ) { case DM_SEGMENT: case DM_CORNER: { //TODO: Make threshhold configurable int thresh = Settings().SmoothDraggedSegments() ? m_draggedLine.Width() / 4 : 0; LINE origLine( m_draggedLine ); LINE dragged( m_draggedLine ); dragged.SetSnapThreshhold( thresh ); dragged.ClearLinks(); if( m_mode == DM_SEGMENT ) dragged.DragSegment( aP, m_draggedSegmentIndex ); else dragged.DragCorner( aP, m_draggedSegmentIndex, m_freeAngleMode ); m_lastNode->Remove( origLine ); m_lastNode->Add( dragged ); m_draggedItems.Clear(); m_draggedItems.Add( dragged ); break; } case DM_VIA: // fixme... { dragViaMarkObstacles( m_initialVia, m_lastNode, aP ); break; } } if( Settings().AllowDRCViolations() ) m_dragStatus = true; else m_dragStatus = !m_world->CheckColliding( m_draggedItems ); return true; } bool DRAGGER::dragViaMarkObstacles( const VIA_HANDLE& aHandle, NODE* aNode, const VECTOR2I& aP ) { m_draggedItems.Clear(); ITEM_SET fanout = findViaFanoutByHandle( aNode, aHandle ); if( fanout.Empty() ) { return true; } for( ITEM* item : fanout.Items() ) { if( const LINE* l = dyn_cast( item ) ) { LINE origLine( *l ); LINE draggedLine( *l ); draggedLine.DragCorner( aP, origLine.CLine().Find( aHandle.pos ), m_freeAngleMode ); draggedLine.ClearLinks(); m_draggedItems.Add( draggedLine ); m_lastNode->Remove( origLine ); m_lastNode->Add( draggedLine ); } else if ( VIA *via = dyn_cast( item ) ) { auto nvia = Clone( *via ); nvia->SetPos( aP ); m_draggedItems.Add( nvia.get() ); m_lastNode->Remove( via ); m_lastNode->Add( std::move( nvia ) ); } } return true; } bool DRAGGER::dragViaWalkaround( const VIA_HANDLE& aHandle, NODE* aNode, const VECTOR2I& aP ) { m_draggedItems.Clear(); ITEM_SET fanout = findViaFanoutByHandle( aNode, aHandle ); if( fanout.Empty() ) { return true; } bool viaPropOk = false; VECTOR2I viaTargetPos; for( ITEM* item : fanout.Items() ) { if ( VIA *via = dyn_cast( item ) ) { auto draggedVia = Clone( *via ); draggedVia->SetPos( aP ); m_draggedItems.Add( draggedVia.get() ); std::set vias; vias.insert( draggedVia.get() ); bool ok = propagateViaForces( m_lastNode, vias ); if( ok ) { viaTargetPos = draggedVia->Pos(); viaPropOk = true; m_lastNode->Remove( via ); m_lastNode->Add( std::move(draggedVia) ); } } } if( !viaPropOk ) // can't force-propagate the via? bummer... return false; for( ITEM* item : fanout.Items() ) { if( const LINE* l = dyn_cast( item ) ) { LINE origLine( *l ); LINE draggedLine( *l ); LINE walkLine( *l ); draggedLine.DragCorner( viaTargetPos, origLine.CLine().Find( aHandle.pos ), m_freeAngleMode ); draggedLine.ClearLinks(); if ( m_world->CheckColliding( &draggedLine ) ) { bool ok = tryWalkaround( m_lastNode, draggedLine, walkLine ); if( !ok ) return false; m_lastNode->Remove( origLine ); optimizeAndUpdateDraggedLine( walkLine, origLine, aP ); } else { m_draggedItems.Add( draggedLine ); m_lastNode->Remove( origLine ); m_lastNode->Add( draggedLine ); } } } return true; } void DRAGGER::optimizeAndUpdateDraggedLine( LINE& aDragged, const LINE& aOrig, const VECTOR2I& aP ) { VECTOR2D lockV; aDragged.ClearLinks(); aDragged.Unmark(); lockV = aDragged.CLine().NearestPoint( aP ); OPTIMIZER optimizer( m_lastNode ); int effort = OPTIMIZER::MERGE_SEGMENTS | OPTIMIZER::KEEP_TOPOLOGY | OPTIMIZER::RESTRICT_AREA; if( Settings().SmoothDraggedSegments() ) effort |= OPTIMIZER::MERGE_COLINEAR; optimizer.SetEffortLevel( effort ); OPT_BOX2I affectedArea = aDragged.ChangedArea( &aOrig ); VECTOR2I anchor( aP ); if( aDragged.CLine().Find( aP ) < 0 ) { anchor = aDragged.CLine().NearestPoint( aP ); } optimizer.SetPreserveVertex( anchor ); // People almost never want KiCad to reroute tracks in areas they can't even see, so restrict // the area to what is visible even if we are optimizing the "entire" track. if( Settings().GetOptimizeEntireDraggedTrack() ) affectedArea = VisibleViewArea(); else if( !affectedArea ) affectedArea = BOX2I( aP ); // No valid area yet? set to minimum to disable optimization Dbg()->AddPoint( anchor, 3 ); Dbg()->AddBox( *affectedArea, 2 ); optimizer.SetRestrictArea( *affectedArea ); optimizer.Optimize( &aDragged ); OPT_BOX2I optArea = aDragged.ChangedArea( &aOrig ); if( optArea ) Dbg()->AddBox( *optArea, 4 ); m_lastNode->Add( aDragged ); m_draggedItems.Clear(); m_draggedItems.Add( aDragged ); } bool DRAGGER::tryWalkaround( NODE* aNode, LINE& aOrig, LINE& aWalk ) { WALKAROUND walkaround( aNode, Router() ); bool ok = false; walkaround.SetSolidsOnly( false ); walkaround.SetDebugDecorator( Dbg() ); walkaround.SetLogger( Logger() ); walkaround.SetIterationLimit( Settings().WalkaroundIterationLimit() ); aWalk = aOrig; WALKAROUND::RESULT wr = walkaround.Route( aWalk ); if( wr.statusCcw == WALKAROUND::DONE && wr.statusCw == WALKAROUND::DONE ) { aWalk = ( wr.lineCw.CLine().Length() < wr.lineCcw.CLine().Length() ? wr.lineCw : wr.lineCcw ); ok = true; } else if( wr.statusCw == WALKAROUND::DONE ) { aWalk = wr.lineCw; ok = true; } else if( wr.statusCcw == WALKAROUND::DONE ) { aWalk = wr.lineCcw; ok = true; } return ok; } bool DRAGGER::dragWalkaround( const VECTOR2I& aP ) { bool ok = false; // fixme: rewrite using shared_ptr... if( m_lastNode ) { delete m_lastNode; m_lastNode = nullptr; } m_lastNode = m_world->Branch(); switch( m_mode ) { case DM_SEGMENT: case DM_CORNER: { int thresh = Settings().SmoothDraggedSegments() ? m_draggedLine.Width() / 4 : 0; LINE dragged( m_draggedLine ); LINE draggedWalk( m_draggedLine ); LINE origLine( m_draggedLine ); dragged.SetSnapThreshhold( thresh ); if( m_mode == DM_SEGMENT ) dragged.DragSegment( aP, m_draggedSegmentIndex ); else dragged.DragCorner( aP, m_draggedSegmentIndex ); if ( m_world->CheckColliding( &dragged ) ) { ok = tryWalkaround( m_lastNode, dragged, draggedWalk ); } else { draggedWalk = dragged; ok = true; } if( ok ) { Dbg()->AddLine( origLine.CLine(), 5, 50000 ); Dbg()->AddLine( draggedWalk.CLine(), 6, 75000 ); m_lastNode->Remove( origLine ); optimizeAndUpdateDraggedLine( draggedWalk, origLine, aP ); } break; } case DM_VIA: // fixme... { ok = dragViaWalkaround( m_initialVia, m_lastNode, aP ); break; } } m_dragStatus = ok; return true; } bool DRAGGER::dragShove( const VECTOR2I& aP ) { bool ok = false; if( m_lastNode ) { delete m_lastNode; m_lastNode = NULL; } switch( m_mode ) { case DM_SEGMENT: case DM_CORNER: { //TODO: Make threshhold configurable int thresh = Settings().SmoothDraggedSegments() ? m_draggedLine.Width() / 2 : 0; LINE dragged( m_draggedLine ); dragged.SetSnapThreshhold( thresh ); if( m_mode == DM_SEGMENT ) dragged.DragSegment( aP, m_draggedSegmentIndex ); else dragged.DragCorner( aP, m_draggedSegmentIndex ); Dbg()->AddLine( dragged.CLine(), 5, 5000 ); SHOVE::SHOVE_STATUS st = m_shove->ShoveLines( dragged ); if( st == SHOVE::SH_OK ) ok = true; else if( st == SHOVE::SH_HEAD_MODIFIED ) { dragged = m_shove->NewHead(); ok = true; } m_lastNode = m_shove->CurrentNode()->Branch(); if( ok ) { VECTOR2D lockV; dragged.ClearLinks(); dragged.Unmark(); optimizeAndUpdateDraggedLine( dragged, m_draggedLine, aP ); m_lastDragSolution = dragged; } else { m_lastDragSolution.ClearLinks(); m_lastNode->Add( m_lastDragSolution ); } break; } case DM_VIA: { VIA_HANDLE newVia; SHOVE::SHOVE_STATUS st = m_shove->ShoveDraggingVia( m_draggedVia, aP, newVia ); if( st == SHOVE::SH_OK || st == SHOVE::SH_HEAD_MODIFIED ) ok = true; m_lastNode = m_shove->CurrentNode()->Branch(); if( newVia.valid ) m_draggedVia = newVia; m_draggedItems.Clear(); break; } } m_dragStatus = ok; return ok; } bool DRAGGER::FixRoute() { NODE* node = CurrentNode(); if( node ) { // If collisions exist, we can fix in shove/smart mode because all tracks to be committed // will be in valid positions (even if the current routing solution to the mouse cursor is // invalid). In other modes, we can only commit if "Allow DRC violations" is enabled. if( !m_dragStatus ) { Drag( m_lastValidPoint ); node = CurrentNode(); if( !node ) return false; } if( !m_dragStatus && !Settings().AllowDRCViolations() ) return false; Router()->CommitRouting( node ); return true; } return false; } bool DRAGGER::Drag( const VECTOR2I& aP ) { m_mouseTrailTracer.AddTrailPoint( aP ); bool ret = false; if( m_freeAngleMode ) { ret = dragMarkObstacles( aP ); } else { switch( m_currentMode ) { case RM_MarkObstacles: ret = dragMarkObstacles( aP ); break; case RM_Shove: case RM_Smart: ret = dragShove( aP ); break; case RM_Walkaround: ret = dragWalkaround( aP ); break; default: break; } } if( ret ) m_lastValidPoint = aP; return ret; } NODE* DRAGGER::CurrentNode() const { return m_lastNode ? m_lastNode : m_world; } const ITEM_SET DRAGGER::Traces() { return m_draggedItems; } }