/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2008 SoftPLC Corporation, Dick Hollenbeck * Copyright (C) 1992-2008 Kicad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef DLIST_H_ #define DLIST_H_ class EDA_ITEM; /** * Class DHEAD * is only for use by template class DLIST, use that instead. */ class DHEAD { protected: EDA_ITEM* first; ///< first element in list, or NULL if list empty EDA_ITEM* last; ///< last elment in list, or NULL if empty unsigned count; ///< how many elements are in the list, automatically maintained. bool meOwner; ///< I must delete the objects I hold in my destructor /** * Constructor DHEAD * is protected so that a DHEAD can only be instantiated from within a * DLIST template. */ DHEAD() : first(0), last(0), count(0), meOwner(true) { } ~DHEAD(); /** * Function append * adds \a aNewElement to the end of the list. */ void append( EDA_ITEM* aNewElement ); /** * Function insert * puts aNewElement just in front of aElementAfterMe in the list sequence. * If aElementAfterMe is NULL, then simply append(). * @param aNewElement The element to insert. * @param aElementAfterMe The element to insert \a aNewElement before, * if NULL then append aNewElement onto end of list. */ void insert( EDA_ITEM* aNewElement, EDA_ITEM* aElementAfterMe ); /** * Function insert * puts aNewElement in front of list sequence. */ void insert( EDA_ITEM* aNewElement ) { insert( aNewElement, first ); } /** * Function remove * removes \a aElement from the list, but does not delete it. */ void remove( EDA_ITEM* aElement ); public: /** * Function DeleteAll * deletes all items on the list and leaves the list empty. The destructor * for each item is called. */ void DeleteAll(); /** * Function SetOwnership * controls whether the list owns the objects and is responsible for * deleteing their memory at time of this object's destruction. */ void SetOwnership( bool Iown ) { meOwner = Iown; } /** * Function GetCount * returns the number of elements in the list. */ unsigned GetCount() { return count; } #if defined(DEBUG) void VerifyListIntegrity(); #endif }; /** * Class DLIST * is the head of a doubly linked list. It contains pointers to the first * and last elements in a doubly linked list. The elements in the list must * be of class T or derived from T, and T must be derived from EDA_ITEM. * @see DHEAD for additional public functions. */ template class DLIST : public DHEAD { public: /** * operator T* * is a casting operator that returns \a GetFirst(), a T* */ operator T* () const { return GetFirst(); } /** * operator -> * is a dereferencing operator that returns \a GetFirst(), a T* */ T* operator -> () const { return GetFirst(); } /** * Function GetFirst * returns the first T* in the list without removing it, or NULL if * the list is empty. */ T* GetFirst() const { return (T*) first; } /** * Function GetLast * returns the last T* in the list without removing it, * or NULL if the list is empty. */ T* GetLast() const { return (T*) last; } /** * Function Append * adds \a aNewElement to the end of the list. */ void Append( T* aNewElement ) { append( aNewElement ); } /** * Function Insert * puts aNewElement just in front of aElementAfterMe in the list sequence. * If aElementAfterMe is NULL, then simply Append() */ void Insert( T* aNewElement, T* aElementAfterMe ) { insert( aNewElement, aElementAfterMe ); } /** * Function Remove * removes \a aElement from the list, but does not delete it. * @return T* - the removed element, so you can easily delete it upon return. */ T* Remove( T* aElement ) { remove( aElement ); return aElement; } //-----< STL like functions >--------------------------------------- T* begin() const { return GetFirst(); } T* end() const { return NULL; } T* PopFront() { if( GetFirst() ) return Remove( GetFirst() ); return NULL; } T* PopBack() { if( GetLast() ) return Remove( GetLast() ); return NULL; } /** * Function PushFront * puts aNewElement at front of list sequence. */ void PushFront( T* aNewElement ) { insert( aNewElement ); } /** * Function PushBack * puts aNewElement at the end of the list sequence. */ void PushBack( T* aNewElement ) { append( aNewElement ); } //------------------------------------------- }; #endif // DLIST_H_