/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2013-2015 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file ratsnest_data.cpp * @brief Class that computes missing connections on a PCB. */ #ifdef USE_OPENMP #include #endif /* USE_OPENMP */ #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef PROFILE #include #endif uint64_t getDistance( const RN_NODE_PTR& aNode1, const RN_NODE_PTR& aNode2 ) { // Drop the least significant bits to avoid overflow int64_t x = ( aNode1->GetX() - aNode2->GetX() ) >> 16; int64_t y = ( aNode1->GetY() - aNode2->GetY() ) >> 16; // We do not need sqrt() here, as the distance is computed only for comparison return ( x * x + y * y ); } bool sortDistance( const RN_NODE_PTR& aOrigin, const RN_NODE_PTR& aNode1, const RN_NODE_PTR& aNode2 ) { return getDistance( aOrigin, aNode1 ) < getDistance( aOrigin, aNode2 ); } bool sortWeight( const RN_EDGE_PTR& aEdge1, const RN_EDGE_PTR& aEdge2 ) { return aEdge1->GetWeight() < aEdge2->GetWeight(); } bool sortArea( const RN_POLY& aP1, const RN_POLY& aP2 ) { return aP1.m_bbox.GetArea() < aP2.m_bbox.GetArea(); } bool operator==( const RN_NODE_PTR& aFirst, const RN_NODE_PTR& aSecond ) { return aFirst->GetX() == aSecond->GetX() && aFirst->GetY() == aSecond->GetY(); } bool operator!=( const RN_NODE_PTR& aFirst, const RN_NODE_PTR& aSecond ) { return aFirst->GetX() != aSecond->GetX() || aFirst->GetY() != aSecond->GetY(); } bool isEdgeConnectingNode( const RN_EDGE_PTR& aEdge, const RN_NODE_PTR& aNode ) { return aEdge->GetSourceNode() == aNode || aEdge->GetTargetNode() == aNode; } static std::vector* kruskalMST( RN_LINKS::RN_EDGE_LIST& aEdges, std::vector& aNodes ) { unsigned int nodeNumber = aNodes.size(); unsigned int mstExpectedSize = nodeNumber - 1; unsigned int mstSize = 0; bool ratsnestLines = false; // The output std::vector* mst = new std::vector; mst->reserve( mstExpectedSize ); // Set tags for marking cycles boost::unordered_map tags; unsigned int tag = 0; BOOST_FOREACH( RN_NODE_PTR& node, aNodes ) { node->SetTag( tag ); tags[node] = tag++; } // Lists of nodes connected together (subtrees) to detect cycles in the graph std::vector > cycles( nodeNumber ); for( unsigned int i = 0; i < nodeNumber; ++i ) cycles[i].push_back( i ); // Kruskal algorithm requires edges to be sorted by their weight aEdges.sort( sortWeight ); while( mstSize < mstExpectedSize && !aEdges.empty() ) { RN_EDGE_PTR& dt = aEdges.front(); int srcTag = tags[dt->GetSourceNode()]; int trgTag = tags[dt->GetTargetNode()]; // Because edges are sorted by their weight, first we always process connected // items (weight == 0). Once we stumble upon an edge with non-zero weight, // it means that the rest of the lines are ratsnest. if( !ratsnestLines && dt->GetWeight() != 0 ) ratsnestLines = true; // Check if by adding this edge we are going to join two different forests if( srcTag != trgTag ) { // Update tags std::list::iterator it, itEnd; if( ratsnestLines ) { for( it = cycles[trgTag].begin(), itEnd = cycles[trgTag].end(); it != itEnd; ++it ) tags[aNodes[*it]] = srcTag; } else { for( it = cycles[trgTag].begin(), itEnd = cycles[trgTag].end(); it != itEnd; ++it ) { tags[aNodes[*it]] = srcTag; aNodes[*it]->SetTag( srcTag ); } } // Move nodes that were marked with old tag to the list marked with the new tag cycles[srcTag].splice( cycles[srcTag].end(), cycles[trgTag] ); if( ratsnestLines ) { // Do a copy of edge, but make it RN_EDGE_MST. In contrary to RN_EDGE, // RN_EDGE_MST saves both source and target node and does not require any other // edges to exist for getting source/target nodes RN_EDGE_MST_PTR newEdge = boost::make_shared( dt->GetSourceNode(), dt->GetTargetNode(), dt->GetWeight() ); mst->push_back( newEdge ); ++mstSize; } else { // Processing a connection, decrease the expected size of the ratsnest MST --mstExpectedSize; } } // Remove the edge that was just processed aEdges.erase( aEdges.begin() ); } // Probably we have discarded some of edges, so reduce the size mst->resize( mstSize ); return mst; } void RN_NET::validateEdge( RN_EDGE_MST_PTR& aEdge ) { RN_NODE_PTR source = aEdge->GetSourceNode(); RN_NODE_PTR target = aEdge->GetTargetNode(); bool valid = true; // If any of nodes belonging to the edge has the flag set, // change it to the closest node that has flag cleared if( source->GetFlag() ) { valid = false; std::list closest = GetClosestNodes( source, WITHOUT_FLAG() ); BOOST_FOREACH( RN_NODE_PTR& node, closest ) { if( node && node != target ) { source = node; break; } } } if( target->GetFlag() ) { valid = false; std::list closest = GetClosestNodes( target, WITHOUT_FLAG() ); BOOST_FOREACH( RN_NODE_PTR& node, closest ) { if( node && node != source ) { target = node; break; } } } // Replace an invalid edge with new, valid one if( !valid ) aEdge.reset( new RN_EDGE_MST( source, target ) ); } const RN_NODE_PTR& RN_LINKS::AddNode( int aX, int aY ) { RN_NODE_SET::iterator node; bool wasNewElement; boost::tie( node, wasNewElement ) = m_nodes.emplace( boost::make_shared( aX, aY ) ); (*node)->IncRefCount(); // TODO use the shared_ptr use_count return *node; } bool RN_LINKS::RemoveNode( const RN_NODE_PTR& aNode ) { aNode->DecRefCount(); // TODO use the shared_ptr use_count if( aNode->GetRefCount() == 0 ) { m_nodes.erase( aNode ); return true; } return false; } RN_EDGE_MST_PTR RN_LINKS::AddConnection( const RN_NODE_PTR& aNode1, const RN_NODE_PTR& aNode2, unsigned int aDistance ) { RN_EDGE_MST_PTR edge = boost::make_shared( aNode1, aNode2, aDistance ); m_edges.push_back( edge ); return edge; } void RN_NET::compute() { const RN_LINKS::RN_NODE_SET& boardNodes = m_links.GetNodes(); const RN_LINKS::RN_EDGE_LIST& boardEdges = m_links.GetConnections(); // Special cases that does need so complicated algorithm if( boardNodes.size() <= 2 ) { m_rnEdges.reset( new std::vector( 0 ) ); // Check if the only possible connection exists if( boardEdges.size() == 0 && boardNodes.size() == 2 ) { RN_LINKS::RN_NODE_SET::iterator last = ++boardNodes.begin(); // There can be only one possible connection, but it is missing m_rnEdges->push_back( boost::make_shared( *boardNodes.begin(), *last ) ); } return; } // Move and sort (sorting speeds up) all nodes to a vector for the Delaunay triangulation std::vector nodes( boardNodes.size() ); std::partial_sort_copy( boardNodes.begin(), boardNodes.end(), nodes.begin(), nodes.end() ); TRIANGULATOR triangulator; triangulator.CreateDelaunay( nodes.begin(), nodes.end() ); boost::scoped_ptr triangEdges( triangulator.GetEdges() ); // Compute weight/distance for edges resulting from triangulation RN_LINKS::RN_EDGE_LIST::iterator eit, eitEnd; for( eit = (*triangEdges).begin(), eitEnd = (*triangEdges).end(); eit != eitEnd; ++eit ) (*eit)->SetWeight( getDistance( (*eit)->GetSourceNode(), (*eit)->GetTargetNode() ) ); // Add the currently existing connections list to the results of triangulation std::copy( boardEdges.begin(), boardEdges.end(), std::front_inserter( *triangEdges ) ); // Get the minimal spanning tree m_rnEdges.reset( kruskalMST( *triangEdges, nodes ) ); } void RN_NET::clearNode( const RN_NODE_PTR& aNode ) { if( !m_rnEdges ) return; std::vector::iterator newEnd; // Remove all ratsnest edges for associated with the node newEnd = std::remove_if( m_rnEdges->begin(), m_rnEdges->end(), boost::bind( isEdgeConnectingNode, _1, boost::ref( aNode ) ) ); m_rnEdges->resize( std::distance( m_rnEdges->begin(), newEnd ) ); } RN_POLY::RN_POLY( const CPolyPt* aBegin, const CPolyPt* aEnd, const ZONE_CONTAINER* aParent, RN_LINKS& aConnections, const BOX2I& aBBox ) : m_parent( aParent), m_begin( aBegin ), m_end( aEnd ), m_bbox( aBBox ) { m_node = aConnections.AddNode( m_begin->x, m_begin->y ); // Mark it as not feasible as a destination of ratsnest edges // (edges coming out from a polygon vertex look weird) m_node->SetFlag( true ); } bool RN_POLY::HitTest( const RN_NODE_PTR& aNode ) const { long xt = aNode->GetX(); long yt = aNode->GetY(); // If the point lies outside the bounding box, there is no point to check it further if( !m_bbox.Contains( xt, yt ) ) return false; long xNew, yNew, xOld, yOld, x1, y1, x2, y2; bool inside = false; // For the first loop we have to use the last point as the previous point xOld = m_end->x; yOld = m_end->y; for( const CPolyPt* point = m_begin; point <= m_end; ++point ) { xNew = point->x; yNew = point->y; // Swap points if needed, so always x2 >= x1 if( xNew > xOld ) { x1 = xOld; y1 = yOld; x2 = xNew; y2 = yNew; } else { x1 = xNew; y1 = yNew; x2 = xOld; y2 = yOld; } if( ( xNew < xt ) == ( xt <= xOld ) && /* edge "open" at left end */ (double)( yt - y1 ) * (double)( x2 - x1 ) < (double)( y2 - y1 ) * (double)( xt - x1 ) ) { inside = !inside; } xOld = xNew; yOld = yNew; } return inside; } void RN_NET::Update() { // Add edges resulting from nodes being connected by zones processZones(); compute(); BOOST_FOREACH( RN_EDGE_MST_PTR& edge, *m_rnEdges ) validateEdge( edge ); m_dirty = false; } void RN_NET::AddItem( const D_PAD* aPad ) { m_pads[aPad] = m_links.AddNode( aPad->GetPosition().x, aPad->GetPosition().y ); m_dirty = true; } void RN_NET::AddItem( const VIA* aVia ) { m_vias[aVia] = m_links.AddNode( aVia->GetPosition().x, aVia->GetPosition().y ); m_dirty = true; } void RN_NET::AddItem( const TRACK* aTrack ) { RN_NODE_PTR start = m_links.AddNode( aTrack->GetStart().x, aTrack->GetStart().y ); RN_NODE_PTR end = m_links.AddNode( aTrack->GetEnd().x, aTrack->GetEnd().y ); m_tracks[aTrack] = m_links.AddConnection( start, end ); m_dirty = true; } void RN_NET::AddItem( const ZONE_CONTAINER* aZone ) { // Prepare a list of polygons (every zone can contain one or more polygons) const std::vector& polyPoints = aZone->GetFilledPolysList().GetList(); if( polyPoints.size() == 0 ) return; // Origin and end of bounding box for a polygon VECTOR2I origin( polyPoints[0].x, polyPoints[0].y ); VECTOR2I end( polyPoints[0].x, polyPoints[0].y ); unsigned int idxStart = 0; // Extract polygons from zones for( unsigned int i = 0; i < polyPoints.size(); ++i ) { const CPolyPt& point = polyPoints[i]; // Determine bounding box if( point.x < origin.x ) origin.x = point.x; else if( point.x > end.x ) end.x = point.x; if( point.y < origin.y ) origin.y = point.y; else if( point.y > end.y ) end.y = point.y; if( point.end_contour ) { // The last vertex is enclosing the polygon (it repeats at the beginning and // at the end), so we skip it m_zonePolygons[aZone].push_back( RN_POLY( &polyPoints[idxStart], &point, aZone, m_links, BOX2I( origin, end - origin ) ) ); idxStart = i + 1; if( idxStart < polyPoints.size() ) { origin.x = polyPoints[idxStart].x; origin.y = polyPoints[idxStart].y; end.x = polyPoints[idxStart].x; end.y = polyPoints[idxStart].y; } } } m_dirty = true; } void RN_NET::RemoveItem( const D_PAD* aPad ) { try { RN_NODE_PTR node = m_pads.at( aPad ); if( m_links.RemoveNode( node ) ) clearNode( node ); m_pads.erase( aPad ); m_dirty = true; } catch( ... ) { } } void RN_NET::RemoveItem( const VIA* aVia ) { try { RN_NODE_PTR node = m_vias.at( aVia ); if( m_links.RemoveNode( node ) ) clearNode( node ); m_vias.erase( aVia ); m_dirty = true; } catch( ... ) { } } void RN_NET::RemoveItem( const TRACK* aTrack ) { try { RN_EDGE_MST_PTR& edge = m_tracks.at( aTrack ); // Save nodes, so they can be cleared later RN_NODE_PTR aBegin = edge->GetSourceNode(); RN_NODE_PTR aEnd = edge->GetTargetNode(); m_links.RemoveConnection( edge ); // Remove nodes associated with the edge. It is done in a safe way, there is a check // if nodes are not used by other edges. if( m_links.RemoveNode( aBegin ) ) clearNode( aBegin ); if( m_links.RemoveNode( aEnd ) ) clearNode( aEnd ); m_tracks.erase( aTrack ); m_dirty = true; } catch( ... ) { } } void RN_NET::RemoveItem( const ZONE_CONTAINER* aZone ) { try { // Remove all subpolygons that make the zone std::deque& polygons = m_zonePolygons.at( aZone ); BOOST_FOREACH( RN_POLY& polygon, polygons ) { const RN_NODE_PTR node = polygon.GetNode(); if( m_links.RemoveNode( node ) ) clearNode( node ); } polygons.clear(); // Remove all connections added by the zone std::deque& edges = m_zoneConnections.at( aZone ); BOOST_FOREACH( RN_EDGE_PTR edge, edges ) m_links.RemoveConnection( edge ); edges.clear(); m_dirty = true; } catch( ... ) { } } const RN_NODE_PTR RN_NET::GetClosestNode( const RN_NODE_PTR& aNode ) const { const RN_LINKS::RN_NODE_SET& nodes = m_links.GetNodes(); RN_LINKS::RN_NODE_SET::const_iterator it, itEnd; unsigned int minDistance = std::numeric_limits::max(); RN_NODE_PTR closest; for( it = nodes.begin(), itEnd = nodes.end(); it != itEnd; ++it ) { RN_NODE_PTR node = *it; // Obviously the distance between node and itself is the shortest, // that's why we have to skip it if( node != aNode ) { unsigned int distance = getDistance( node, aNode ); if( distance < minDistance ) { minDistance = distance; closest = node; } } } return closest; } const RN_NODE_PTR RN_NET::GetClosestNode( const RN_NODE_PTR& aNode, const RN_NODE_FILTER& aFilter ) const { const RN_LINKS::RN_NODE_SET& nodes = m_links.GetNodes(); RN_LINKS::RN_NODE_SET::const_iterator it, itEnd; unsigned int minDistance = std::numeric_limits::max(); RN_NODE_PTR closest; for( it = nodes.begin(), itEnd = nodes.end(); it != itEnd; ++it ) { RN_NODE_PTR node = *it; // Obviously the distance between node and itself is the shortest, // that's why we have to skip it if( node != aNode && aFilter( node ) ) { unsigned int distance = getDistance( node, aNode ); if( distance < minDistance ) { minDistance = distance; closest = node; } } } return closest; } std::list RN_NET::GetClosestNodes( const RN_NODE_PTR& aNode, int aNumber ) const { std::list closest; const RN_LINKS::RN_NODE_SET& nodes = m_links.GetNodes(); // Copy nodes BOOST_FOREACH( const RN_NODE_PTR& node, nodes ) closest.push_back( node ); // Sort by the distance from aNode closest.sort( boost::bind( sortDistance, boost::ref( aNode ), _1, _2 ) ); // Remove the first node (==aNode), as it is surely located within the smallest distance closest.pop_front(); // Trim the result to the asked size if( aNumber > 0 ) closest.resize( std::min( (size_t)aNumber, nodes.size() ) ); return closest; } std::list RN_NET::GetClosestNodes( const RN_NODE_PTR& aNode, const RN_NODE_FILTER& aFilter, int aNumber ) const { std::list closest; const RN_LINKS::RN_NODE_SET& nodes = m_links.GetNodes(); // Copy nodes BOOST_FOREACH( const RN_NODE_PTR& node, nodes ) closest.push_back( node ); // Sort by the distance from aNode closest.sort( boost::bind( sortDistance, boost::ref( aNode ), _1, _2 ) ); // Remove the first node (==aNode), as it is surely located within the smallest distance closest.pop_front(); // Filter out by condition std::remove_if( closest.begin(), closest.end(), aFilter ); // Trim the result to the asked size if( aNumber > 0 ) closest.resize( std::min( static_cast( aNumber ), nodes.size() ) ); return closest; } std::list RN_NET::GetNodes( const BOARD_CONNECTED_ITEM* aItem ) const { std::list nodes; try { switch( aItem->Type() ) { case PCB_PAD_T: { const D_PAD* pad = static_cast( aItem ); nodes.push_back( m_pads.at( pad ) ); } break; case PCB_VIA_T: { const VIA* via = static_cast( aItem ); nodes.push_back( m_vias.at( via ) ); } break; case PCB_TRACE_T: { const TRACK* track = static_cast( aItem ); const RN_EDGE_MST_PTR& edge = m_tracks.at( track ); nodes.push_back( edge->GetSourceNode() ); nodes.push_back( edge->GetTargetNode() ); } break; default: break; } } catch ( ... ) { return nodes; } return nodes; } void RN_NET::GetAllItems( std::list& aOutput, RN_ITEM_TYPE aType ) const { if( aType & RN_PADS ) { BOOST_FOREACH( const BOARD_CONNECTED_ITEM* aItem, m_pads | boost::adaptors::map_keys ) aOutput.push_back( const_cast( aItem ) ); } if( aType & RN_VIAS ) { BOOST_FOREACH( const BOARD_CONNECTED_ITEM* aItem, m_vias | boost::adaptors::map_keys ) aOutput.push_back( const_cast( aItem ) ); } if( aType & RN_TRACKS ) { BOOST_FOREACH( const BOARD_CONNECTED_ITEM* aItem, m_tracks | boost::adaptors::map_keys ) aOutput.push_back( const_cast( aItem ) ); } if( aType & RN_ZONES ) { BOOST_FOREACH( const BOARD_CONNECTED_ITEM* aItem, m_zoneConnections | boost::adaptors::map_keys ) aOutput.push_back( const_cast( aItem ) ); } } void RN_NET::ClearSimple() { BOOST_FOREACH( const RN_NODE_PTR& node, m_simpleNodes ) node->SetFlag( false ); BOOST_FOREACH( const RN_NODE_PTR& node, m_blockedNodes ) node->SetFlag( false ); m_simpleNodes.clear(); m_blockedNodes.clear(); } void RN_NET::GetConnectedItems( const BOARD_CONNECTED_ITEM* aItem, std::list& aOutput, RN_ITEM_TYPE aTypes ) const { std::list nodes = GetNodes( aItem ); assert( !nodes.empty() ); int tag = nodes.front()->GetTag(); assert( tag >= 0 ); if( aTypes & RN_PADS ) { for( PAD_NODE_MAP::const_iterator it = m_pads.begin(); it != m_pads.end(); ++it ) { if( it->second->GetTag() == tag ) aOutput.push_back( const_cast( it->first ) ); } } if( aTypes & RN_VIAS ) { for( VIA_NODE_MAP::const_iterator it = m_vias.begin(); it != m_vias.end(); ++it ) { if( it->second->GetTag() == tag ) aOutput.push_back( const_cast( it->first ) ); } } if( aTypes & RN_TRACKS ) { for( TRACK_EDGE_MAP::const_iterator it = m_tracks.begin(); it != m_tracks.end(); ++it ) { if( it->second->GetTag() == tag ) aOutput.push_back( const_cast( it->first ) ); } } if( aTypes & RN_ZONES ) { for( ZONE_EDGE_MAP::const_iterator it = m_zoneConnections.begin(); it != m_zoneConnections.end(); ++it ) { const std::deque& edges = it->second; BOOST_FOREACH( const RN_EDGE_MST_PTR& edge, edges ) { if( edge->GetTag() == tag ) { aOutput.push_back( const_cast( it->first ) ); break; } } } } } void RN_DATA::AddSimple( const BOARD_ITEM* aItem ) { int net; if( aItem->IsConnected() ) { const BOARD_CONNECTED_ITEM* item = static_cast( aItem ); net = item->GetNetCode(); if( net < 1 ) // do not process unconnected items return; // Add all nodes belonging to the item BOOST_FOREACH( RN_NODE_PTR node, m_nets[net].GetNodes( item ) ) m_nets[net].AddSimpleNode( node ); } else if( aItem->Type() == PCB_MODULE_T ) { const MODULE* module = static_cast( aItem ); for( const D_PAD* pad = module->Pads().GetFirst(); pad; pad = pad->Next() ) AddSimple( pad ); return; } else return; } void RN_DATA::AddBlocked( const BOARD_ITEM* aItem ) { int net; if( aItem->IsConnected() ) { const BOARD_CONNECTED_ITEM* item = static_cast( aItem ); net = item->GetNetCode(); if( net < 1 ) // do not process unconnected items return; // Block all nodes belonging to the item BOOST_FOREACH( RN_NODE_PTR node, m_nets[net].GetNodes( item ) ) m_nets[net].AddBlockedNode( node ); } else if( aItem->Type() == PCB_MODULE_T ) { const MODULE* module = static_cast( aItem ); for( const D_PAD* pad = module->Pads().GetFirst(); pad; pad = pad->Next() ) AddBlocked( pad ); return; } else return; } void RN_DATA::AddSimple( const VECTOR2I& aPosition, int aNetCode ) { assert( aNetCode > 0 ); RN_NODE_PTR newNode = boost::make_shared( aPosition.x, aPosition.y ); m_nets[aNetCode].AddSimpleNode( newNode ); } void RN_DATA::GetConnectedItems( const BOARD_CONNECTED_ITEM* aItem, std::list& aOutput, RN_ITEM_TYPE aTypes ) const { int net = aItem->GetNetCode(); if( net < 1 ) return; assert( net < (int) m_nets.size() ); m_nets[net].GetConnectedItems( aItem, aOutput, aTypes ); } void RN_DATA::GetNetItems( int aNetCode, std::list& aOutput, RN_ITEM_TYPE aTypes ) const { if( aNetCode < 1 ) return; assert( aNetCode < (int) m_nets.size() ); m_nets[aNetCode].GetAllItems( aOutput, aTypes ); } bool RN_DATA::AreConnected( const BOARD_CONNECTED_ITEM* aItem, const BOARD_CONNECTED_ITEM* aOther ) { int net1 = aItem->GetNetCode(); int net2 = aOther->GetNetCode(); if( net1 < 1 || net2 < 1 || net1 != net2 ) return false; assert( net1 < (int) m_nets.size() && net2 < (int) m_nets.size() ); // net1 == net2 std::list items1 = m_nets[net1].GetNodes( aItem ); std::list items2 = m_nets[net1].GetNodes( aOther ); assert( !items1.empty() && !items2.empty() ); return ( items1.front()->GetTag() == items2.front()->GetTag() ); } void RN_NET::processZones() { BOOST_FOREACH( std::deque& edges, m_zoneConnections | boost::adaptors::map_values ) { BOOST_FOREACH( RN_EDGE_MST_PTR edge, edges ) m_links.RemoveConnection( edge ); edges.clear(); } RN_LINKS::RN_NODE_SET candidates = m_links.GetNodes(); BOOST_FOREACH( std::deque& polygons, m_zonePolygons | boost::adaptors::map_values ) { if( polygons.empty() ) continue; RN_LINKS::RN_NODE_SET::iterator point, pointEnd; // Sorting by area should speed up the processing, as smaller polygons are computed // faster and may reduce the number of points for further checks std::sort( polygons.begin(), polygons.end(), sortArea ); std::deque::iterator poly = polygons.begin(), polyEnd = polygons.end(); const RN_NODE_PTR& node = poly->GetNode(); std::deque& connections = m_zoneConnections[poly->GetParent()]; for( ; poly != polyEnd; ++poly ) { point = candidates.begin(); pointEnd = candidates.end(); while( point != pointEnd ) { if( poly->HitTest( *point ) ) { RN_EDGE_MST_PTR connection = m_links.AddConnection( node, *point ); connections.push_back( connection ); // This point already belongs to a polygon, we do not need to check it anymore point = candidates.erase( point ); pointEnd = candidates.end(); } else { ++point; } } } } } void RN_DATA::Add( const BOARD_ITEM* aItem ) { int net; if( aItem->IsConnected() ) { net = static_cast( aItem )->GetNetCode(); if( net < 1 ) // do not process unconnected items return; if( net >= (int) m_nets.size() ) // Autoresize m_nets.resize( net + 1 ); } else if( aItem->Type() == PCB_MODULE_T ) { const MODULE* module = static_cast( aItem ); for( const D_PAD* pad = module->Pads().GetFirst(); pad; pad = pad->Next() ) { net = pad->GetNetCode(); if( net < 1 ) // do not process unconnected items continue; if( net >= (int) m_nets.size() ) // Autoresize m_nets.resize( net + 1 ); m_nets[net].AddItem( pad ); } return; } else return; switch( aItem->Type() ) { case PCB_PAD_T: m_nets[net].AddItem( static_cast( aItem ) ); break; case PCB_TRACE_T: m_nets[net].AddItem( static_cast( aItem ) ); break; case PCB_VIA_T: m_nets[net].AddItem( static_cast( aItem ) ); break; case PCB_ZONE_AREA_T: m_nets[net].AddItem( static_cast( aItem ) ); break; default: break; } } void RN_DATA::Remove( const BOARD_ITEM* aItem ) { int net; if( aItem->IsConnected() ) { net = static_cast( aItem )->GetNetCode(); if( net < 1 ) // do not process unconnected items return; #ifdef NDEBUG if( net >= (int) m_nets.size() ) // Autoresize { m_nets.resize( net + 1 ); return; // if it was resized, then surely the item had not been added before } #endif assert( net < (int) m_nets.size() ); } else if( aItem->Type() == PCB_MODULE_T ) { const MODULE* module = static_cast( aItem ); for( const D_PAD* pad = module->Pads().GetFirst(); pad; pad = pad->Next() ) { net = pad->GetNetCode(); if( net < 1 ) // do not process unconnected items continue; #ifdef NDEBUG if( net >= (int) m_nets.size() ) // Autoresize { m_nets.resize( net + 1 ); return; // if it was resized, then surely the item had not been added before } #endif assert( net < (int) m_nets.size() ); m_nets[net].RemoveItem( pad ); } return; } else return; switch( aItem->Type() ) { case PCB_PAD_T: m_nets[net].RemoveItem( static_cast( aItem ) ); break; case PCB_TRACE_T: m_nets[net].RemoveItem( static_cast( aItem ) ); break; case PCB_VIA_T: m_nets[net].RemoveItem( static_cast( aItem ) ); break; case PCB_ZONE_AREA_T: m_nets[net].RemoveItem( static_cast( aItem ) ); break; default: break; } } void RN_DATA::Update( const BOARD_ITEM* aItem ) { Remove( aItem ); Add( aItem ); } void RN_DATA::ProcessBoard() { m_nets.clear(); m_nets.resize( m_board->GetNetCount() ); int netCode; // Iterate over all items that may need to be connected for( MODULE* module = m_board->m_Modules; module; module = module->Next() ) { for( D_PAD* pad = module->Pads().GetFirst(); pad; pad = pad->Next() ) { netCode = pad->GetNetCode(); if( netCode > 0 ) m_nets[netCode].AddItem( pad ); } } for( TRACK* track = m_board->m_Track; track; track = track->Next() ) { netCode = track->GetNetCode(); if( netCode > 0 ) { if( track->Type() == PCB_VIA_T ) m_nets[netCode].AddItem( static_cast( track ) ); else if( track->Type() == PCB_TRACE_T ) m_nets[netCode].AddItem( track ); } } for( int i = 0; i < m_board->GetAreaCount(); ++i ) { ZONE_CONTAINER* zone = m_board->GetArea( i ); netCode = zone->GetNetCode(); if( netCode > 0 ) m_nets[netCode].AddItem( zone ); } Recalculate(); } void RN_DATA::Recalculate( int aNet ) { unsigned int netCount = m_board->GetNetCount(); if( netCount > m_nets.size() ) m_nets.resize( netCount ); if( aNet < 0 && netCount > 1 ) // Recompute everything { #ifdef PROFILE prof_counter totalRealTime; prof_start( &totalRealTime ); #endif unsigned int i; #ifdef USE_OPENMP #pragma omp parallel shared(netCount) private(i) { #pragma omp for schedule(guided, 1) #else /* USE_OPENMP */ { #endif // Start with net number 1, as 0 stands for not connected for( i = 1; i < netCount; ++i ) { if( m_nets[i].IsDirty() ) updateNet( i ); } } /* end of parallel section */ #ifdef PROFILE prof_end( &totalRealTime ); wxLogDebug( wxT( "Recalculate all nets: %.1f ms" ), totalRealTime.msecs() ); #endif /* PROFILE */ } else if( aNet > 0 ) // Recompute only specific net { updateNet( aNet ); } } void RN_DATA::updateNet( int aNetCode ) { assert( aNetCode < (int) m_nets.size() ); if( aNetCode < 1 || aNetCode > (int) m_nets.size() ) return; m_nets[aNetCode].ClearSimple(); m_nets[aNetCode].Update(); }