/* Macros utiles */ #ifndef MACROS_H #define MACROS_H #if wxUSE_UNICODE #define CONV_TO_UTF8(wxstring) ((const char*) wxConvCurrent->cWX2MB(wxstring)) #define CONV_FROM_UTF8(utf8string) ( wxConvCurrent->cMB2WC(utf8string)) #else #define CONV_TO_UTF8(wxstring) ((const char*)(wxstring.c_str())) #define CONV_FROM_UTF8(utf8string) (utf8string) #endif /* violation of C++ standard, cannot use min() and max(), i.e. in lowercase #ifndef min #define min(x, y) ((x) > (y) ? (y) : (x)) #endif #ifndef max #define max(x, y) ((x) > (y) ? (x) : (y)) #endif */ #ifndef MIN #define MIN(x, y) ((x) > (y) ? (y) : (x)) #endif #ifndef MAX #define MAX(x, y) ((x) > (y) ? (x) : (y)) #endif #ifndef ABS #define ABS(y) ((y) >= 0 ? (y) : (-(y))) #endif #define DEG2RAD(Deg) ((Deg) * M_PI / 180.0) #define RAD2DEG(Rad) ((Rad) * 180.0 / M_PI) /* Normalize angle to be in the -360.0 .. 360.0 range or 0 .. 360.0: */ #define NORMALIZE_ANGLE(Angle) { while (Angle < 0) Angle += 3600; \ while (Angle > 3600) Angle -= 3600; } /* Normalize angle to be in the 0.0 .. 360.0 range: */ #define NORMALIZE_ANGLE_POS(Angle) { while (Angle < 0) Angle += 3600; while (Angle >= 3600) Angle -= 3600; } #define NEGATE_AND_NORMALIZE_ANGLE_POS(Angle) \ { Angle = - Angle; while (Angle < 0) Angle += 3600; while (Angle >= 3600) Angle -= 3600; } /* Normalize angle to be in the -90.0 .. 90.0 range */ #define NORMALIZE_ANGLE_90(Angle) { while (Angle < -900) Angle += 1800; \ while (Angle > 900) Angle -= 1800; } /* exchange 2 donnees */ #define EXCHG(a,b) { typeof(a) __temp__ = (a); (a) = (b); (b) = __temp__; } /* macro for insert menuitems with a icon: */ #define ADD_MENUITEM(menu, id, text, icon) do {\ wxMenuItem * l_item;\ l_item = new wxMenuItem(menu, id, text);\ l_item->SetBitmap(icon); menu->Append(l_item);} while(0) #define ADD_MENUITEM_WITH_HELP(menu, id, text, help, icon) do {\ wxMenuItem * l_item;\ l_item = new wxMenuItem(menu, id, text, help);\ l_item->SetBitmap(icon); menu->Append(l_item);} while(0) #ifdef __WINDOWS__ #define ADD_MENUITEM_WITH_SUBMENU(menu, submenu, id, text, icon) do {\ wxMenuItem * l_item;\ l_item = new wxMenuItem(menu, id, text);\ l_item->SetSubMenu(submenu);\ l_item->SetBitmap(icon);\ l_item->SetFont(* g_ItalicFont);\ menu->Append(l_item);} while(0) #define ADD_MENUITEM_WITH_HELP_AND_SUBMENU(menu, submenu, id, text, help, icon) do {\ wxMenuItem * l_item;\ l_item = new wxMenuItem(menu, id, text, help);\ l_item->SetSubMenu(submenu);\ l_item->SetBitmap(icon);\ l_item->SetFont(*g_ItalicFont);\ menu->Append(l_item);} while(0) #else #define ADD_MENUITEM_WITH_SUBMENU(menu, submenu, id, text, icon) do {\ wxMenuItem * l_item;\ l_item = new wxMenuItem(menu, id, text);\ l_item->SetSubMenu(submenu);\ l_item->SetBitmap(icon);\ menu->Append(l_item);} while(0) #define ADD_MENUITEM_WITH_HELP_AND_SUBMENU(menu, submenu, id, text, help, icon) do {\ wxMenuItem * l_item;\ l_item = new wxMenuItem(menu, id, text, help);\ l_item->SetSubMenu(submenu);\ l_item->SetBitmap(icon);\ menu->Append(l_item);} while(0) #endif #ifdef __WINDOWS__ #define SETBITMAPS(icon) item->SetBitmaps(apply_xpm, (icon)) #else #define SETBITMAPS(icon) #endif #endif /* ifdef MACRO_H */