/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file cpolygon4pts2d.cpp * @brief */ #include "cpolygon4pts2d.h" #include POLYGON_4PT_2D::POLYGON_4PT_2D( const SFVEC2F& v1, const SFVEC2F& v2, const SFVEC2F& v3, const SFVEC2F& v4, const BOARD_ITEM& aBoardItem ) : OBJECT_2D( OBJECT_2D_TYPE::POLYGON4PT, aBoardItem ) { m_segments[0] = v1; m_segments[1] = v4; m_segments[2] = v3; m_segments[3] = v2; unsigned int i; unsigned int j = 4 - 1; for( i = 0; i < 4; j = i++ ) { SFVEC2F slope = m_segments[j] - m_segments[i]; m_precalc_slope[i] = slope; m_seg_normal[i] = glm::normalize( SFVEC2F( -slope.y, +slope.x ) ); } m_bbox.Reset(); m_bbox.Union( v1 ); m_bbox.Union( v2 ); m_bbox.Union( v3 ); m_bbox.Union( v4 ); m_bbox.ScaleNextUp(); m_bbox.ScaleNextUp(); m_bbox.ScaleNextUp(); m_bbox.ScaleNextUp(); m_bbox.ScaleNextUp(); m_centroid = m_bbox.GetCenter(); wxASSERT( m_bbox.IsInitialized() ); } bool POLYGON_4PT_2D::Intersects( const BBOX_2D& aBBox ) const { return m_bbox.Intersects( aBBox ); } bool POLYGON_4PT_2D::Overlaps( const BBOX_2D& aBBox ) const { // NOT IMPLEMENTED return true; } bool POLYGON_4PT_2D::Intersect( const RAYSEG2D& aSegRay, float* aOutT, SFVEC2F* aNormalOut ) const { bool hited = false; unsigned int hitIndex; float bestHitT; for( unsigned int i = 0; i < 4; i++ ) { float t; if( aSegRay.IntersectSegment( m_segments[i], m_precalc_slope[i], &t ) ) { if( ( hited == false ) || ( t < bestHitT ) ) { hited = true; hitIndex = i; bestHitT = t; } } } if( hited ) { wxASSERT( ( bestHitT >= 0.0f ) && ( bestHitT <= 1.0f ) ); if( aOutT ) *aOutT = bestHitT; if( aNormalOut ) *aNormalOut = m_seg_normal[hitIndex]; return true; } return false; } INTERSECTION_RESULT POLYGON_4PT_2D::IsBBoxInside( const BBOX_2D& aBBox ) const { // !TODO: return INTERSECTION_RESULT::MISSES; } bool POLYGON_4PT_2D::IsPointInside( const SFVEC2F& aPoint ) const { unsigned int i; unsigned int j = 4 - 1; bool oddNodes = false; for( i = 0; i < 4; j = i++ ) { const float polyJY = m_segments[j].y; const float polyIY = m_segments[i].y; if( ( ( polyIY <= aPoint.y ) && ( polyJY >= aPoint.y ) ) || ( ( polyJY <= aPoint.y ) && ( polyIY >= aPoint.y ) ) ) { const float polyJX = m_segments[j].x; const float polyIX = m_segments[i].x; if( ( polyIX <= aPoint.x ) || ( polyJX <= aPoint.x ) ) { oddNodes ^= ( ( polyIX + ( ( aPoint.y - polyIY ) / ( polyJY - polyIY ) ) * ( polyJX - polyIX ) ) < aPoint.x ); } } } return oddNodes; }