/*** * @file board_items_to_polygon_shape_transform.cpp * @brief function to convert shapes of items ( pads, tracks... ) to polygons */ /* Function to convert pads and tranck shapes to polygons * Used to fill zones areas */ #include #include #include #include #include #include #include #include #include #include #include #include /** * Function TransformShapeWithClearanceToPolygon * Convert the track shape to a closed polygon * Used in filling zones calculations * Circles and arcs are approximated by segments * @param aCornerBuffer = a buffer to store the polygon * @param aClearanceValue = the clearance around the pad * @param aCircleToSegmentsCount = the number of segments to approximate a circle * @param aCorrectionFactor = the correction to apply to circles radius to keep * clearance when the circle is approximated by segment bigger or equal * to the real clearance value (usually near from 1.0) */ void TEXTE_PCB::TransformShapeWithClearanceToPolygon( std::vector & aCornerBuffer, int aClearanceValue, int aCircleToSegmentsCount, double aCorrectionFactor ) { if( GetLength() == 0 ) return; CPolyPt corners[4]; // Buffer of polygon corners EDA_RECT rect = GetTextBox( -1 ); rect.Inflate( aClearanceValue ); corners[0].x = rect.GetOrigin().x; corners[0].y = rect.GetOrigin().y; corners[1].y = corners[0].y; corners[1].x = rect.GetRight(); corners[2].x = corners[1].x; corners[2].y = rect.GetBottom(); corners[3].y = corners[2].y; corners[3].x = corners[0].x; for( int ii = 0; ii < 4; ii++ ) { // Rotate polygon RotatePoint( &corners[ii].x, &corners[ii].y, m_Pos.x, m_Pos.y, m_Orient ); aCornerBuffer.push_back( corners[ii] ); } aCornerBuffer.back().end_contour = true; } /* Function TransformShapeWithClearanceToPolygon * Convert the track shape to a closed polygon * Used in filling zones calculations * Circles (vias) and arcs (ends of tracks) are approximated by segments * param aCornerBuffer = a buffer to store the polygon * param aClearanceValue = the clearance around the pad * param aCircleToSegmentsCount = the number of segments to approximate a circle * param aCorrectionFactor = the correction to apply to circles radius to keep * param aAddClearance = true to add a clearance area to the polygon * false to create the outline polygon. * clearance when the circle is approximated by segment bigger or equal * to the real clearance value (usually near from 1.0) */ void ZONE_CONTAINER::TransformShapeWithClearanceToPolygon( std::vector & aCornerBuffer, int aClearanceValue, int aCircleToSegmentsCount, double aCorrectionFactor, bool aAddClearance ) { /* Creates the main polygon (i.e. the filled area using only one outline) * and reserve a clearance margin around the outlines and holes */ std::vector zoneOutines; BuildFilledPolysListData( NULL, &zoneOutines ); int clearance = 0; if( aAddClearance ) { GetClearance(); if( aClearanceValue > clearance ) clearance = aClearanceValue; } // Calculate the polygon with clearance and holes // holes are linked to the main outline, so only one polygon should be created. KI_POLYGON_SET polyset_zone_solid_areas; std::vector cornerslist; unsigned ic = 0; unsigned corners_count = zoneOutines.size(); while( ic < corners_count ) { cornerslist.clear(); KI_POLYGON poly; { for( ; ic < corners_count; ic++ ) { CPolyPt* corner = &zoneOutines[ic]; cornerslist.push_back( KI_POLY_POINT( corner->x, corner->y ) ); if( corner->end_contour ) { ic++; break; } } bpl::set_points( poly, cornerslist.begin(), cornerslist.end() ); polyset_zone_solid_areas.push_back( poly ); } } polyset_zone_solid_areas += clearance; // Put the resultng polygon in buffer for( unsigned ii = 0; ii < polyset_zone_solid_areas.size(); ii++ ) { KI_POLYGON& poly = polyset_zone_solid_areas[ii]; CPolyPt corner( 0, 0, false ); for( unsigned jj = 0; jj < poly.size(); jj++ ) { KI_POLY_POINT point = *(poly.begin() + jj); corner.x = point.x(); corner.y = point.y(); corner.end_contour = false; aCornerBuffer.push_back( corner ); } corner.end_contour = true; aCornerBuffer.pop_back(); aCornerBuffer.push_back( corner ); } } /** * Function TransformShapeWithClearanceToPolygon * Convert the track shape to a closed polygon * Used in filling zones calculations * Circles and arcs are approximated by segments * @param aCornerBuffer = a buffer to store the polygon * @param aClearanceValue = the clearance around the pad * @param aCircleToSegmentsCount = the number of segments to approximate a circle * @param aCorrectionFactor = the correction to apply to circles radius to keep * clearance when the circle is approxiamted by segment bigger or equal * to the real clearance value (usually near from 1.0) */ void DRAWSEGMENT::TransformShapeWithClearanceToPolygon( std::vector & aCornerBuffer, int aClearanceValue, int aCircleToSegmentsCount, double aCorrectionFactor ) { switch( m_Shape ) { case S_CIRCLE: TransformArcToPolygon( aCornerBuffer, m_Start, // Circle centre m_End, 3600, aCircleToSegmentsCount, m_Width + (2 * aClearanceValue) ); break; case S_ARC: TransformArcToPolygon( aCornerBuffer, m_Start, m_End, m_Angle, aCircleToSegmentsCount, m_Width + (2 * aClearanceValue) ); break; default: TransformRoundedEndsSegmentToPolygon( aCornerBuffer, m_Start, m_End, aCircleToSegmentsCount, m_Width + (2 * aClearanceValue) ); break; } } /** * Function TransformShapeWithClearanceToPolygon * Convert the track shape to a closed polygon * Used in filling zones calculations * Circles (vias) and arcs (ends of tracks) are approximated by segments * @param aCornerBuffer = a buffer to store the polygon * @param aClearanceValue = the clearance around the pad * @param aCircleToSegmentsCount = the number of segments to approximate a circle * @param aCorrectionFactor = the correction to apply to circles radius to keep * clearance when the circle is approxiamted by segment bigger or equal * to the real clearance value (usually near from 1.0) */ void TRACK:: TransformShapeWithClearanceToPolygon( std:: vector < CPolyPt>& aCornerBuffer, int aClearanceValue, int aCircleToSegmentsCount, double aCorrectionFactor ) { switch( Type() ) { case PCB_VIA_T: { int radius = (m_Width / 2) + aClearanceValue; radius = KiROUND( radius * aCorrectionFactor ); TransformCircleToPolygon( aCornerBuffer, m_Start, radius, aCircleToSegmentsCount ); } break; default: TransformRoundedEndsSegmentToPolygon( aCornerBuffer, m_Start, m_End, aCircleToSegmentsCount, m_Width + ( 2 * aClearanceValue) ); break; } } /** * Function TransformShapeWithClearanceToPolygon * Convert the pad shape to a closed polygon * Used in filling zones calculations * Circles and arcs are approximated by segments * @param aCornerBuffer = a buffer to store the polygon * @param aClearanceValue = the clearance around the pad * @param aCircleToSegmentsCount = the number of segments to approximate a circle * @param aCorrectionFactor = the correction to apply to circles radius to keep * clearance when the circle is approxiamted by segment bigger or equal * to the real clearance value (usually near from 1.0) */ void D_PAD:: TransformShapeWithClearanceToPolygon( std:: vector < CPolyPt>& aCornerBuffer, int aClearanceValue, int aCircleToSegmentsCount, double aCorrectionFactor ) { wxPoint corner_position; int angle; int dx = (m_Size.x / 2) + aClearanceValue; int dy = (m_Size.y / 2) + aClearanceValue; int delta = 3600 / aCircleToSegmentsCount; // rot angle in 0.1 degree wxPoint PadShapePos = ReturnShapePos(); /* Note: for pad having a shape offset, * the pad position is NOT the shape position */ wxSize psize = m_Size; /* pad size unsed in RECT and TRAPEZOIDAL pads * trapezoidal pads are considered as rect * pad shape having they boudary box size */ switch( m_PadShape ) { case PAD_CIRCLE: dx = (int) ( dx * aCorrectionFactor ); TransformCircleToPolygon( aCornerBuffer, PadShapePos, dx, aCircleToSegmentsCount ); break; case PAD_OVAL: // An oval pad has the same shape as a segment with rounded ends angle = m_Orient; { int width; wxPoint shape_offset; if( dy > dx ) // Oval pad X/Y ratio for choosing translation axis { dy = (int) ( dy * aCorrectionFactor ); shape_offset.y = dy - dx; width = dx * 2; } else //if( dy <= dx ) { dx = (int) ( dx * aCorrectionFactor ); shape_offset.x = dy - dx; width = dy * 2; } RotatePoint( &shape_offset, angle ); wxPoint start = PadShapePos - shape_offset; wxPoint end = PadShapePos + shape_offset; TransformRoundedEndsSegmentToPolygon( aCornerBuffer, start, end, aCircleToSegmentsCount, width ); } break; default: case PAD_TRAPEZOID: psize.x += std::abs( m_DeltaSize.y ); psize.y += std::abs( m_DeltaSize.x ); // fall through case PAD_RECT: // Easy implementation for rectangular cutouts with rounded corners angle = m_Orient; // Corner rounding radius int rounding_radius = (int) ( aClearanceValue * aCorrectionFactor ); int angle_pg; // Polygon increment angle for( int i = 0; i < aCircleToSegmentsCount / 4 + 1; i++ ) { corner_position = wxPoint( 0, -rounding_radius ); RotatePoint( &corner_position, (1800 / aCircleToSegmentsCount) ); // Start at half increment offset angle_pg = i * delta; RotatePoint( &corner_position, angle_pg ); // Rounding vector rotation corner_position -= psize / 2; // Rounding vector + Pad corner offset RotatePoint( &corner_position, angle ); // Rotate according to module orientation corner_position += PadShapePos; // Shift origin to position CPolyPt polypoint( corner_position.x, corner_position.y ); aCornerBuffer.push_back( polypoint ); } for( int i = 0; i < aCircleToSegmentsCount / 4 + 1; i++ ) { corner_position = wxPoint( -rounding_radius, 0 ); RotatePoint( &corner_position, (1800 / aCircleToSegmentsCount) ); angle_pg = i * delta; RotatePoint( &corner_position, angle_pg ); corner_position -= wxPoint( psize.x / 2, -psize.y / 2 ); RotatePoint( &corner_position, angle ); corner_position += PadShapePos; CPolyPt polypoint( corner_position.x, corner_position.y ); aCornerBuffer.push_back( polypoint ); } for( int i = 0; i < aCircleToSegmentsCount / 4 + 1; i++ ) { corner_position = wxPoint( 0, rounding_radius ); RotatePoint( &corner_position, (1800 / aCircleToSegmentsCount) ); angle_pg = i * delta; RotatePoint( &corner_position, angle_pg ); corner_position += psize / 2; RotatePoint( &corner_position, angle ); corner_position += PadShapePos; CPolyPt polypoint( corner_position.x, corner_position.y ); aCornerBuffer.push_back( polypoint ); } for( int i = 0; i < aCircleToSegmentsCount / 4 + 1; i++ ) { corner_position = wxPoint( rounding_radius, 0 ); RotatePoint( &corner_position, (1800 / aCircleToSegmentsCount) ); angle_pg = i * delta; RotatePoint( &corner_position, angle_pg ); corner_position -= wxPoint( -psize.x / 2, psize.y / 2 ); RotatePoint( &corner_position, angle ); corner_position += PadShapePos; CPolyPt polypoint( corner_position.x, corner_position.y ); aCornerBuffer.push_back( polypoint ); } aCornerBuffer.back().end_contour = true; break; } } /** * Function CreateThermalReliefPadPolygon * Add holes around a pad to create a thermal relief * copper thickness is min (dx/2, aCopperWitdh) or min (dy/2, aCopperWitdh) * @param aCornerBuffer = a buffer to store the polygon * @param aPad = the current pad used to create the thermal shape * @param aThermalGap = gap in thermal shape * @param aCopperThickness = stubs thickness in thermal shape * @param aMinThicknessValue = min copper thickness allowed * @param aCircleToSegmentsCount = the number of segments to approximate a circle * @param aCorrectionFactor = the correction to apply to circles radius to keep * @param aThermalRot = for rond pads the rotation of thermal stubs (450 usually for 45 deg.) */ /* thermal reliefs are created as 4 polygons. * each corner of a polygon if calculated for a pad at position 0, 0, orient 0, * and then moved and rotated acroding to the pad position and orientation */ /* * Note 1: polygons are drawm using outlines witk a thickness = aMinThicknessValue * so shapes must take in account this outline thickness * * Note 2: * Trapezoidal pads are not considered here because they are very special case * and are used in microwave applications and they *DO NOT* have a thermal relief that * change the shape by creating stubs and destroy their properties. */ void CreateThermalReliefPadPolygon( std::vector& aCornerBuffer, D_PAD& aPad, int aThermalGap, int aCopperThickness, int aMinThicknessValue, int aCircleToSegmentsCount, double aCorrectionFactor, int aThermalRot ) { wxPoint corner, corner_end; wxPoint PadShapePos = aPad.ReturnShapePos(); /* Note: for pad having a shape offset, * the pad position is NOT the shape position */ wxSize copper_thickness; int dx = aPad.GetSize().x / 2; int dy = aPad.GetSize().y / 2; int delta = 3600 / aCircleToSegmentsCount; // rot angle in 0.1 degree /* Keep in account the polygon outline thickness * aThermalGap must be increased by aMinThicknessValue/2 because drawing external outline * with a thickness of aMinThicknessValue will reduce gap by aMinThicknessValue/2 */ aThermalGap += aMinThicknessValue / 2; /* Keep in account the polygon outline thickness * copper_thickness must be decreased by aMinThicknessValue because drawing outlines * with a thickness of aMinThicknessValue will increase real thickness by aMinThicknessValue */ aCopperThickness -= aMinThicknessValue; if( aCopperThickness < 0 ) aCopperThickness = 0; copper_thickness.x = std::min( dx, aCopperThickness ); copper_thickness.y = std::min( dy, aCopperThickness ); switch( aPad.GetShape() ) { case PAD_CIRCLE: // Add 4 similar holes { /* we create 4 copper holes and put them in position 1, 2, 3 and 4 * here is the area of the rectangular pad + its thermal gap * the 4 copper holes remove the copper in order to create the thermal gap * 4 ------ 1 * | | * | | * | | * | | * 3 ------ 2 * holes 2, 3, 4 are the same as hole 1, rotated 90, 180, 270 deg */ // Build the hole pattern, for the hole in the X >0, Y > 0 plane: // The pattern roughtly is a 90 deg arc pie std::vector corners_buffer; // Radius of outer arcs of the shape corrected for arc approximation by lines int outer_radius = (int) ( (dx + aThermalGap) * aCorrectionFactor ); // Crosspoint of thermal spoke sides, the first point of polygon buffer corners_buffer.push_back( wxPoint( copper_thickness.x / 2, copper_thickness.y / 2 ) ); // Add an intermediate point on spoke sides, to allow a > 90 deg angle between side // and first seg of arc approx corner.x = copper_thickness.x / 2; int y = outer_radius - (aThermalGap / 4); corner.y = (int) sqrt( ( ( (double) y * y ) - (double) corner.x * corner.x ) ); if( aThermalRot != 0 ) corners_buffer.push_back( corner ); // calculate the starting point of the outter arc corner.x = copper_thickness.x / 2; double dtmp = sqrt( ( (double) outer_radius * outer_radius ) - ( (double) corner.x * corner.x ) ); corner.y = (int) dtmp; RotatePoint( &corner, 90 ); // calculate the ending point of the outter arc corner_end.x = corner.y; corner_end.y = corner.x; // calculate intermediate points (y coordinate from corner.y to corner_end.y while( (corner.y > corner_end.y) && (corner.x < corner_end.x) ) { corners_buffer.push_back( corner ); RotatePoint( &corner, delta ); } corners_buffer.push_back( corner_end ); /* add an intermediate point, to avoid angles < 90 deg between last arc approx line * and radius line */ corner.x = corners_buffer[1].y; corner.y = corners_buffer[1].x; corners_buffer.push_back( corner ); // Now, add the 4 holes ( each is the pattern, rotated by 0, 90, 180 and 270 deg // aThermalRot = 450 (45.0 degrees orientation) work fine. int angle_pad = aPad.GetOrientation(); // Pad orientation int th_angle = aThermalRot; for( unsigned ihole = 0; ihole < 4; ihole++ ) { for( unsigned ii = 0; ii < corners_buffer.size(); ii++ ) { corner = corners_buffer[ii]; RotatePoint( &corner, th_angle + angle_pad ); // Rotate by segment angle and pad orientation corner += PadShapePos; aCornerBuffer.push_back( CPolyPt( corner.x, corner.y ) ); } aCornerBuffer.back().end_contour = true; th_angle += 900; // Note: th_angle in in 0.1 deg. } } break; case PAD_OVAL: { // Oval pad support along the lines of round and rectangular pads std::vector corners_buffer; // Polygon buffer as vector int dx = (aPad.GetSize().x / 2) + aThermalGap; // Cutout radius x int dy = (aPad.GetSize().y / 2) + aThermalGap; // Cutout radius y wxPoint shape_offset; // We want to calculate an oval shape with dx > dy. // if this is not the case, exchange dx and dy, and rotate the shape 90 deg. int supp_angle = 0; if( dx < dy ) { EXCHG( dx, dy ); supp_angle = 900; EXCHG( copper_thickness.x, copper_thickness.y ); } int deltasize = dx - dy; // = distance between shape position and the 2 demi-circle ends centre // here we have dx > dy // Radius of outer arcs of the shape: int outer_radius = dy; // The radius of the outer arc is radius end + aThermalGap // Some coordinate fiddling, depending on the shape offset direction shape_offset = wxPoint( deltasize, 0 ); // Crosspoint of thermal spoke sides, the first point of polygon buffer corner.x = copper_thickness.x / 2; corner.y = copper_thickness.y / 2; corners_buffer.push_back( corner ); // Arc start point calculation, the intersecting point of cutout arc and thermal spoke edge // If copper thickness is more than shape offset, we need to calculate arc intercept point. if( copper_thickness.x > deltasize ) { corner.x = copper_thickness.x / 2; corner.y = (int) sqrt( ( (double) outer_radius * outer_radius ) - ( (double) ( corner.x - delta ) * ( corner.x - deltasize ) ) ); corner.x -= deltasize; /* creates an intermediate point, to have a > 90 deg angle * between the side and the first segment of arc approximation */ wxPoint intpoint = corner; intpoint.y -= aThermalGap / 4; corners_buffer.push_back( intpoint + shape_offset ); RotatePoint( &corner, 90 ); } else { corner.x = copper_thickness.x / 2; corner.y = outer_radius; corners_buffer.push_back( corner ); } // Add an intermediate point on spoke sides, to allow a > 90 deg angle between side // and first seg of arc approx wxPoint last_corner; last_corner.y = copper_thickness.y / 2; int px = outer_radius - (aThermalGap / 4); last_corner.x = (int) sqrt( ( ( (double) px * px ) - (double) last_corner.y * last_corner.y ) ); // Arc stop point calculation, the intersecting point of cutout arc and thermal spoke edge corner_end.y = copper_thickness.y / 2; corner_end.x = (int) sqrt( ( (double) outer_radius * outer_radius ) - ( (double) corner_end.y * corner_end.y ) ); RotatePoint( &corner_end, -90 ); // calculate intermediate arc points till limit is reached while( (corner.y > corner_end.y) && (corner.x < corner_end.x) ) { corners_buffer.push_back( corner + shape_offset ); RotatePoint( &corner, delta ); } //corners_buffer.push_back(corner + shape_offset); // TODO: about one mil geometry error forms somewhere. corners_buffer.push_back( corner_end + shape_offset ); corners_buffer.push_back( last_corner + shape_offset ); // Enabling the line above shows intersection point. /* Create 2 holes, rotated by pad rotation. */ int angle = aPad.GetOrientation() + supp_angle; for( int irect = 0; irect < 2; irect++ ) { for( unsigned ic = 0; ic < corners_buffer.size(); ic++ ) { wxPoint cpos = corners_buffer[ic]; RotatePoint( &cpos, angle ); cpos += PadShapePos; aCornerBuffer.push_back( CPolyPt( cpos.x, cpos.y ) ); } aCornerBuffer.back().end_contour = true; angle += 1800; // this is calculate hole 3 if( angle >= 3600 ) angle -= 3600; } // Create holes, that are the mirrored from the previous holes for( unsigned ic = 0; ic < corners_buffer.size(); ic++ ) { wxPoint swap = corners_buffer[ic]; swap.x = -swap.x; corners_buffer[ic] = swap; } // Now add corner 4 and 2 (2 is the corner 4 rotated by 180 deg angle = aPad.GetOrientation() + supp_angle; for( int irect = 0; irect < 2; irect++ ) { for( unsigned ic = 0; ic < corners_buffer.size(); ic++ ) { wxPoint cpos = corners_buffer[ic]; RotatePoint( &cpos, angle ); cpos += PadShapePos; aCornerBuffer.push_back( CPolyPt( cpos.x, cpos.y ) ); } aCornerBuffer.back().end_contour = true; angle += 1800; if( angle >= 3600 ) angle -= 3600; } } break; case PAD_RECT: // draw 4 Holes { /* we create 4 copper holes and put them in position 1, 2, 3 and 4 * here is the area of the rectangular pad + its thermal gap * the 4 copper holes remove the copper in order to create the thermal gap * 4 ------ 1 * | | * | | * | | * | | * 3 ------ 2 * hole 3 is the same as hole 1, rotated 180 deg * hole 4 is the same as hole 2, rotated 180 deg and is the same as hole 1, mirrored */ // First, create a rectangular hole for position 1 : // 2 ------- 3 // | | // | | // | | // 1 -------4 // Modified rectangles with one corner rounded. TODO: merging with oval thermals // and possibly round too. std::vector corners_buffer; // Polygon buffer as vector int dx = (aPad.GetSize().x / 2) + aThermalGap; // Cutout radius x int dy = (aPad.GetSize().y / 2) + aThermalGap; // Cutout radius y // The first point of polygon buffer is left lower corner, second the crosspoint of // thermal spoke sides, the third is upper right corner and the rest are rounding // vertices going anticlockwise. Note the inveted Y-axis in CG. corners_buffer.push_back( wxPoint( -dx, -(aThermalGap / 4 + copper_thickness.y / 2) ) ); // Adds small miters to zone corners_buffer.push_back( wxPoint( -(dx - aThermalGap / 4), -copper_thickness.y / 2 ) ); // fill and spoke corner corners_buffer.push_back( wxPoint( -copper_thickness.x / 2, -copper_thickness.y / 2 ) ); corners_buffer.push_back( wxPoint( -copper_thickness.x / 2, -(dy - aThermalGap / 4) ) ); corners_buffer.push_back( wxPoint( -(aThermalGap / 4 + copper_thickness.x / 2), -dy ) ); int angle = aPad.GetOrientation(); int rounding_radius = (int) ( aThermalGap * aCorrectionFactor ); // Corner rounding radius int angle_pg; // Polygon increment angle for( int i = 0; i < aCircleToSegmentsCount / 4 + 1; i++ ) { wxPoint corner_position = wxPoint( 0, -rounding_radius ); // Start at half increment offset RotatePoint( &corner_position, 1800 / aCircleToSegmentsCount ); angle_pg = i * delta; RotatePoint( &corner_position, angle_pg ); // Rounding vector rotation corner_position -= aPad.GetSize() / 2; // Rounding vector + Pad corner offset corners_buffer.push_back( wxPoint( corner_position.x, corner_position.y ) ); } for( int irect = 0; irect < 2; irect++ ) { for( unsigned ic = 0; ic < corners_buffer.size(); ic++ ) { wxPoint cpos = corners_buffer[ic]; RotatePoint( &cpos, angle ); // Rotate according to module orientation cpos += PadShapePos; // Shift origin to position aCornerBuffer.push_back( CPolyPt( cpos.x, cpos.y ) ); } aCornerBuffer.back().end_contour = true; angle += 1800; // this is calculate hole 3 if( angle >= 3600 ) angle -= 3600; } // Create holes, that are the mirrored from the previous holes for( unsigned ic = 0; ic < corners_buffer.size(); ic++ ) { wxPoint swap = corners_buffer[ic]; swap.x = -swap.x; corners_buffer[ic] = swap; } // Now add corner 4 and 2 (2 is the corner 4 rotated by 180 deg for( int irect = 0; irect < 2; irect++ ) { for( unsigned ic = 0; ic < corners_buffer.size(); ic++ ) { wxPoint cpos = corners_buffer[ic]; RotatePoint( &cpos, angle ); cpos += PadShapePos; aCornerBuffer.push_back( CPolyPt( cpos.x, cpos.y ) ); } aCornerBuffer.back().end_contour = true; angle += 1800; if( angle >= 3600 ) angle -= 3600; } } break; default: ; } }