/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013-2017 CERN * @author Tomasz Wlostowski * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __CONTEXT_MENU_H #define __CONTEXT_MENU_H #include #include #include #include #include class TOOL_INTERACTIVE; /** * Class ACTION_MENU * * Defines the structure of a menu based on ACTIONs. */ class ACTION_MENU : public wxMenu { public: ///> Default constructor ACTION_MENU(); virtual ~ACTION_MENU(); ACTION_MENU( const ACTION_MENU& aMenu ) = delete; ACTION_MENU& operator=( const ACTION_MENU& aMenu ) = delete; /** * Function SetTitle() * Sets title for the menu. The title is shown as a text label shown on the top of * the menu. * @param aTitle is the new title. */ void SetTitle( const wxString& aTitle ) override; /** * Function DisplayTitle() * Decides whether a title for a pop up menu should be displayed. */ void DisplayTitle( bool aDisplay = true ); /** * Function SetIcon() * Assigns an icon for the entry. * @param aIcon is the icon to be assigned. NULL is used to remove icon. */ void SetIcon( const BITMAP_OPAQUE* aIcon ); /** * Function Add() * Adds a wxWidgets-style entry to the menu. After highlighting/selecting the entry, * a wxWidgets event is generated. */ wxMenuItem* Add( const wxString& aLabel, int aId, const BITMAP_OPAQUE* aIcon ); wxMenuItem* Add( const wxString& aLabel, const wxString& aToolTip, int aId, const BITMAP_OPAQUE* aIcon ); /** * Function Add() * Adds an entry to the menu, basing on the TOOL_ACTION object. After selecting the entry, * a TOOL_EVENT command containing name of the action is sent. * @param aAction is the action to be added to menu entry. */ wxMenuItem* Add( const TOOL_ACTION& aAction, bool aIsCheckmarkEntry = false ); /** * Function Add() * Adds an action menu as a submenu. The difference between this function and * wxMenu::AppendSubMenu() is the capability to handle icons. * @param aMenu is the submenu to be added. */ wxMenuItem* Add( ACTION_MENU* aMenu ); /** * Function Clear() * Removes all the entries from the menu (as well as its title). It leaves the menu in the * initial state. */ void Clear(); /** * Function HasEnabledItems(); * * Returns true if the menu has any enabled items */ bool HasEnabledItems() const; /** * Function GetSelected() * Returns the position of selected item. If the returned value is negative, that means that * menu was dismissed. * @return The position of selected item in the action menu. */ inline int GetSelected() const { return m_selected; } /** * Function UpdateAll() * Runs update handlers for the menu and its submenus. */ void UpdateAll(); /** * Function ClearDirty() * Clears the dirty flag on the menu and all descendants. */ void ClearDirty(); void SetDirty(); /** * Function SetTool() * Sets a tool that is the creator of the menu. * @param aTool is the tool that created the menu. */ void SetTool( TOOL_INTERACTIVE* aTool ); /** * Creates a deep, recursive copy of this ACTION_MENU. */ ACTION_MENU* Clone() const; ///> The default menu event handler. void OnMenuEvent( wxMenuEvent& aEvent ); protected: ///> Returns an instance of this class. It has to be overridden in inheriting classes. virtual ACTION_MENU* create() const; ///> Returns an instance of TOOL_MANAGER class. TOOL_MANAGER* getToolManager() const; ///> Returns the corresponding wxMenuItem identifier for a TOOL_ACTION object. static inline int getMenuId( const TOOL_ACTION& aAction ) { return aAction.GetId() + ACTION_ID; } /** * Update menu state stub. It is called before a menu is shown, in order to update its state. * Here you can tick current settings, enable/disable entries, etc. */ virtual void update() { } /** * Event handler stub. It should be used if you want to generate a TOOL_EVENT from a wxMenuEvent. * It will be called when a menu entry is clicked. */ virtual OPT_TOOL_EVENT eventHandler( const wxMenuEvent& ) { return OPT_TOOL_EVENT(); } /** * Copies another menus data to this instance. Old entries are preserved, and ones form aMenu * are copied. */ void copyFrom( const ACTION_MENU& aMenu ); protected: /** * Function appendCopy * Appends a copy of wxMenuItem. */ wxMenuItem* appendCopy( const wxMenuItem* aSource ); ///> Initializes handlers for events. void setupEvents(); ///> Updates hot key settings for TOOL_ACTIONs in this menu. void updateHotKeys(); ///> Traverses the submenus tree looking for a submenu capable of handling a particular menu ///> event. In case it is handled, it is returned the aToolEvent parameter. void runEventHandlers( const wxMenuEvent& aMenuEvent, OPT_TOOL_EVENT& aToolEvent ); ///> Runs a function on the menu and all its submenus. void runOnSubmenus( std::function aFunction ); ///> Checks if any of submenus contains a TOOL_ACTION with a specific ID. OPT_TOOL_EVENT findToolAction( int aId ); ///> Menu requires updating before display. bool m_dirty; ///> Flag indicating that the menu title was set up. bool m_titleDisplayed; ///> Menu title wxString m_title; ///> Stores the id number of selected item. int m_selected; ///> Creator of the menu TOOL_INTERACTIVE* m_tool; ///> Menu items with ID higher than that are considered TOOL_ACTIONs static const int ACTION_ID = 20000; ///> Associates tool actions with menu item IDs. Non-owning. std::map m_toolActions; ///> List of submenus. std::list m_submenus; ///> Optional icon const BITMAP_OPAQUE* m_icon; friend class TOOL_INTERACTIVE; }; #endif