/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2010 SoftPLC Corporation, Dick Hollenbeck * Copyright (C) 2010 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /* This source module implements the layer visibility and selection widget @todo make bitmap size dependent on the point size. */ //#define STAND_ALONE 1 // define to enable test program for LAYER_WIDGET #include #include #include #include #include #include const wxEventType LAYER_WIDGET::EVT_LAYER_COLOR_CHANGE = wxNewEventType(); /* * Icon providers for the row icons */ static ROW_ICON_PROVIDER defaultRowIcons( false ); static ROW_ICON_PROVIDER alternativeRowIcons( true ); /** * Function shrinkFont * reduces the size of the wxFont associated with \a aControl */ static void shrinkFont( wxWindow* aControl, int aPointSize ) { wxFont font = aControl->GetFont(); font.SetPointSize( aPointSize ); aControl->SetFont( font ); // need this? } int LAYER_WIDGET::encodeId( int aColumn, int aId ) { int id = aId * LYR_COLUMN_COUNT + aColumn; return id; } LAYER_NUM LAYER_WIDGET::getDecodedId( int aControlId ) { int id = aControlId / LYR_COLUMN_COUNT; // rounding is OK. return id; } void LAYER_WIDGET::OnLeftDownLayers( wxMouseEvent& event ) { int row; LAYER_NUM layer; wxWindow* eventSource = (wxWindow*) event.GetEventObject(); // if mouse event is coming from the m_LayerScrolledWindow and not one // of its children, we have to find the row manually based on y coord. if( eventSource == m_LayerScrolledWindow ) { int y = event.GetY(); wxArrayInt heights = m_LayersFlexGridSizer->GetRowHeights(); int height = 0; int rowCount = GetLayerRowCount(); for( row = 0; row= rowCount ) row = rowCount - 1; layer = getDecodedId( getLayerComp( row, 0 )->GetId() ); } else { // all nested controls on a given row will have their ID encoded with // encodeId(), and the corresponding decoding is getDecodedId() int id = eventSource->GetId(); layer = getDecodedId( id ); row = findLayerRow( layer ); } if( OnLayerSelect( layer ) ) // if client allows this change. SelectLayerRow( row ); passOnFocus(); } void LAYER_WIDGET::OnLayerSwatchChanged( wxCommandEvent& aEvent ) { auto eventSource = static_cast( aEvent.GetEventObject() ); COLOR4D newColor = eventSource->GetSwatchColor(); LAYER_NUM layer = getDecodedId( eventSource->GetId() ); // tell the client code. OnLayerColorChange( layer, newColor ); // notify others wxCommandEvent event( EVT_LAYER_COLOR_CHANGE ); wxPostEvent( this, event ); passOnFocus(); } void LAYER_WIDGET::OnLayerCheckBox( wxCommandEvent& event ) { wxCheckBox* eventSource = (wxCheckBox*) event.GetEventObject(); LAYER_NUM layer = getDecodedId( eventSource->GetId() ); OnLayerVisible( layer, eventSource->IsChecked() ); passOnFocus(); } void LAYER_WIDGET::OnRenderSwatchChanged( wxCommandEvent& aEvent ) { auto eventSource = static_cast( aEvent.GetEventObject() ); COLOR4D newColor = eventSource->GetSwatchColor(); LAYER_NUM id = getDecodedId( eventSource->GetId() ); // tell the client code. OnRenderColorChange( id, newColor ); passOnFocus(); } void LAYER_WIDGET::OnRenderCheckBox( wxCommandEvent& event ) { wxCheckBox* eventSource = (wxCheckBox*) event.GetEventObject(); LAYER_NUM id = getDecodedId( eventSource->GetId() ); OnRenderEnable( id, eventSource->IsChecked() ); passOnFocus(); } void LAYER_WIDGET::OnTabChange( wxNotebookEvent& event ) { // wxFocusEvent event( wxEVT_SET_FOCUS ); // m_FocusOwner->AddPendingEvent( event ); passOnFocus(); // does not work in this context, probably because we have receive control here too early. } wxWindow* LAYER_WIDGET::getLayerComp( int aRow, int aColumn ) const { unsigned ndx = aRow * LYR_COLUMN_COUNT + aColumn; if( ndx < m_LayersFlexGridSizer->GetChildren().GetCount() ) return m_LayersFlexGridSizer->GetChildren()[ndx]->GetWindow(); return NULL; } int LAYER_WIDGET::findLayerRow( LAYER_NUM aLayer ) const { int count = GetLayerRowCount(); for( int row = 0; row < count; ++row ) { // column 0 in the layer scroll window has a wxStaticBitmap, get its ID. wxWindow* w = getLayerComp( row, 0 ); wxASSERT( w ); if( aLayer == getDecodedId( w->GetId() )) return row; } return -1; } wxWindow* LAYER_WIDGET::getRenderComp( int aRow, int aColumn ) const { int ndx = aRow * RND_COLUMN_COUNT + aColumn; if( (unsigned) ndx < m_RenderFlexGridSizer->GetChildren().GetCount() ) return m_RenderFlexGridSizer->GetChildren()[ndx]->GetWindow(); return NULL; } int LAYER_WIDGET::findRenderRow( int aId ) const { int count = GetRenderRowCount(); for( int row = 0; row < count; ++row ) { // column 0 in the layer scroll window has a wxStaticBitmap, get its ID. wxWindow* w = getRenderComp( row, 0 ); wxASSERT( w ); if( aId == getDecodedId( w->GetId() )) return row; } return -1; } void LAYER_WIDGET::insertLayerRow( int aRow, const ROW& aSpec ) { wxASSERT( aRow >= 0 ); int col; int index = aRow * LYR_COLUMN_COUNT; const int flags = wxALIGN_CENTER_VERTICAL | wxALIGN_LEFT; auto& iconProvider = useAlternateBitmap(aRow) ? alternativeRowIcons : defaultRowIcons; // column 0 col = COLUMN_ICON_ACTIVE; auto sbm = new INDICATOR_ICON( m_LayerScrolledWindow, iconProvider, ROW_ICON_PROVIDER::STATE::OFF, encodeId( col, aSpec.id ) ); sbm->Bind( wxEVT_LEFT_DOWN, &LAYER_WIDGET::OnLeftDownLayers, this ); m_LayersFlexGridSizer->wxSizer::Insert( index+col, sbm, 0, flags ); // column 1 (COLUMN_COLORBM) col = COLUMN_COLORBM; auto bmb = new COLOR_SWATCH( m_LayerScrolledWindow, aSpec.color, encodeId( col, aSpec.id ), AreArbitraryColorsAllowed() ); bmb->Bind( wxEVT_LEFT_DOWN, &LAYER_WIDGET::OnLeftDownLayers, this ); bmb->Bind( COLOR_SWATCH_CHANGED, &LAYER_WIDGET::OnLayerSwatchChanged, this ); bmb->SetToolTip( _("Left double click or middle click for color change, right click for menu" ) ); m_LayersFlexGridSizer->wxSizer::Insert( index+col, bmb, 0, flags ); // column 2 (COLUMN_COLOR_LYR_CB) col = COLUMN_COLOR_LYR_CB; wxCheckBox* cb = new wxCheckBox( m_LayerScrolledWindow, encodeId( col, aSpec.id ), wxEmptyString ); cb->SetValue( aSpec.state ); cb->Bind( wxEVT_COMMAND_CHECKBOX_CLICKED, &LAYER_WIDGET::OnLayerCheckBox, this ); cb->SetToolTip( _( "Enable this for visibility" ) ); m_LayersFlexGridSizer->wxSizer::Insert( index+col, cb, 0, flags ); // column 3 (COLUMN_COLOR_LYRNAME) col = COLUMN_COLOR_LYRNAME; wxStaticText* st = new wxStaticText( m_LayerScrolledWindow, encodeId( col, aSpec.id ), aSpec.rowName ); shrinkFont( st, m_PointSize ); st->Bind( wxEVT_LEFT_DOWN, &LAYER_WIDGET::OnLeftDownLayers, this ); st->SetToolTip( aSpec.tooltip ); m_LayersFlexGridSizer->wxSizer::Insert( index+col, st, 0, flags ); } void LAYER_WIDGET::insertRenderRow( int aRow, const ROW& aSpec ) { wxASSERT( aRow >= 0 ); int col; int index = aRow * RND_COLUMN_COUNT; const int flags = wxALIGN_CENTER_VERTICAL | wxALIGN_LEFT; // column 0 col = 0; if( aSpec.color != COLOR4D::UNSPECIFIED ) { auto bmb = new COLOR_SWATCH( m_RenderScrolledWindow, aSpec.color, encodeId( col, aSpec.id ), AreArbitraryColorsAllowed() ); bmb->Bind( COLOR_SWATCH_CHANGED, &LAYER_WIDGET::OnRenderSwatchChanged, this ); bmb->SetToolTip( _( "Left double click or middle click for color change" ) ); m_RenderFlexGridSizer->wxSizer::Insert( index+col, bmb, 0, flags ); // could add a left click handler on the color button that toggles checkbox. } else // == -1, no color selection wanted { // need a place holder within the sizer to keep grid full. wxPanel* invisible = new wxPanel( m_RenderScrolledWindow, encodeId( col, aSpec.id ) ); m_RenderFlexGridSizer->wxSizer::Insert( index+col, invisible, 0, flags ); } // column 1 col = 1; wxCheckBox* cb = new wxCheckBox( m_RenderScrolledWindow, encodeId( col, aSpec.id ), aSpec.rowName, wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT ); shrinkFont( cb, m_PointSize ); cb->SetValue( aSpec.state ); cb->Enable( aSpec.changeable ); cb->Bind( wxEVT_COMMAND_CHECKBOX_CLICKED, &LAYER_WIDGET::OnRenderCheckBox, this ); cb->SetToolTip( aSpec.tooltip ); m_RenderFlexGridSizer->wxSizer::Insert( index+col, cb, 0, flags ); } void LAYER_WIDGET::passOnFocus() { m_FocusOwner->SetFocus(); } //------------------------------------------------------------ LAYER_WIDGET::LAYER_WIDGET( wxWindow* aParent, wxWindow* aFocusOwner, int aPointSize, wxWindowID id, const wxPoint& pos, const wxSize& size, long style ) : wxPanel( aParent, id, pos, size, style ) { wxBoxSizer* boxSizer = new wxBoxSizer( wxVERTICAL ); m_notebook = new wxAuiNotebook( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxAUI_NB_TOP ); wxFont font = m_notebook->GetFont(); if( aPointSize == -1 ) { m_PointSize = font.GetPointSize(); } else { m_PointSize = aPointSize; // change the font size on the notebook's tabs to match aPointSize font.SetPointSize( aPointSize ); m_notebook->SetFont( font ); m_notebook->SetNormalFont( font ); m_notebook->SetSelectedFont( font ); m_notebook->SetMeasuringFont( font ); } m_LayerPanel = new wxPanel( m_notebook, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL ); wxBoxSizer* bSizer3; bSizer3 = new wxBoxSizer( wxVERTICAL ); m_LayerScrolledWindow = new wxScrolledWindow( m_LayerPanel, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNO_BORDER ); m_LayerScrolledWindow->SetScrollRate( 5, 5 ); m_LayersFlexGridSizer = new wxFlexGridSizer( 0, 4, 0, 1 ); m_LayersFlexGridSizer->SetFlexibleDirection( wxHORIZONTAL ); m_LayersFlexGridSizer->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_NONE ); m_LayerScrolledWindow->SetSizer( m_LayersFlexGridSizer ); m_LayerScrolledWindow->Layout(); m_LayersFlexGridSizer->Fit( m_LayerScrolledWindow ); bSizer3->Add( m_LayerScrolledWindow, 1, wxBOTTOM|wxEXPAND|wxLEFT|wxTOP, 2 ); m_LayerPanel->SetSizer( bSizer3 ); m_LayerPanel->Layout(); bSizer3->Fit( m_LayerPanel ); m_notebook->AddPage( m_LayerPanel, _( "Layer" ), true ); m_RenderingPanel = new wxPanel( m_notebook, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL ); wxBoxSizer* bSizer4; bSizer4 = new wxBoxSizer( wxVERTICAL ); m_RenderScrolledWindow = new wxScrolledWindow( m_RenderingPanel, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNO_BORDER ); m_RenderScrolledWindow->SetScrollRate( 5, 5 ); m_RenderFlexGridSizer = new wxFlexGridSizer( 0, 2, 0, 1 ); m_RenderFlexGridSizer->SetFlexibleDirection( wxHORIZONTAL ); m_RenderFlexGridSizer->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_NONE ); m_RenderScrolledWindow->SetSizer( m_RenderFlexGridSizer ); m_RenderScrolledWindow->Layout(); m_RenderFlexGridSizer->Fit( m_RenderScrolledWindow ); bSizer4->Add( m_RenderScrolledWindow, 1, wxALL|wxEXPAND, 5 ); m_RenderingPanel->SetSizer( bSizer4 ); m_RenderingPanel->Layout(); bSizer4->Fit( m_RenderingPanel ); m_notebook->AddPage( m_RenderingPanel, _( "Render" ), false ); boxSizer->Add( m_notebook, 1, wxEXPAND | wxALL, 5 ); SetSizer( boxSizer ); m_FocusOwner = aFocusOwner; m_CurrentRow = -1; // hide the arrow initially // trap the tab changes so that we can call passOnFocus(). m_notebook->Bind( wxEVT_COMMAND_NOTEBOOK_PAGE_CHANGED, &LAYER_WIDGET::OnTabChange, this ); Layout(); } LAYER_WIDGET::~LAYER_WIDGET() { } wxSize LAYER_WIDGET::GetBestSize() const { // size of m_LayerScrolledWindow -------------- wxArrayInt widths = m_LayersFlexGridSizer->GetColWidths(); int totWidth = 0; if( widths.GetCount() ) { for( int i = 0; i < LYR_COLUMN_COUNT; ++i ) { totWidth += widths[i] + m_LayersFlexGridSizer->GetHGap(); // printf("widths[%d]:%d\n", i, widths[i] ); } } // Account for the parent's frame: totWidth += 10; /* The minimum height is a small size to properly force computation * of the panel's scrollbars (otherwise it will assume it *has* all * this space) */ unsigned totHeight = 32; wxSize layerz( totWidth, totHeight ); layerz += m_LayerPanel->GetWindowBorderSize(); // size of m_RenderScrolledWindow -------------- widths = m_RenderFlexGridSizer->GetColWidths(); totWidth = 0; if( widths.GetCount() ) { for( int i = 0; i < RND_COLUMN_COUNT; ++i ) { totWidth += widths[i] + m_RenderFlexGridSizer->GetHGap(); // printf("widths[%d]:%d\n", i, widths[i] ); } } // account for the parent's frame, this one has void space of 10 PLUS a border: totWidth += 20; // For totHeight re-use the previous small one wxSize renderz( totWidth, totHeight ); renderz += m_RenderingPanel->GetWindowBorderSize(); wxSize clientz( std::max(renderz.x,layerz.x), std::max(renderz.y,layerz.y) ); return clientz; } int LAYER_WIDGET::GetLayerRowCount() const { int controlCount = m_LayersFlexGridSizer->GetChildren().GetCount(); return controlCount / LYR_COLUMN_COUNT; } int LAYER_WIDGET::GetRenderRowCount() const { int controlCount = m_RenderFlexGridSizer->GetChildren().GetCount(); return controlCount / RND_COLUMN_COUNT; } void LAYER_WIDGET::AppendLayerRow( const ROW& aRow ) { int nextRow = GetLayerRowCount(); insertLayerRow( nextRow, aRow ); UpdateLayouts(); } void LAYER_WIDGET::ClearLayerRows() { m_LayersFlexGridSizer->Clear( true ); } void LAYER_WIDGET::AppendRenderRow( const ROW& aRow ) { int nextRow = GetRenderRowCount(); insertRenderRow( nextRow, aRow ); UpdateLayouts(); } void LAYER_WIDGET::ClearRenderRows() { m_RenderFlexGridSizer->Clear( true ); } void LAYER_WIDGET::SelectLayerRow( int aRow ) { // enable the layer tab at index 0 m_notebook->SetSelection( 0 ); INDICATOR_ICON* oldIndicator = (INDICATOR_ICON*) getLayerComp( m_CurrentRow, 0 ); if( oldIndicator ) oldIndicator->SetIndicatorState( ROW_ICON_PROVIDER::STATE::OFF ); INDICATOR_ICON* newIndicator = (INDICATOR_ICON*) getLayerComp( aRow, 0 ); if( newIndicator ) { newIndicator->SetIndicatorState( ROW_ICON_PROVIDER::STATE::ON ); // Make sure the desired layer row is visible. // It seems that as of 2.8.2, setting the focus does this. // I don't expect the scrolling to be needed at all because // the minimum window size may end up being established so that the // scroll bars will not be visible. getLayerComp( aRow, 1 )->SetFocus(); } m_CurrentRow = aRow; // give the focus back to the app. passOnFocus(); } void LAYER_WIDGET::SelectLayer( LAYER_NUM aLayer ) { int row = findLayerRow( aLayer ); SelectLayerRow( row ); } LAYER_NUM LAYER_WIDGET::GetSelectedLayer() { wxWindow* w = getLayerComp( m_CurrentRow, 0 ); if( w ) return getDecodedId( w->GetId() ); return UNDEFINED_LAYER; } void LAYER_WIDGET::SetLayerVisible( LAYER_NUM aLayer, bool isVisible ) { int row = findLayerRow( aLayer ); if( row >= 0 ) { wxCheckBox* cb = (wxCheckBox*) getLayerComp( row, COLUMN_COLOR_LYR_CB ); wxASSERT( cb ); cb->SetValue( isVisible ); // does not fire an event } } bool LAYER_WIDGET::IsLayerVisible( LAYER_NUM aLayer ) { int row = findLayerRow( aLayer ); if( row >= 0 ) { wxCheckBox* cb = (wxCheckBox*) getLayerComp( row, COLUMN_COLOR_LYR_CB ); wxASSERT( cb ); return cb->GetValue(); } return false; } void LAYER_WIDGET::SetLayerColor( LAYER_NUM aLayer, COLOR4D aColor ) { int row = findLayerRow( aLayer ); if( row >= 0 ) { int col = 1; // bitmap button is column 1 auto bmb = static_cast( getLayerComp( row, col ) ); wxASSERT( bmb ); bmb->SetSwatchColor( aColor, false ); } } COLOR4D LAYER_WIDGET::GetLayerColor( LAYER_NUM aLayer ) const { int row = findLayerRow( aLayer ); if( row >= 0 ) { int col = 1; // bitmap button is column 1 wxBitmapButton* bmb = (wxBitmapButton*) getLayerComp( row, col ); wxASSERT( bmb ); wxString colorTxt = bmb->GetName(); return ColorFromInt( strtoul( TO_UTF8(colorTxt), NULL, 0 ) ); } return COLOR4D::UNSPECIFIED; // it's caller fault, gave me a bad layer } void LAYER_WIDGET::SetRenderState( int aId, bool isSet ) { int row = findRenderRow( aId ); if( row >= 0 ) { int col = 1; // checkbox is column 1 wxCheckBox* cb = (wxCheckBox*) getRenderComp( row, col ); wxASSERT( cb ); cb->SetValue( isSet ); // does not fire an event } } bool LAYER_WIDGET::GetRenderState( int aId ) { int row = findRenderRow( aId ); if( row >= 0 ) { int col = 1; // checkbox is column 1 wxCheckBox* cb = (wxCheckBox*) getRenderComp( row, col ); wxASSERT( cb ); return cb->GetValue(); } return false; // the value of a non-existent row } void LAYER_WIDGET::UpdateLayouts() { m_LayersFlexGridSizer->Layout(); m_RenderFlexGridSizer->Layout(); m_LayerPanel->Layout(); m_RenderingPanel->Layout(); FitInside(); } void LAYER_WIDGET::UpdateLayerIcons() { int rowCount = GetLayerRowCount(); for( int row = 0; row < rowCount ; row++ ) { INDICATOR_ICON* indicator = (INDICATOR_ICON*) getLayerComp( row, COLUMN_ICON_ACTIVE ); if( indicator ) { auto state = ( row == m_CurrentRow ) ? ROW_ICON_PROVIDER::STATE::ON : ROW_ICON_PROVIDER::STATE::OFF; indicator->SetIndicatorState( state ); } } } #if defined(STAND_ALONE) #include /** * Class MYFRAME * is a test class here to exercise the LAYER_WIDGET and explore use cases. * @see http://www.kirix.com/labs/wxaui/screenshots.html * for ideas. */ class MYFRAME : public wxFrame { // example of how to derive from LAYER_WIDGET in order to provide the // abstract methods. class MYLAYERS : public LAYER_WIDGET { public: // your constructor could take a BOARD argument. here I leave it // out because this source module wants to know nothing of BOARDs // to maximize re-use. MYLAYERS( wxWindow* aParent ) : LAYER_WIDGET( aParent, aParent ) { } void OnLayerColorChange( int aLayer, COLOR4D aColor ) { printf( "OnLayerColorChange( aLayer:%d, aColor:%d )\n", aLayer, aColor ); /* a test trigger only if( aLayer == 2 ) { ClearLayerRows(); printf(" GetLayerRowCount(): %d\n", GetLayerRowCount() ); } */ } bool OnLayerSelect( LAYER_NUM aLayer ) { printf( "OnLayerSelect( aLayer:%d )\n", aLayer ); return true; } void OnLayerVisible( LAYER_NUM aLayer, bool isVisible, bool isFinal ) { printf( "OnLayerVisible( aLayer:%d, isVisible:%d isFinal:%d)\n", aLayer, isVisible, isFinal ); } void OnRenderColorChange( int aId, COLOR4D aColor ) { printf( "OnRenderColorChange( aId:%d, aColor:%d )\n", aId, aColor ); } void OnRenderEnable( int aId, bool isEnabled ) { printf( "OnRenderEnable( aId:%d, isEnabled:%d )\n", aId, isEnabled ); } }; public: MYFRAME( wxWindow * parent ) : wxFrame( parent, -1, wxT( "wxAUI Test" ), wxDefaultPosition, wxSize( 800, 600 ), wxDEFAULT_FRAME_STYLE ) { // notify wxAUI which frame to use m_mgr.SetManagedWindow( this ); MYLAYERS* lw = new MYLAYERS( this ); // add some layer rows static const LAYER_WIDGET::ROW layerRows[] = { LAYER_WIDGET::ROW( wxT("layer 1"), 0, RED, wxT("RED"), false ), LAYER_WIDGET::ROW( wxT("layer 2"), 1, GREEN, wxT("GREEN"), true ), LAYER_WIDGET::ROW( wxT("brown_layer"), 2, BROWN, wxT("BROWN"), true ), LAYER_WIDGET::ROW( wxT("layer_4_you"), 3, BLUE, wxT("BLUE"), false ), }; lw->AppendLayerRows( layerRows, DIM(layerRows) ); // add some render rows static const LAYER_WIDGET::ROW renderRows[] = { LAYER_WIDGET::ROW( wxT("With Very Large Ears"), 0, COLOR4D::UNSPECIFIED, wxT("Spock here") ), LAYER_WIDGET::ROW( wxT("With Legs"), 1, YELLOW ), LAYER_WIDGET::ROW( wxT("With Oval Eyes"), 1, BROWN, wxT("My eyes are upon you") ), }; lw->AppendRenderRows( renderRows, DIM(renderRows) ); lw->SelectLayerRow( 1 ); wxAuiPaneInfo li; li.MinSize( lw->GetBestSize() ); li.BestSize( lw->GetBestSize() ); li.Left(); // li.MaximizeButton( true ); // li.MinimizeButton( true ); li.CloseButton( false ); li.Caption( wxT( "Layers" ) ); m_mgr.AddPane( lw, li ); wxTextCtrl* text2 = new wxTextCtrl( this, -1, wxT( "Pane 2 - sample text" ), wxDefaultPosition, wxSize( 200, 150 ), wxNO_BORDER | wxTE_MULTILINE ); m_mgr.AddPane( text2, wxBOTTOM, wxT( "Pane Number Two" ) ); wxTextCtrl* text3 = new wxTextCtrl( this, -1, wxT( "Main content window" ), wxDefaultPosition, wxSize( 200, 150 ), wxNO_BORDER | wxTE_MULTILINE ); m_mgr.AddPane( text3, wxCENTER ); // tell the manager to "commit" all the changes just made m_mgr.Update(); } ~MYFRAME() { // deinitialize the frame manager m_mgr.UnInit(); } private: wxAuiManager m_mgr; }; // our normal wxApp-derived class, as usual class MyApp : public wxApp { public: bool OnInit() { wxFrame* frame = new MYFRAME( NULL ); SetTopWindow( frame ); frame->Show(); return true; } }; DECLARE_APP( MyApp ); IMPLEMENT_APP( MyApp ); #endif // STAND_ALONE