/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2009 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com * Copyright (C) 2011 Wayne Stambaugh * Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file pcbnew/controle.cpp */ #include #include #include #include #include #include #include #include #include #include #include //external functions used here: extern bool Magnetize( BOARD* m_Pcb, PCB_EDIT_FRAME* frame, int aCurrentTool, wxSize grid, wxPoint on_grid, wxPoint* curpos ); /** * Function AllAreModulesAndReturnSmallestIfSo * tests that all items in the collection are MODULEs and if so, returns the * smallest MODULE. * @return BOARD_ITEM* - The smallest or NULL. */ static BOARD_ITEM* AllAreModulesAndReturnSmallestIfSo( GENERAL_COLLECTOR* aCollector ) { int count = aCollector->GetPrimaryCount(); // try to use preferred layer if( 0 == count ) count = aCollector->GetCount(); for( int i = 0; iType() != PCB_MODULE_T ) return NULL; } // all are modules, now find smallest MODULE int minDim = 0x7FFFFFFF; int minNdx = 0; for( int i = 0; im_BoundaryBox.GetWidth(); int ly = module->m_BoundaryBox.GetHeight(); int lmin = MIN( lx, ly ); if( lmin < minDim ) { minDim = lmin; minNdx = i; } } return (*aCollector)[minNdx]; } BOARD_ITEM* PCB_BASE_FRAME::PcbGeneralLocateAndDisplay( int aHotKeyCode ) { BOARD_ITEM* item; GENERAL_COLLECTORS_GUIDE guide = GetCollectorsGuide(); // Assign to scanList the proper item types desired based on tool type // or hotkey that is in play. const KICAD_T* scanList = NULL; if( aHotKeyCode ) { // @todo: add switch here and add calls to PcbGeneralLocateAndDisplay( int aHotKeyCode ) // when searching is needed from a hotkey handler } else if( GetToolId() == ID_NO_TOOL_SELECTED ) { if( m_mainToolBar->GetToolToggled( ID_TOOLBARH_PCB_MODE_MODULE ) ) scanList = GENERAL_COLLECTOR::ModuleItems; else scanList = (DisplayOpt.DisplayZonesMode == 0) ? GENERAL_COLLECTOR::AllBoardItems : GENERAL_COLLECTOR::AllButZones; } else { switch( GetToolId() ) { case ID_PCB_SHOW_1_RATSNEST_BUTT: scanList = GENERAL_COLLECTOR::PadsOrModules; break; case ID_TRACK_BUTT: scanList = GENERAL_COLLECTOR::Tracks; break; case ID_PCB_MODULE_BUTT: scanList = GENERAL_COLLECTOR::ModuleItems; break; case ID_PCB_ZONES_BUTT: scanList = GENERAL_COLLECTOR::Zones; break; default: scanList = DisplayOpt.DisplayZonesMode == 0 ? GENERAL_COLLECTOR::AllBoardItems : GENERAL_COLLECTOR::AllButZones; } } m_Collector->Collect( m_Pcb, scanList, GetScreen()->RefPos( true ), guide ); #if 0 // debugging: print out the collected items, showing their priority order too. for( int i = 0; iGetCount(); ++i ) (*m_Collector)[i]->Show( 0, std::cout ); #endif /* Remove redundancies: sometime, zones are found twice, * because zones can be filled by overlapping segments (this is a fill option) */ unsigned long timestampzone = 0; for( int ii = 0; ii < m_Collector->GetCount(); ii++ ) { item = (*m_Collector)[ii]; if( item->Type() != PCB_ZONE_T ) continue; /* Found a TYPE ZONE */ if( item->GetTimeStamp() == timestampzone ) // Remove it, redundant, zone already found { m_Collector->Remove( ii ); ii--; } else { timestampzone = item->GetTimeStamp(); } } if( m_Collector->GetCount() <= 1 ) { item = (*m_Collector)[0]; SetCurItem( item ); } // If the count is 2, and first item is a pad or module text, and the 2nd item is its // parent module: else if( m_Collector->GetCount() == 2 && ( (*m_Collector)[0]->Type() == PCB_PAD_T || (*m_Collector)[0]->Type() == PCB_MODULE_TEXT_T ) && (*m_Collector)[1]->Type() == PCB_MODULE_T && (*m_Collector)[0]->GetParent()== (*m_Collector)[1] ) { item = (*m_Collector)[0]; SetCurItem( item ); } // if all are modules, find the smallest one among the primary choices else if( ( item = AllAreModulesAndReturnSmallestIfSo( m_Collector ) ) != NULL ) { SetCurItem( item ); } else // we can't figure out which item user wants, do popup menu so user can choose { wxMenu itemMenu; /* Give a title to the selection menu. This is also a cancel menu item */ wxMenuItem * item_title = new wxMenuItem( &itemMenu, -1, _( "Selection Clarification" ) ); #ifdef __WINDOWS__ wxFont bold_font( *wxNORMAL_FONT ); bold_font.SetWeight( wxFONTWEIGHT_BOLD ); bold_font.SetStyle( wxFONTSTYLE_ITALIC ); item_title->SetFont( bold_font ); #endif itemMenu.Append( item_title ); itemMenu.AppendSeparator(); int limit = MIN( MAX_ITEMS_IN_PICKER, m_Collector->GetCount() ); for( int i = 0; iGetSelectMenuText(); BITMAP_DEF xpm = item->GetMenuImage(); AddMenuItem( &itemMenu, ID_POPUP_PCB_ITEM_SELECTION_START + i, text, KiBitmap( xpm ) ); } /* @todo: rather than assignment to true, these should be increment and decrement * operators throughout _everywhere_. * That way we can handle nesting. * But I tried that and found there cases where the assignment to true (converted to * a m_IgnoreMouseEvents++ ) * was not balanced with the -- (now m_IgnoreMouseEvents=false), so I had to revert. * Somebody should track down these and make them balanced. * m_canvas->SetIgnoreMouseEvents( true ); */ // this menu's handler is void PCB_BASE_FRAME::ProcessItemSelection() // and it calls SetCurItem() which in turn calls DisplayInfo() on the item. m_canvas->SetAbortRequest( true ); // changed in false if an item is selected PopupMenu( &itemMenu ); m_canvas->MoveCursorToCrossHair(); // The function ProcessItemSelection() has set the current item, return it. if( m_canvas->GetAbortRequest() ) // Nothing selected item = NULL; else item = GetCurItem(); } return item; } void PCB_EDIT_FRAME::GeneralControl( wxDC* aDC, const wxPoint& aPosition, int aHotKey ) { wxRealPoint gridSize; wxPoint oldpos; wxPoint pos = GetScreen()->GetNearestGridPosition( aPosition ); oldpos = GetScreen()->GetCrossHairPosition(); gridSize = GetScreen()->GetGridSize(); switch( aHotKey ) { case WXK_NUMPAD8: case WXK_UP: pos.y -= wxRound( gridSize.y ); m_canvas->MoveCursor( pos ); break; case WXK_NUMPAD2: case WXK_DOWN: pos.y += wxRound( gridSize.y ); m_canvas->MoveCursor( pos ); break; case WXK_NUMPAD4: case WXK_LEFT: pos.x -= wxRound( gridSize.x ); m_canvas->MoveCursor( pos ); break; case WXK_NUMPAD6: case WXK_RIGHT: pos.x += wxRound( gridSize.x ); m_canvas->MoveCursor( pos ); break; default: break; } // Put cursor in new position, according to the zoom keys (if any). GetScreen()->SetCrossHairPosition( pos ); /* Put cursor on grid or a pad centre if requested. If the tool DELETE is active the * cursor is left off grid this is better to reach items to delete off grid, */ bool keep_on_grid = true; if( GetToolId() == ID_PCB_DELETE_ITEM_BUTT ) keep_on_grid = false; /* Cursor is left off grid if no block in progress and no moving object */ if( GetScreen()->m_BlockLocate.m_State != STATE_NO_BLOCK ) keep_on_grid = true; EDA_ITEM* DrawStruct = GetScreen()->GetCurItem(); if( DrawStruct && DrawStruct->GetFlags() ) keep_on_grid = true; if( keep_on_grid ) { wxPoint on_grid = GetScreen()->GetNearestGridPosition( pos ); wxSize grid; grid.x = (int) GetScreen()->GetGridSize().x; grid.y = (int) GetScreen()->GetGridSize().y; if( Magnetize( m_Pcb, this, GetToolId(), grid, on_grid, &pos ) ) { GetScreen()->SetCrossHairPosition( pos, false ); } else { // If there's no intrusion and DRC is active, we pass the cursor // "as is", and let ShowNewTrackWhenMovingCursor figure out what to do. if( !Drc_On || !g_CurrentTrackSegment || (BOARD_ITEM*)g_CurrentTrackSegment != this->GetCurItem() || !LocateIntrusion( m_Pcb->m_Track, g_CurrentTrackSegment, GetScreen()->m_Active_Layer, GetScreen()->RefPos( true ) ) ) { GetScreen()->SetCrossHairPosition( on_grid ); } } } if( oldpos != GetScreen()->GetCrossHairPosition() ) { pos = GetScreen()->GetCrossHairPosition(); GetScreen()->SetCrossHairPosition( oldpos, false ); m_canvas->CrossHairOff( aDC ); GetScreen()->SetCrossHairPosition( pos, false ); m_canvas->CrossHairOn( aDC ); if( m_canvas->IsMouseCaptured() ) { #ifdef USE_WX_OVERLAY wxDCOverlay oDC( m_overlay, (wxWindowDC*)aDC ); oDC.Clear(); m_canvas->CallMouseCapture( aDC, aPosition, false ); #else m_canvas->CallMouseCapture( aDC, aPosition, true ); #endif } #ifdef USE_WX_OVERLAY else { m_overlay.Reset(); } #endif } if( aHotKey ) { OnHotKey( aDC, aHotKey, aPosition ); } UpdateStatusBar(); /* Display new cursor coordinates */ }