/************************************************************************/ /* basepcbframe.cpp - fonctions des classes du type WinEDA_BasePcbFrame */ /************************************************************************/ #ifdef __GNUG__ #pragma implementation #endif #include "fctsys.h" #include "common.h" #include "pcbnew.h" #include "bitmaps.h" #include "protos.h" #include "id.h" #include "collectors.h" /*******************************/ /* class WinEDA_BasePcbFrame */ /*******************************/ BEGIN_EVENT_TABLE( WinEDA_BasePcbFrame, WinEDA_DrawFrame ) COMMON_EVENTS_DRAWFRAME EVT_MENU_RANGE( ID_POPUP_PCB_ITEM_SELECTION_START, ID_POPUP_PCB_ITEM_SELECTION_END, WinEDA_BasePcbFrame::ProcessItemSelection ) END_EVENT_TABLE() /****************/ /* Constructeur */ /****************/ WinEDA_BasePcbFrame::WinEDA_BasePcbFrame( wxWindow* father, WinEDA_App* parent, int idtype, const wxString& title, const wxPoint& pos, const wxSize& size, long style) : WinEDA_DrawFrame( father, idtype, parent, title, pos, size, style ) { m_InternalUnits = 10000; // Internal unit = 1/10000 inch m_Pcb = NULL; m_DisplayPadFill = TRUE; // How to draw pads m_DisplayPadNum = TRUE; // show pads number m_DisplayModEdge = FILLED; // How to show module drawings m_DisplayModText = FILLED; // How to show module texts m_DisplayPcbTrackFill = TRUE; /* FALSE = sketch , TRUE = filled */ m_Draw3DFrame = NULL; // Display Window in 3D mode (OpenGL) m_Collector = new GENERAL_COLLECTOR(); } WinEDA_BasePcbFrame::~WinEDA_BasePcbFrame( void ) { delete m_Collector; } BASE_SCREEN* WinEDA_BasePcbFrame::GetBaseScreen() const { return GetScreen(); } void WinEDA_BasePcbFrame::SetBOARD( BOARD* aBoard ) { if(m_Pcb != g_ModuleEditor_Pcb) delete m_Pcb; m_Pcb = aBoard; } /**************************************/ int WinEDA_BasePcbFrame::BestZoom( void ) /**************************************/ /** * Return the "best" zoom, i.e. the zoom which shows the entire board on screen */ { int dx, dy, ii, jj; int bestzoom; wxSize size; if( m_Pcb == NULL ) return 32; m_Pcb->ComputeBoundaryBox(); dx = m_Pcb->m_BoundaryBox.GetWidth(); dy = m_Pcb->m_BoundaryBox.GetHeight(); size = DrawPanel->GetClientSize(); ii = ( dx + (size.x / 2) ) / size.x; jj = ( dy + (size.y / 2) ) / size.y; bestzoom = MAX( ii, jj ) + 1; GetScreen()->m_Curseur = m_Pcb->m_BoundaryBox.Centre(); return bestzoom; } /***********************************************************/ void WinEDA_BasePcbFrame::CursorGoto( const wxPoint& aPos ) /***********************************************************/ { // factored out of pcbnew/find.cpp PCB_SCREEN* screen = (PCB_SCREEN*)GetScreen(); wxClientDC dc( DrawPanel ); /* Il y a peut-etre necessite de recadrer le dessin: */ if( !DrawPanel->IsPointOnDisplay( aPos ) ) { screen->m_Curseur = aPos; Recadre_Trace( TRUE ); } else { // Put cursor on item position DrawPanel->CursorOff( &dc ); screen->m_Curseur = aPos; GRMouseWarp( DrawPanel, screen->m_Curseur ); DrawPanel->MouseToCursorSchema(); DrawPanel->CursorOn( &dc ); } } /*************************************************/ void WinEDA_BasePcbFrame::ReCreateMenuBar( void ) /*************************************************/ // Virtual function { } #ifdef CVPCB /********************************************************************/ void WinEDA_BasePcbFrame::GeneralControle( wxDC* DC, wxPoint Mouse ) /********************************************************************/ // Virtual function { } #endif #include "3d_viewer.h" /***********************************************************/ void WinEDA_BasePcbFrame::Show3D_Frame( wxCommandEvent& event ) /***********************************************************/ /* Creates and shows the 3D frame display */ { #ifndef GERBVIEW // Create the main frame window if( m_Draw3DFrame ) { DisplayInfo( this, _( "3D Frame already opened" ) ); return; } #ifdef CVPCB m_Draw3DFrame = new WinEDA3D_DrawFrame( this, m_Parent, _( "3D Viewer" ), KICAD_DEFAULT_3D_DRAWFRAME_STYLE | wxFRAME_FLOAT_ON_PARENT ); #else m_Draw3DFrame = new WinEDA3D_DrawFrame( this, m_Parent, _( "3D Viewer" ) ); #endif // Show the frame m_Draw3DFrame->Show( TRUE ); #endif } /* Virtual functions: Do nothing for WinEDA_BasePcbFrame window */ /***********************************************************************************/ void WinEDA_BasePcbFrame::SaveCopyInUndoList( EDA_BaseStruct* ItemToCopy, int flag ) /***********************************************************************************/ { } /********************************************************/ void WinEDA_BasePcbFrame::GetComponentFromUndoList( void ) /********************************************************/ { } /********************************************************/ void WinEDA_BasePcbFrame::GetComponentFromRedoList( void ) /********************************************************/ { } /****************************************************************/ void WinEDA_BasePcbFrame::SwitchLayer( wxDC* DC, int layer ) /*****************************************************************/ // Note: virtual, overridden in WinEDA_PcbFrame; { int preslayer = ((PCB_SCREEN*)GetScreen())->m_Active_Layer; // Check if the specified layer matches the present layer if( layer == preslayer ) return; // Copper layers cannot be selected unconditionally; how many // of those layers are currently enabled needs to be checked. if( (layer >= FIRST_COPPER_LAYER) && (layer <= LAST_COPPER_LAYER) ) { // If only one copper layer is enabled, the only such layer // that can be selected to is the "Copper" layer (so the // selection of any other copper layer is disregarded). if( m_Pcb->m_BoardSettings->m_CopperLayerCount < 2 ) { if( layer != COPPER_LAYER_N ) { return; } } // If more than one copper layer is enabled, the "Copper" // and "Component" layers can be selected, but the total // number of copper layers determines which internal // layers are also capable of being selected. else { if( (layer != COPPER_LAYER_N) && (layer != LAYER_CMP_N) && (layer >= m_Pcb->m_BoardSettings->m_CopperLayerCount - 1) ) { return; } } } // Is yet more checking required? E.g. when the layer to be selected // is a non-copper layer, or when switching between a copper layer // and a non-copper layer, or vice-versa? // ... ((PCB_SCREEN*)GetScreen())->m_Active_Layer = layer; if( DisplayOpt.ContrastModeDisplay ) GetScreen()->SetRefreshReq(); } /**********************************************************************/ void WinEDA_BasePcbFrame::ProcessItemSelection( wxCommandEvent& event ) /**********************************************************************/ { int id = event.GetId(); // index into the collector list: int itemNdx = id - ID_POPUP_PCB_ITEM_SELECTION_START; if( id >= ID_POPUP_PCB_ITEM_SELECTION_START && id <= ID_POPUP_PCB_ITEM_SELECTION_END ) { BOARD_ITEM* item = (*m_Collector)[itemNdx]; DrawPanel->m_AbortRequest = false; #if 0 && defined (DEBUG) item->Show( 0, std::cout ); #endif SetCurItem( item ); } } /*****************************************************************/ void WinEDA_BasePcbFrame::SetCurItem( BOARD_ITEM* aItem ) /*****************************************************************/ { GetScreen()->SetCurItem( aItem ); if( aItem ) { aItem->Display_Infos( this ); #if 1 && defined(DEBUG) aItem->Show( 0, std::cout ); #endif } else { // we can use either of these two: //MsgPanel->EraseMsgBox(); m_Pcb->Display_Infos( this ); // show the BOARD stuff #if 0 && defined(DEBUG) std::cout << "SetCurItem(NULL)\n"; #endif } } /*****************************************************************/ BOARD_ITEM* WinEDA_BasePcbFrame::GetCurItem() /*****************************************************************/ { return GetScreen()->GetCurItem(); } /****************************************************************/ GENERAL_COLLECTORS_GUIDE WinEDA_BasePcbFrame::GetCollectorsGuide() /****************************************************************/ { GENERAL_COLLECTORS_GUIDE guide( m_Pcb->m_BoardSettings->GetVisibleLayers(), ((PCB_SCREEN*)GetScreen())->m_Active_Layer ); // account for the globals guide.SetIgnoreMTextsMarkedNoShow( g_ModuleTextNOVColor & ITEM_NOT_SHOW ); guide.SetIgnoreMTextsOnCopper( g_ModuleTextCUColor & ITEM_NOT_SHOW ); guide.SetIgnoreMTextsOnCmp( g_ModuleTextCMPColor & ITEM_NOT_SHOW ); guide.SetIgnoreModulesOnCu( !DisplayOpt.Show_Modules_Cu ); guide.SetIgnoreModulesOnCmp( !DisplayOpt.Show_Modules_Cmp ); return guide; }