/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include "eda_3d_viewer.h" #include <3d_viewer_settings.h> #include <3d_viewer_id.h> #include "../common_ogl/cogl_att_list.h" #include <3d_viewer/tools/3d_actions.h> #include <3d_viewer/tools/3d_controller.h> #include <3d_viewer/tools/3d_conditions.h> #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /** * Flag to enable 3D viewer main frame window debug tracing. * * Use "KI_TRACE_EDA_3D_VIEWER" to enable. * * @ingroup trace_env_vars */ const wxChar * EDA_3D_VIEWER::m_logTrace = wxT( "KI_TRACE_EDA_3D_VIEWER" ); BEGIN_EVENT_TABLE( EDA_3D_VIEWER, EDA_BASE_FRAME ) EVT_ACTIVATE( EDA_3D_VIEWER::OnActivate ) EVT_SET_FOCUS( EDA_3D_VIEWER::OnSetFocus ) EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_MENU_COMMAND_END, EDA_3D_VIEWER::Process_Special_Functions ) EVT_TOOL( ID_TOOL_SET_VISIBLE_ITEMS, EDA_3D_VIEWER::Install3DViewOptionDialog ) EVT_MENU( wxID_CLOSE, EDA_3D_VIEWER::Exit3DFrame ) EVT_MENU( ID_RENDER_CURRENT_VIEW, EDA_3D_VIEWER::OnRenderEngineSelection ) EVT_MENU( ID_DISABLE_RAY_TRACING, EDA_3D_VIEWER::OnDisableRayTracing ) EVT_CLOSE( EDA_3D_VIEWER::OnCloseWindow ) END_EVENT_TABLE() EDA_3D_VIEWER::EDA_3D_VIEWER( KIWAY *aKiway, PCB_BASE_FRAME *aParent, const wxString &aTitle, long style ) : KIWAY_PLAYER( aKiway, aParent, FRAME_PCB_DISPLAY3D, aTitle, wxDefaultPosition, wxDefaultSize, style, QUALIFIED_VIEWER3D_FRAMENAME( aParent ) ), m_mainToolBar( nullptr ), m_canvas( nullptr ), m_currentCamera( m_trackBallCamera ), m_trackBallCamera( RANGE_SCALE_3D ) { wxLogTrace( m_logTrace, "EDA_3D_VIEWER::EDA_3D_VIEWER %s", aTitle ); m_disable_ray_tracing = false; m_AboutTitle = "3D Viewer"; // Give it an icon wxIcon icon; icon.CopyFromBitmap( KiBitmap( icon_3d_xpm ) ); SetIcon( icon ); // Create the status line static const int status_dims[4] = { -1, 130, 130, 170 }; wxStatusBar *status_bar = CreateStatusBar( arrayDim( status_dims ) ); SetStatusWidths( arrayDim( status_dims ), status_dims ); m_canvas = new EDA_3D_CANVAS( this, COGL_ATT_LIST::GetAttributesList( m_boardAdapter.AntiAliasingGet() ), aParent->GetBoard(), m_boardAdapter, m_currentCamera, Prj().Get3DCacheManager() ); auto config = Pgm().GetSettingsManager().GetAppSettings(); LoadSettings( config ); // Some settings need the canvas loadCommonSettings(); // Create the manager m_toolManager = new TOOL_MANAGER; m_toolManager->SetEnvironment( GetBoard(), nullptr, nullptr, config, this ); m_actions = new EDA_3D_ACTIONS(); m_toolDispatcher = new TOOL_DISPATCHER( m_toolManager, m_actions ); m_canvas->SetEventDispatcher( m_toolDispatcher ); // Register tools m_toolManager->RegisterTool( new COMMON_CONTROL ); m_toolManager->RegisterTool( new EDA_3D_CONTROLLER ); m_toolManager->InitTools(); setupUIConditions(); if( EDA_3D_CONTROLLER* ctrlTool = GetToolManager()->GetTool() ) ctrlTool->SetRotationIncrement( config->m_Camera.rotation_increment ); // Run the viewer control tool, it is supposed to be always active m_toolManager->InvokeTool( "3DViewer.Control" ); CreateMenuBar(); ReCreateMainToolbar(); // Create the infobar m_infoBar = new WX_INFOBAR( this, &m_auimgr ); m_auimgr.SetManagedWindow( this ); m_auimgr.AddPane( m_mainToolBar, EDA_PANE().HToolbar().Name( "MainToolbar" ).Top().Layer( 6 ) ); m_auimgr.AddPane( m_infoBar, EDA_PANE().InfoBar().Name( "InfoBar" ).Top().Layer(1) ); m_auimgr.AddPane( m_canvas, EDA_PANE().Canvas().Name( "DrawFrame" ).Center() ); // Call Update() to fix all pane default sizes, especially the "InfoBar" pane before // hidding it. m_auimgr.Update(); // We don't want the infobar displayed right away m_auimgr.GetPane( "InfoBar" ).Hide(); m_auimgr.Update(); if( m_canvas ) { m_canvas->SetInfoBar( m_infoBar ); m_canvas->SetStatusBar( status_bar ); } // Fixes bug in Windows (XP and possibly others) where the canvas requires the focus // in order to receive mouse events. Otherwise, the user has to click somewhere on // the canvas before it will respond to mouse wheel events. if( m_canvas ) m_canvas->SetFocus(); } EDA_3D_VIEWER::~EDA_3D_VIEWER() { m_canvas->SetEventDispatcher( nullptr ); m_auimgr.UnInit(); // m_canvas delete will be called by wxWidget manager //delete m_canvas; //m_canvas = nullptr; } void EDA_3D_VIEWER::setupUIConditions() { EDA_BASE_FRAME::setupUIConditions(); ACTION_MANAGER* mgr = m_toolManager->GetActionManager(); EDA_3D_CONDITIONS cond( &m_boardAdapter ); // Helper to define check conditions #define MaterialCheck( x ) ACTION_CONDITIONS().Check( cond.MaterialMode( x ) ) #define FlagCheck( x ) ACTION_CONDITIONS().Check( cond.Flag( x ) ) #define GridSizeCheck( x ) ACTION_CONDITIONS().Check( cond.GridSize( x ) ) auto raytracingCondition = [this]( const SELECTION& aSel ) { return m_boardAdapter.RenderEngineGet() != RENDER_ENGINE::OPENGL_LEGACY; }; RegisterUIUpdateHandler( ID_RENDER_CURRENT_VIEW, ACTION_CONDITIONS().Check( raytracingCondition ) ); mgr->SetConditions( EDA_3D_ACTIONS::materialNormal, MaterialCheck( MATERIAL_MODE::NORMAL ) ); mgr->SetConditions( EDA_3D_ACTIONS::materialDiffuse, MaterialCheck( MATERIAL_MODE::DIFFUSE_ONLY ) ); mgr->SetConditions( EDA_3D_ACTIONS::materialCAD, MaterialCheck( MATERIAL_MODE::CAD_MODE ) ); mgr->SetConditions( EDA_3D_ACTIONS::renderShadows, FlagCheck( FL_RENDER_RAYTRACING_SHADOWS ) ); mgr->SetConditions( EDA_3D_ACTIONS::proceduralTextures, FlagCheck( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) ); mgr->SetConditions( EDA_3D_ACTIONS::addFloor, FlagCheck( FL_RENDER_RAYTRACING_BACKFLOOR ) ); mgr->SetConditions( EDA_3D_ACTIONS::showRefractions, FlagCheck( FL_RENDER_RAYTRACING_REFRACTIONS ) ); mgr->SetConditions( EDA_3D_ACTIONS::showReflections, FlagCheck( FL_RENDER_RAYTRACING_REFLECTIONS ) ); mgr->SetConditions( EDA_3D_ACTIONS::antiAliasing, FlagCheck( FL_RENDER_RAYTRACING_ANTI_ALIASING ) ); mgr->SetConditions( EDA_3D_ACTIONS::postProcessing, FlagCheck( FL_RENDER_RAYTRACING_POST_PROCESSING ) ); mgr->SetConditions( EDA_3D_ACTIONS::showBoundingBoxes, FlagCheck( FL_RENDER_OPENGL_SHOW_MODEL_BBOX ) ); mgr->SetConditions( EDA_3D_ACTIONS::showAxis, FlagCheck( FL_AXIS ) ); mgr->SetConditions( EDA_3D_ACTIONS::noGrid, GridSizeCheck( GRID3D_TYPE::NONE ) ); mgr->SetConditions( EDA_3D_ACTIONS::show10mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_10MM ) ); mgr->SetConditions( EDA_3D_ACTIONS::show5mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_5MM ) ); mgr->SetConditions( EDA_3D_ACTIONS::show2_5mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_2P5MM ) ); mgr->SetConditions( EDA_3D_ACTIONS::show1mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_1MM ) ); auto orthoCondition = [this] ( const SELECTION& ) { return m_currentCamera.GetProjection() == PROJECTION_TYPE::ORTHO; }; mgr->SetConditions( EDA_3D_ACTIONS::toggleOrtho, ACTION_CONDITIONS().Check( orthoCondition ) ); #undef MaterialCheck #undef FlagCheck #undef GridSizeCheck } void EDA_3D_VIEWER::ReloadRequest() { // This will schedule a request to load later if( m_canvas ) m_canvas->ReloadRequest( GetBoard(), Prj().Get3DCacheManager() ); } void EDA_3D_VIEWER::NewDisplay( bool aForceImmediateRedraw ) { ReloadRequest(); // After the ReloadRequest call, the refresh often takes a bit of time, // and it is made here only on request. if( aForceImmediateRedraw ) m_canvas->Refresh(); } void EDA_3D_VIEWER::Redraw() { // Only update in OpenGL for an interactive interaction if( m_boardAdapter.RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY ) m_canvas->Request_refresh( true ); } void EDA_3D_VIEWER::refreshRender() { if( m_boardAdapter.RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY ) m_canvas->Request_refresh(); else NewDisplay( true ); } void EDA_3D_VIEWER::Exit3DFrame( wxCommandEvent &event ) { wxLogTrace( m_logTrace, "EDA_3D_VIEWER::Exit3DFrame" ); Close( true ); } void EDA_3D_VIEWER::OnCloseWindow( wxCloseEvent &event ) { wxLogTrace( m_logTrace, "EDA_3D_VIEWER::OnCloseWindow" ); if( m_canvas ) m_canvas->Close(); // m_canvas delete will be called by wxWidget manager //delete m_canvas; //m_canvas = nullptr; Destroy(); event.Skip( true ); } void EDA_3D_VIEWER::Process_Special_Functions( wxCommandEvent &event ) { int id = event.GetId(); bool isChecked = event.IsChecked(); wxLogTrace( m_logTrace, "EDA_3D_VIEWER::Process_Special_Functions id %d isChecked %d", id, isChecked ); if( m_canvas == NULL ) return; switch( id ) { case ID_RELOAD3D_BOARD: NewDisplay( true ); break; case ID_TOOL_SCREENCOPY_TOCLIBBOARD: case ID_MENU_SCREENCOPY_PNG: case ID_MENU_SCREENCOPY_JPEG: takeScreenshot( event ); return; case ID_MENU3D_BGCOLOR_BOTTOM: if( Set3DColorFromUser( m_boardAdapter.m_BgColorBot, _( "Background Color, Bottom" ), nullptr ) ) refreshRender(); return; case ID_MENU3D_BGCOLOR_TOP: if( Set3DColorFromUser( m_boardAdapter.m_BgColorTop, _( "Background Color, Top" ), nullptr ) ) refreshRender(); return; case ID_MENU3D_SILKSCREEN_COLOR: Set3DSilkScreenColorFromUser(); return; case ID_MENU3D_SOLDERMASK_COLOR: Set3DSolderMaskColorFromUser(); return; case ID_MENU3D_SOLDERPASTE_COLOR: Set3DSolderPasteColorFromUser(); return; case ID_MENU3D_COPPER_COLOR: Set3DCopperColorFromUser(); break; case ID_MENU3D_PCB_BODY_COLOR: Set3DBoardBodyColorFromUser(); break; case ID_MENU3D_STACKUP_COLORS: SynchroniseColoursWithBoard(); refreshRender(); break; case ID_MENU3D_RESET_DEFAULTS: { auto cfg = Pgm().GetSettingsManager().GetAppSettings(); cfg->ResetToDefaults(); LoadSettings( cfg ); // Tell canvas that we (may have) changed the render engine RenderEngineChanged(); NewDisplay( true ); } return; default: wxFAIL_MSG( "Invalid event in EDA_3D_VIEWER::Process_Special_Functions()" ); return; } } void EDA_3D_VIEWER::OnRenderEngineSelection( wxCommandEvent &event ) { const RENDER_ENGINE old_engine = m_boardAdapter.RenderEngineGet(); if( old_engine == RENDER_ENGINE::OPENGL_LEGACY ) m_boardAdapter.RenderEngineSet( RENDER_ENGINE::RAYTRACING ); else m_boardAdapter.RenderEngineSet( RENDER_ENGINE::OPENGL_LEGACY ); wxLogTrace( m_logTrace, "EDA_3D_VIEWER::OnRenderEngineSelection type %s ", ( m_boardAdapter.RenderEngineGet() == RENDER_ENGINE::RAYTRACING ) ? "Ray Trace" : "OpenGL Legacy" ); if( old_engine != m_boardAdapter.RenderEngineGet() ) RenderEngineChanged(); } void EDA_3D_VIEWER::OnDisableRayTracing( wxCommandEvent& aEvent ) { wxLogTrace( m_logTrace, "EDA_3D_VIEWER::%s disabling ray tracing.", __WXFUNCTION__ ); m_disable_ray_tracing = true; m_boardAdapter.RenderEngineSet( RENDER_ENGINE::OPENGL_LEGACY ); } void EDA_3D_VIEWER::OnActivate( wxActivateEvent &aEvent ) { wxLogTrace( m_logTrace, "EDA_3D_VIEWER::OnActivate" ); if( aEvent.GetActive() && m_canvas ) { // Reload data if 3D frame shows a board, // because it can be changed since last frame activation if( m_canvas->IsReloadRequestPending() ) m_canvas->Request_refresh(); // Activates again the focus of the canvas so it will catch mouse and key events m_canvas->SetFocus(); } aEvent.Skip(); // required under wxMAC } void EDA_3D_VIEWER::OnSetFocus( wxFocusEvent& aEvent ) { // Activates again the focus of the canvas so it will catch mouse and key events if( m_canvas ) m_canvas->SetFocus(); aEvent.Skip(); } void EDA_3D_VIEWER::LoadSettings( APP_SETTINGS_BASE *aCfg ) { EDA_BASE_FRAME::LoadSettings( aCfg ); EDA_3D_VIEWER_SETTINGS* cfg = dynamic_cast( aCfg ); wxASSERT( cfg ); wxLogTrace( m_logTrace, "EDA_3D_VIEWER::LoadSettings" ); COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings(); auto set_color = [] ( const COLOR4D& aColor, SFVEC4F& aTarget ) { aTarget.r = aColor.r; aTarget.g = aColor.g; aTarget.b = aColor.b; aTarget.a = aColor.a; }; set_color( colors->GetColor( LAYER_3D_BACKGROUND_BOTTOM ), m_boardAdapter.m_BgColorBot ); set_color( colors->GetColor( LAYER_3D_BACKGROUND_TOP ), m_boardAdapter.m_BgColorTop ); set_color( colors->GetColor( LAYER_3D_BOARD ), m_boardAdapter.m_BoardBodyColor ); set_color( colors->GetColor( LAYER_3D_COPPER ), m_boardAdapter.m_CopperColor ); set_color( colors->GetColor( LAYER_3D_SILKSCREEN_BOTTOM ), m_boardAdapter.m_SilkScreenColorBot ); set_color( colors->GetColor( LAYER_3D_SILKSCREEN_TOP ), m_boardAdapter.m_SilkScreenColorTop ); set_color( colors->GetColor( LAYER_3D_SOLDERMASK ), m_boardAdapter.m_SolderMaskColorBot ); set_color( colors->GetColor( LAYER_3D_SOLDERMASK ), m_boardAdapter.m_SolderMaskColorTop ); set_color( colors->GetColor( LAYER_3D_SOLDERPASTE ), m_boardAdapter.m_SolderPasteColor ); if( cfg ) { m_boardAdapter.m_raytrace_lightColorCamera = m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorCamera ); m_boardAdapter.m_raytrace_lightColorTop = m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorTop ); m_boardAdapter.m_raytrace_lightColorBottom = m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorBottom ); m_boardAdapter.m_raytrace_lightColor.resize( cfg->m_Render.raytrace_lightColor.size() ); m_boardAdapter.m_raytrace_lightSphericalCoords.resize( cfg->m_Render.raytrace_lightColor.size() ); for( size_t i = 0; i < cfg->m_Render.raytrace_lightColor.size(); ++i ) { m_boardAdapter.m_raytrace_lightColor[i] = m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColor[i] ); SFVEC2F sphericalCoord = SFVEC2F( ( cfg->m_Render.raytrace_lightElevation[i] + 90.0f ) / 180.0f, cfg->m_Render.raytrace_lightAzimuth[i] / 180.0f ); sphericalCoord.x = glm::clamp( sphericalCoord.x, 0.0f, 1.0f ); sphericalCoord.y = glm::clamp( sphericalCoord.y, 0.0f, 2.0f ); m_boardAdapter.m_raytrace_lightSphericalCoords[i] = sphericalCoord; } #define TRANSFER_SETTING( flag, field ) m_boardAdapter.SetFlag( flag, cfg->m_Render.field ) TRANSFER_SETTING( FL_USE_REALISTIC_MODE, realistic ); TRANSFER_SETTING( FL_SUBTRACT_MASK_FROM_SILK, subtract_mask_from_silk ); // OpenGL options TRANSFER_SETTING( FL_RENDER_OPENGL_COPPER_THICKNESS, opengl_copper_thickness ); TRANSFER_SETTING( FL_RENDER_OPENGL_SHOW_MODEL_BBOX, opengl_show_model_bbox ); TRANSFER_SETTING( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE, opengl_AA_disableOnMove ); TRANSFER_SETTING( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE, opengl_thickness_disableOnMove ); TRANSFER_SETTING( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE, opengl_vias_disableOnMove ); TRANSFER_SETTING( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE, opengl_holes_disableOnMove ); // Raytracing options TRANSFER_SETTING( FL_RENDER_RAYTRACING_SHADOWS, raytrace_shadows ); TRANSFER_SETTING( FL_RENDER_RAYTRACING_BACKFLOOR, raytrace_backfloor ); TRANSFER_SETTING( FL_RENDER_RAYTRACING_REFRACTIONS, raytrace_refractions ); TRANSFER_SETTING( FL_RENDER_RAYTRACING_REFLECTIONS, raytrace_reflections ); TRANSFER_SETTING( FL_RENDER_RAYTRACING_POST_PROCESSING, raytrace_post_processing ); TRANSFER_SETTING( FL_RENDER_RAYTRACING_ANTI_ALIASING, raytrace_anti_aliasing ); TRANSFER_SETTING( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES, raytrace_procedural_textures ); TRANSFER_SETTING( FL_AXIS, show_axis ); TRANSFER_SETTING( FL_FP_ATTRIBUTES_NORMAL, show_footprints_normal ); TRANSFER_SETTING( FL_FP_ATTRIBUTES_NORMAL_INSERT, show_footprints_insert ); TRANSFER_SETTING( FL_FP_ATTRIBUTES_VIRTUAL, show_footprints_virtual ); TRANSFER_SETTING( FL_ZONE, show_zones ); TRANSFER_SETTING( FL_ADHESIVE, show_adhesive ); TRANSFER_SETTING( FL_SILKSCREEN, show_silkscreen ); TRANSFER_SETTING( FL_SOLDERMASK, show_soldermask ); TRANSFER_SETTING( FL_SOLDERPASTE, show_solderpaste ); TRANSFER_SETTING( FL_COMMENTS, show_comments ); TRANSFER_SETTING( FL_ECO, show_eco ); TRANSFER_SETTING( FL_SHOW_BOARD_BODY, show_board_body ); TRANSFER_SETTING( FL_CLIP_SILK_ON_VIA_ANNULUS, clip_silk_on_via_annulus ); TRANSFER_SETTING( FL_RENDER_PLATED_PADS_AS_PLATED, renderPlatedPadsAsPlated ); m_boardAdapter.GridSet( static_cast( cfg->m_Render.grid_type ) ); m_boardAdapter.AntiAliasingSet( static_cast( cfg->m_Render.opengl_AA_mode ) ); m_boardAdapter.m_opengl_selectionColor = m_boardAdapter.GetColor( cfg->m_Render.opengl_selection_color ); m_boardAdapter.m_raytrace_nrsamples_shadows = cfg->m_Render.raytrace_nrsamples_shadows; m_boardAdapter.m_raytrace_nrsamples_reflections = cfg->m_Render.raytrace_nrsamples_reflections; m_boardAdapter.m_raytrace_nrsamples_refractions = cfg->m_Render.raytrace_nrsamples_refractions; m_boardAdapter.m_raytrace_spread_shadows = cfg->m_Render.raytrace_spread_shadows; m_boardAdapter.m_raytrace_spread_reflections = cfg->m_Render.raytrace_spread_reflections; m_boardAdapter.m_raytrace_spread_refractions = cfg->m_Render.raytrace_spread_refractions; m_boardAdapter.m_raytrace_recursivelevel_refractions = cfg->m_Render.raytrace_recursivelevel_refractions; m_boardAdapter.m_raytrace_recursivelevel_reflections = cfg->m_Render.raytrace_recursivelevel_reflections; // When opening the 3D viewer, we use the opengl mode, not the ray tracing engine // because the ray tracing is very time consumming, and can be seen as not working // (freeze window) with large boards. #if 0 RENDER_ENGINE engine = static_cast( cfg->m_Render.engine ); wxLogTrace( m_logTrace, engine == RENDER_ENGINE::RAYTRACING ? "EDA_3D_VIEWER::LoadSettings render setting Ray Trace" : "EDA_3D_VIEWER::LoadSettings render setting OpenGL" ); #else m_boardAdapter.RenderEngineSet( RENDER_ENGINE::OPENGL_LEGACY ); #endif m_boardAdapter.MaterialModeSet( static_cast( cfg->m_Render.material_mode ) ); m_canvas->AnimationEnabledSet( cfg->m_Camera.animation_enabled ); m_canvas->MovingSpeedMultiplierSet( cfg->m_Camera.moving_speed_multiplier ); #undef TRANSFER_SETTING } } void EDA_3D_VIEWER::SaveSettings( APP_SETTINGS_BASE *aCfg ) { auto cfg = Pgm().GetSettingsManager().GetAppSettings(); EDA_BASE_FRAME::SaveSettings( cfg ); wxLogTrace( m_logTrace, "EDA_3D_VIEWER::SaveSettings" ); COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings(); auto save_color = [colors] ( SFVEC4F& aSource, LAYER_3D_ID aTarget ) { // You could think just copy the new color in config is enough. // unfortunately, SFVEC4F uses floats, and COLOR4D uses doubles, // and the conversion SFVEC4F from/to COLOR4D creates small diffs. // // This has no matter to draw colors, but creates slight differences // in config file, that appears always modified. // So we must compare the SFVEC4F old and new values and update only // actual changes. SFVEC4F newSFVEC4Fcolor( float(colors->GetColor( aTarget ).r), float(colors->GetColor( aTarget ).g), float(colors->GetColor( aTarget ).b), float(colors->GetColor( aTarget ).a) ); if( aSource != newSFVEC4Fcolor ) colors->SetColor( aTarget, COLOR4D( aSource.r, aSource.g, aSource.b, aSource.a ) ); }; save_color( m_boardAdapter.m_BgColorBot, LAYER_3D_BACKGROUND_BOTTOM ); save_color( m_boardAdapter.m_BgColorTop, LAYER_3D_BACKGROUND_TOP ); save_color( m_boardAdapter.m_BoardBodyColor, LAYER_3D_BOARD ); save_color( m_boardAdapter.m_CopperColor, LAYER_3D_COPPER ); save_color( m_boardAdapter.m_SilkScreenColorBot, LAYER_3D_SILKSCREEN_BOTTOM ); save_color( m_boardAdapter.m_SilkScreenColorTop, LAYER_3D_SILKSCREEN_TOP ); save_color( m_boardAdapter.m_SolderMaskColorTop, LAYER_3D_SOLDERMASK ); save_color( m_boardAdapter.m_SolderPasteColor, LAYER_3D_SOLDERPASTE ); Pgm().GetSettingsManager().SaveColorSettings( colors, "3d_viewer" ); wxLogTrace( m_logTrace, m_boardAdapter.RenderEngineGet() == RENDER_ENGINE::RAYTRACING ? "EDA_3D_VIEWER::SaveSettings render setting Ray Trace" : "EDA_3D_VIEWER::SaveSettings render setting OpenGL" ); if( cfg ) { auto save_color = [] ( const SFVEC3F& aSource, COLOR4D& aTarget ) { aTarget = COLOR4D( aSource.r, aSource.g, aSource.b, 1.0 ); }; save_color( m_boardAdapter.m_raytrace_lightColorCamera, cfg->m_Render.raytrace_lightColorCamera ); save_color( m_boardAdapter.m_raytrace_lightColorTop, cfg->m_Render.raytrace_lightColorTop ); save_color( m_boardAdapter.m_raytrace_lightColorBottom, cfg->m_Render.raytrace_lightColorBottom ); for( size_t i = 0; i < cfg->m_Render.raytrace_lightColor.size(); ++i ) { save_color( m_boardAdapter.m_raytrace_lightColor[i], cfg->m_Render.raytrace_lightColor[i] ); cfg->m_Render.raytrace_lightElevation[i] = (int)( m_boardAdapter.m_raytrace_lightSphericalCoords[i].x * 180.0f - 90.0f ); cfg->m_Render.raytrace_lightAzimuth[i] = (int)( m_boardAdapter.m_raytrace_lightSphericalCoords[i].y * 180.0f ); } cfg->m_Render.raytrace_nrsamples_shadows = m_boardAdapter.m_raytrace_nrsamples_shadows; cfg->m_Render.raytrace_nrsamples_reflections = m_boardAdapter.m_raytrace_nrsamples_reflections; cfg->m_Render.raytrace_nrsamples_refractions = m_boardAdapter.m_raytrace_nrsamples_refractions; cfg->m_Render.raytrace_spread_shadows = m_boardAdapter.m_raytrace_spread_shadows; cfg->m_Render.raytrace_spread_reflections = m_boardAdapter.m_raytrace_spread_reflections; cfg->m_Render.raytrace_spread_refractions = m_boardAdapter.m_raytrace_spread_refractions; cfg->m_Render.raytrace_recursivelevel_refractions = m_boardAdapter.m_raytrace_recursivelevel_refractions; cfg->m_Render.raytrace_recursivelevel_reflections = m_boardAdapter.m_raytrace_recursivelevel_reflections; #define TRANSFER_SETTING( field, flag ) cfg->m_Render.field = m_boardAdapter.GetFlag( flag ) cfg->m_Render.engine = static_cast( m_boardAdapter.RenderEngineGet() ); cfg->m_Render.grid_type = static_cast( m_boardAdapter.GridGet() ); cfg->m_Render.material_mode = static_cast( m_boardAdapter.MaterialModeGet() ); cfg->m_Render.opengl_AA_mode = static_cast( m_boardAdapter.AntiAliasingGet() ); save_color( m_boardAdapter.m_opengl_selectionColor, cfg->m_Render.opengl_selection_color ); cfg->m_Camera.animation_enabled = m_canvas->AnimationEnabledGet(); cfg->m_Camera.moving_speed_multiplier = m_canvas->MovingSpeedMultiplierGet(); if( EDA_3D_CONTROLLER* ctrlTool = GetToolManager()->GetTool() ) cfg->m_Camera.rotation_increment = ctrlTool->GetRotationIncrement(); TRANSFER_SETTING( opengl_AA_disableOnMove, FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE ); TRANSFER_SETTING( opengl_copper_thickness, FL_RENDER_OPENGL_COPPER_THICKNESS ); TRANSFER_SETTING( opengl_show_model_bbox, FL_RENDER_OPENGL_SHOW_MODEL_BBOX ); TRANSFER_SETTING( opengl_thickness_disableOnMove, FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE ); TRANSFER_SETTING( opengl_vias_disableOnMove, FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE ); TRANSFER_SETTING( opengl_holes_disableOnMove, FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE ); TRANSFER_SETTING( raytrace_anti_aliasing, FL_RENDER_RAYTRACING_ANTI_ALIASING ); TRANSFER_SETTING( raytrace_backfloor, FL_RENDER_RAYTRACING_BACKFLOOR ); TRANSFER_SETTING( raytrace_post_processing, FL_RENDER_RAYTRACING_POST_PROCESSING ); TRANSFER_SETTING( raytrace_procedural_textures, FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ); TRANSFER_SETTING( raytrace_reflections, FL_RENDER_RAYTRACING_REFLECTIONS ); TRANSFER_SETTING( raytrace_refractions, FL_RENDER_RAYTRACING_REFRACTIONS ); TRANSFER_SETTING( raytrace_shadows, FL_RENDER_RAYTRACING_SHADOWS ); TRANSFER_SETTING( realistic, FL_USE_REALISTIC_MODE ); TRANSFER_SETTING( show_adhesive, FL_ADHESIVE ); TRANSFER_SETTING( show_axis, FL_AXIS ); TRANSFER_SETTING( show_board_body, FL_SHOW_BOARD_BODY ); TRANSFER_SETTING( clip_silk_on_via_annulus, FL_CLIP_SILK_ON_VIA_ANNULUS ); TRANSFER_SETTING( renderPlatedPadsAsPlated, FL_RENDER_PLATED_PADS_AS_PLATED ); TRANSFER_SETTING( show_comments, FL_COMMENTS ); TRANSFER_SETTING( show_eco, FL_ECO ); TRANSFER_SETTING( show_footprints_insert, FL_FP_ATTRIBUTES_NORMAL_INSERT ); TRANSFER_SETTING( show_footprints_normal, FL_FP_ATTRIBUTES_NORMAL ); TRANSFER_SETTING( show_footprints_virtual, FL_FP_ATTRIBUTES_VIRTUAL ); TRANSFER_SETTING( show_silkscreen, FL_SILKSCREEN ); TRANSFER_SETTING( show_soldermask, FL_SOLDERMASK ); TRANSFER_SETTING( show_solderpaste, FL_SOLDERPASTE ); TRANSFER_SETTING( show_zones, FL_ZONE ); TRANSFER_SETTING( subtract_mask_from_silk, FL_SUBTRACT_MASK_FROM_SILK ); #undef TRANSFER_SETTING } } void EDA_3D_VIEWER::SynchroniseColoursWithBoard() { BOARD* brd = GetBoard(); const FAB_LAYER_COLOR* stdColors = GetColorStandardList(); wxColour color; if( brd ) { const BOARD_STACKUP& stckp = brd->GetDesignSettings().GetStackupDescriptor(); for( const BOARD_STACKUP_ITEM* stckpItem : stckp.GetList() ) { wxString colorName = stckpItem->GetColor(); if( colorName.StartsWith( "#" ) ) // This is a user defined color. { color.Set( colorName ); } else { for( int i = 0; i < GetColorStandardListCount(); i++ ) { if( stdColors[i].m_ColorName == colorName ) { color = stdColors[i].m_Color; break; } } } if( color.IsOk() ) { switch( stckpItem->GetBrdLayerId() ) { case F_SilkS: m_boardAdapter.m_SilkScreenColorTop.r = color.Red() / 255.0; m_boardAdapter.m_SilkScreenColorTop.g = color.Green() / 255.0; m_boardAdapter.m_SilkScreenColorTop.b = color.Blue() / 255.0; break; case B_SilkS: m_boardAdapter.m_SilkScreenColorBot.r = color.Red() / 255.0; m_boardAdapter.m_SilkScreenColorBot.g = color.Green() / 255.0; m_boardAdapter.m_SilkScreenColorBot.b = color.Blue() / 255.0; break; case F_Mask: m_boardAdapter.m_SolderMaskColorTop.r = color.Red() / 255.0; m_boardAdapter.m_SolderMaskColorTop.g = color.Green() / 255.0; m_boardAdapter.m_SolderMaskColorTop.b = color.Blue() / 255.0; // Keep the previous alpha value //m_boardAdapter.m_SolderMaskColorTop.a = color.Alpha() / 255.0; break; case B_Mask: m_boardAdapter.m_SolderMaskColorBot.r = color.Red() / 255.0; m_boardAdapter.m_SolderMaskColorBot.g = color.Green() / 255.0; m_boardAdapter.m_SolderMaskColorBot.b = color.Blue() / 255.0; // Keep the previous alpha value //m_boardAdapter.m_SolderMaskColorBot.a = color.Alpha() / 255.0; break; default: break; } } } } } void EDA_3D_VIEWER::CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged ) { wxLogTrace( m_logTrace, "EDA_3D_VIEWER::CommonSettingsChanged" ); // Regen menu bars, etc EDA_BASE_FRAME::CommonSettingsChanged( aEnvVarsChanged, aTextVarsChanged ); // There is no base class that handles toolbars for this frame ReCreateMainToolbar(); loadCommonSettings(); NewDisplay( true ); } void EDA_3D_VIEWER::takeScreenshot( wxCommandEvent& event ) { wxString fullFileName; bool fmt_is_jpeg = false; if( event.GetId() == ID_MENU_SCREENCOPY_JPEG ) fmt_is_jpeg = true; if( event.GetId() != ID_TOOL_SCREENCOPY_TOCLIBBOARD ) { // Remember path between saves during this session only. const wxString wildcard = fmt_is_jpeg ? JpegFileWildcard() : PngFileWildcard(); const wxString ext = fmt_is_jpeg ? JpegFileExtension : PngFileExtension; // First time path is set to the project path. if( !m_defaultSaveScreenshotFileName.IsOk() ) m_defaultSaveScreenshotFileName = Parent()->Prj().GetProjectFullName(); m_defaultSaveScreenshotFileName.SetExt( ext ); wxFileDialog dlg( this, _( "3D Image File Name" ), m_defaultSaveScreenshotFileName.GetPath(), m_defaultSaveScreenshotFileName.GetFullName(), wildcard, wxFD_SAVE | wxFD_OVERWRITE_PROMPT ); if( dlg.ShowModal() == wxID_CANCEL ) return; m_defaultSaveScreenshotFileName = dlg.GetPath(); if( m_defaultSaveScreenshotFileName.GetExt().IsEmpty() ) m_defaultSaveScreenshotFileName.SetExt( ext ); fullFileName = m_defaultSaveScreenshotFileName.GetFullPath(); wxFileName fn = fullFileName; if( !fn.IsDirWritable() ) { wxString msg; msg.Printf( _( "Insufficient permissions required to save file\n%s" ), fullFileName ); wxMessageBox( msg, _( "Error" ), wxOK | wxICON_ERROR, this ); return; } // Be sure the screen area destroyed by the file dialog is redrawn // before making a screen copy. // Without this call, under Linux the screen refresh is made to late. wxYield(); } // Be sure we have the latest 3D view (remember 3D view is buffered) m_canvas->Request_refresh( true ); wxYield(); // Build image from the 3D buffer wxWindowUpdateLocker noUpdates( this ); wxImage screenshotImage; if( m_canvas ) m_canvas->GetScreenshot( screenshotImage ); if( event.GetId() == ID_TOOL_SCREENCOPY_TOCLIBBOARD ) { wxBitmap bitmap( screenshotImage ); if( wxTheClipboard->Open() ) { wxBitmapDataObject* dobjBmp = new wxBitmapDataObject( bitmap ); if( !wxTheClipboard->SetData( dobjBmp ) ) wxMessageBox( _( "Failed to copy image to clipboard" ) ); wxTheClipboard->Flush(); /* the data in clipboard will stay * available after the application exits */ wxTheClipboard->Close(); } } else { if( !screenshotImage.SaveFile( fullFileName, fmt_is_jpeg ? wxBITMAP_TYPE_JPEG : wxBITMAP_TYPE_PNG ) ) wxMessageBox( _( "Can't save file" ) ); screenshotImage.Destroy(); } } void EDA_3D_VIEWER::RenderEngineChanged() { wxLogTrace( m_logTrace, "EDA_3D_VIEWER::RenderEngineChanged()" ); if( m_canvas ) m_canvas->RenderEngineChanged(); } bool EDA_3D_VIEWER::Set3DColorFromUser( SFVEC4F &aColor, const wxString& aTitle, CUSTOM_COLORS_LIST* aPredefinedColors, bool aAllowOpacityControl, KIGFX::COLOR4D aDefaultColor ) { KIGFX::COLOR4D newcolor; KIGFX::COLOR4D oldcolor( aColor.r,aColor.g, aColor.b, aColor.a ); DIALOG_COLOR_PICKER picker( this, oldcolor, aAllowOpacityControl, aPredefinedColors, aDefaultColor ); if( picker.ShowModal() != wxID_OK ) return false; newcolor = picker.GetColor(); if( newcolor == oldcolor ) return false; aColor.r = newcolor.r; aColor.g = newcolor.g; aColor.b = newcolor.b; aColor.a = newcolor.a; return true; } bool EDA_3D_VIEWER::Set3DSilkScreenColorFromUser() { CUSTOM_COLORS_LIST colors; colors.push_back( CUSTOM_COLOR_ITEM( 241.0/255.0, 241.0/255.0, 241.0/255.0, "White" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 4.0/255.0, 18.0/255.0, 21.0/255.0, "Dark" ) ); if( Set3DColorFromUser( m_boardAdapter.m_SilkScreenColorTop, _( "Silkscreen Color" ), &colors, false, colors[0].m_Color ) ) { m_boardAdapter.m_SilkScreenColorBot = m_boardAdapter.m_SilkScreenColorTop; refreshRender(); return true; } return false; } bool EDA_3D_VIEWER::Set3DSolderMaskColorFromUser() { CUSTOM_COLORS_LIST colors; colors.push_back( CUSTOM_COLOR_ITEM( 20/255.0, 51/255.0, 36/255.0, 0.83, "Green" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 91/255.0, 168/255.0, 12/255.0, 0.83, "Light Green" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 13/255.0, 104/255.0, 11/255.0, 0.83, "Saturated Green" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 181/255.0, 19/255.0, 21/255.0, 0.83, "Red" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 239/255.0, 53/255.0, 41/255.0, 0.83, "Red Light Orange" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 210/255.0, 40/255.0, 14/255.0, 0.83, "Red 2" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 2/255.0, 59/255.0, 162/255.0, 0.83, "Blue" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 54/255.0, 79/255.0, 116/255.0, 0.83, "Light blue 1" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 61/255.0, 85/255.0, 130/255.0, 0.83, "Light blue 2" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 21/255.0, 70/255.0, 80/255.0, 0.83, "Green blue (dark)" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 11/255.0, 11/255.0, 11/255.0, 0.83, "Black" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 245/255.0, 245/255.0, 245/255.0, 0.83, "White" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 119/255.0, 31/255.0, 91/255.0, 0.83, "Purple" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 32/255.0, 2/255.0, 53/255.0, 0.83, "Purple Dark" ) ); if( Set3DColorFromUser( m_boardAdapter.m_SolderMaskColorTop, _( "Solder Mask Color" ), &colors, true, colors[0].m_Color ) ) { m_boardAdapter.m_SolderMaskColorBot = m_boardAdapter.m_SolderMaskColorTop; refreshRender(); return true; } return false; } bool EDA_3D_VIEWER::Set3DCopperColorFromUser() { CUSTOM_COLORS_LIST colors; colors.push_back( CUSTOM_COLOR_ITEM( 184/255.0, 115/255.0, 50/255.0, "Copper" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 178/255.0, 156/255.0, 0.0, "Gold" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 213/255.0, 213/255.0, 213/255.0, "Silver" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 160/255.0, 160/255.0, 160/255.0, "Tin" ) ); if( Set3DColorFromUser( m_boardAdapter.m_CopperColor, _( "Copper Color" ), &colors, false, colors[0].m_Color ) ) { refreshRender(); return true; } return false; } bool EDA_3D_VIEWER::Set3DBoardBodyColorFromUser() { CUSTOM_COLORS_LIST colors; colors.push_back( CUSTOM_COLOR_ITEM( 51/255.0, 43/255.0, 22/255.0, 0.9, "FR4 natural, dark" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 109/255.0, 116/255.0, 75/255.0, 0.9, "FR4 natural" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 78/255.0, 14/255.0, 5/255.0, 0.9, "brown/red" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 146/255.0, 99/255.0, 47/255.0, 0.9, "brown 1" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 160/255.0, 123/255.0, 54/255.0, 0.9, "brown 2" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 146/255.0, 99/255.0, 47/255.0, 0.9, "brown 3" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 63/255.0, 126/255.0, 71/255.0, 0.9, "green 1" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 117/255.0, 122/255.0, 90/255.0, 0.9, "green 2" ) ); if( Set3DColorFromUser( m_boardAdapter.m_BoardBodyColor, _( "Board Body Color" ), &colors, true, colors[0].m_Color ) ) { refreshRender(); return true; } return false; } bool EDA_3D_VIEWER::Set3DSolderPasteColorFromUser() { CUSTOM_COLORS_LIST colors; colors.push_back( CUSTOM_COLOR_ITEM( 128/255.0, 128/255.0, 128/255.0, "grey" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 213/255.0, 213/255.0, 213/255.0, "Silver" ) ); colors.push_back( CUSTOM_COLOR_ITEM( 90/255.0, 90/255.0, 90/255.0, "grey 2" ) ); if( Set3DColorFromUser( m_boardAdapter.m_SolderPasteColor, _( "Solder Paste Color" ), &colors, false, colors[0].m_Color ) ) { refreshRender(); return true; } return false; } void EDA_3D_VIEWER::loadCommonSettings() { wxCHECK_RET( m_canvas, "Cannot load settings to null canvas" ); COMMON_SETTINGS* settings = Pgm().GetCommonSettings(); const DPI_SCALING dpi{ settings, this }; m_canvas->SetScaleFactor( dpi.GetScaleFactor() ); // TODO(JE) use all control options m_boardAdapter.SetFlag( FL_MOUSEWHEEL_PANNING, settings->m_Input.scroll_modifier_zoom != 0 ); }