/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * @author Jon Evans * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "convert_tool.h" CONVERT_TOOL::CONVERT_TOOL() : TOOL_INTERACTIVE( "pcbnew.Convert" ), m_selectionTool( NULL ), m_menu( NULL ), m_frame( NULL ) { } CONVERT_TOOL::~CONVERT_TOOL() { delete m_menu; } using S_C = SELECTION_CONDITIONS; using P_S_C = PCB_SELECTION_CONDITIONS; bool CONVERT_TOOL::Init() { m_selectionTool = m_toolMgr->GetTool(); m_frame = getEditFrame(); // Create a context menu and make it available through selection tool m_menu = new CONDITIONAL_MENU( this ); m_menu->SetIcon( refresh_xpm ); m_menu->SetTitle( _( "Convert..." ) ); static KICAD_T convertableTracks[] = { PCB_TRACE_T, PCB_ARC_T, EOT }; static KICAD_T convertableZones[] = { PCB_ZONE_T, PCB_FP_ZONE_T, EOT }; auto graphicLines = P_S_C::OnlyGraphicShapeTypes( { S_SEGMENT, S_RECT } ) && P_S_C::SameLayer(); auto trackLines = S_C::MoreThan( 1 ) && S_C::OnlyTypes( convertableTracks ) && P_S_C::SameLayer(); auto anyLines = graphicLines || trackLines; auto anyPolys = ( S_C::OnlyTypes( convertableZones ) || P_S_C::OnlyGraphicShapeTypes( { S_POLYGON, S_RECT } ) ); auto lineToArc = S_C::Count( 1 ) && ( P_S_C::OnlyGraphicShapeTypes( { S_SEGMENT } ) || S_C::OnlyType( PCB_TRACE_T ) ); auto showConvert = anyPolys || anyLines || lineToArc; m_menu->AddItem( PCB_ACTIONS::convertToPoly, anyLines ); if( m_frame->IsType( FRAME_PCB_EDITOR ) ) m_menu->AddItem( PCB_ACTIONS::convertToZone, anyLines ); if( m_frame->IsType( FRAME_PCB_EDITOR ) ) m_menu->AddItem( PCB_ACTIONS::convertToKeepout, anyLines ); m_menu->AddItem( PCB_ACTIONS::convertToLines, anyPolys ); // Currently the code exists, but tracks are not really existing in footprints // only segments on copper layers if( m_frame->IsType( FRAME_PCB_EDITOR ) ) m_menu->AddItem( PCB_ACTIONS::convertToTracks, anyPolys ); m_menu->AddItem( PCB_ACTIONS::convertToArc, lineToArc ); for( std::shared_ptr& subMenu : m_selectionTool->GetToolMenu().GetSubMenus() ) { if( dynamic_cast( subMenu.get() ) ) static_cast( subMenu.get() )->AddMenu( m_menu, showConvert ); } return true; } int CONVERT_TOOL::LinesToPoly( const TOOL_EVENT& aEvent ) { FOOTPRINT* parentFootprint = nullptr; auto& selection = m_selectionTool->RequestSelection( []( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, SELECTION_TOOL* sTool ) { EditToolSelectionFilter( aCollector, EXCLUDE_LOCKED | EXCLUDE_TRANSIENTS, sTool ); for( int i = aCollector.GetCount() - 1; i >= 0; --i ) { BOARD_ITEM* item = aCollector[i]; switch( item->Type() ) { case PCB_SHAPE_T: case PCB_FP_SHAPE_T: switch( static_cast( item )->GetShape() ) { case S_SEGMENT: case S_RECT: // case S_ARC: // Not yet break; default: aCollector.Remove( item ); } break; case PCB_TRACE_T: // case PCB_ARC_T: // Not yet break; default: aCollector.Remove( item ); } } } ); if( selection.Empty() ) return 0; // TODO(JE) From a context menu, the selection condition enforces that the items are on // a single layer. But, you can still trigger this with items on multiple layer selected. // Technically we should make this work if each contiguous poly shares a layer PCB_LAYER_ID destLayer = static_cast( selection.Front() )->GetLayer(); SHAPE_POLY_SET polySet = makePolysFromSegs( selection.GetItems() ); polySet.Append( makePolysFromRects( selection.GetItems() ) ); if( polySet.IsEmpty() ) return 0; bool isFootprint = m_frame->IsType( FRAME_FOOTPRINT_EDITOR ); if( FP_SHAPE* graphic = dynamic_cast( selection.Front() ) ) parentFootprint = graphic->GetParentFootprint(); BOARD_COMMIT commit( m_frame ); // For now, we convert each outline in the returned shape to its own polygon std::vector polys; for( int i = 0; i < polySet.OutlineCount(); i++ ) polys.emplace_back( SHAPE_POLY_SET( polySet.COutline( i ) ) ); if( aEvent.IsAction( &PCB_ACTIONS::convertToPoly ) ) { for( const SHAPE_POLY_SET& poly : polys ) { PCB_SHAPE* graphic = isFootprint ? new FP_SHAPE( parentFootprint ) : new PCB_SHAPE; graphic->SetShape( S_POLYGON ); graphic->SetFilled( destLayer != Edge_Cuts ); graphic->SetLayer( destLayer ); graphic->SetPolyShape( poly ); commit.Add( graphic ); } commit.Push( _( "Convert shapes to polygon" ) ); } else { // Creating zone or keepout PCB_BASE_EDIT_FRAME* frame = getEditFrame(); BOARD_ITEM_CONTAINER* parent = frame->GetModel(); ZONE_SETTINGS zoneInfo = frame->GetZoneSettings(); int ret; if( aEvent.IsAction( &PCB_ACTIONS::convertToKeepout ) ) ret = InvokeRuleAreaEditor( frame, &zoneInfo ); else ret = InvokeCopperZonesEditor( frame, &zoneInfo ); if( ret == wxID_CANCEL ) return 0; for( const SHAPE_POLY_SET& poly : polys ) { ZONE* zone = isFootprint ? new FP_ZONE( parent ) : new ZONE( parent ); *zone->Outline() = poly; zone->HatchBorder(); zoneInfo.ExportSetting( *zone ); commit.Add( zone ); } commit.Push( _( "Convert shapes to zone" ) ); } return 0; } SHAPE_POLY_SET CONVERT_TOOL::makePolysFromSegs( const std::deque& aItems ) { SHAPE_POLY_SET poly; std::map> connections; std::set used; std::deque toCheck; for( EDA_ITEM* item : aItems ) { if( OPT seg = getStartEndPoints( item ) ) { toCheck.push_back( item ); connections[seg->A].emplace_back( item ); connections[seg->B].emplace_back( item ); } } while( !toCheck.empty() ) { EDA_ITEM* candidate = toCheck.front(); toCheck.pop_front(); if( used.count( candidate ) ) continue; OPT seg = getStartEndPoints( candidate ); wxASSERT( seg ); SHAPE_LINE_CHAIN outline; std::deque points; // aDirection == true for walking "right" and appending to the end of points // false for walking "left" and prepending to the beginning std::function process = [&]( EDA_ITEM* aItem, bool aDirection ) { if( used.count( aItem ) ) return; used.insert( aItem ); OPT nextSeg = getStartEndPoints( aItem ); wxASSERT( nextSeg ); // The reference point, i.e. last added point in the direction we're headed VECTOR2I& ref = aDirection ? points.back() : points.front(); // The next point, i.e. the other point on this segment VECTOR2I& next = ( ref == nextSeg->A ) ? nextSeg->B : nextSeg->A; if( aDirection ) points.push_back( next ); else points.push_front( next ); for( EDA_ITEM* neighbor : connections[next] ) process( neighbor, aDirection ); }; // Start with just one point and walk one direction points.push_back( seg->A ); process( candidate, true ); // check for any candidates on the "left" EDA_ITEM* left = nullptr; for( EDA_ITEM* possibleLeft : connections[seg->A] ) { if( possibleLeft != candidate ) { left = possibleLeft; break; } } if( left ) process( left, false ); if( points.size() < 3 ) continue; for( const VECTOR2I& point : points ) outline.Append( point ); outline.SetClosed( true ); poly.AddOutline( outline ); } return poly; } SHAPE_POLY_SET CONVERT_TOOL::makePolysFromRects( const std::deque& aItems ) { SHAPE_POLY_SET poly; for( EDA_ITEM* item : aItems ) { if( item->Type() != PCB_SHAPE_T && item->Type() != PCB_FP_SHAPE_T ) continue; PCB_SHAPE* graphic = static_cast( item ); if( graphic->GetShape() != S_RECT ) continue; SHAPE_LINE_CHAIN outline; VECTOR2I start( graphic->GetStart() ); VECTOR2I end( graphic->GetEnd() ); outline.Append( start ); outline.Append( VECTOR2I( end.x, start.y ) ); outline.Append( end ); outline.Append( VECTOR2I( start.x, end.y ) ); outline.SetClosed( true ); poly.AddOutline( outline ); } return poly; } int CONVERT_TOOL::PolyToLines( const TOOL_EVENT& aEvent ) { auto& selection = m_selectionTool->RequestSelection( []( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, SELECTION_TOOL* sTool ) { EditToolSelectionFilter( aCollector, EXCLUDE_LOCKED | EXCLUDE_TRANSIENTS, sTool ); for( int i = aCollector.GetCount() - 1; i >= 0; --i ) { BOARD_ITEM* item = aCollector[i]; switch( item->Type() ) { case PCB_SHAPE_T: case PCB_FP_SHAPE_T: switch( static_cast( item )->GetShape() ) { case S_POLYGON: break; case S_RECT: break; default: aCollector.Remove( item ); } break; case PCB_ZONE_T: case PCB_FP_ZONE_T: break; default: aCollector.Remove( item ); } } } ); if( selection.Empty() ) return 0; auto getPolySet = []( EDA_ITEM* aItem ) { SHAPE_POLY_SET set; switch( aItem->Type() ) { case PCB_ZONE_T: case PCB_FP_ZONE_T: set = *static_cast( aItem )->Outline(); break; case PCB_SHAPE_T: case PCB_FP_SHAPE_T: { PCB_SHAPE* graphic = static_cast( aItem ); if( graphic->GetShape() == S_POLYGON ) { set = graphic->GetPolyShape(); } else if( graphic->GetShape() == S_RECT ) { SHAPE_LINE_CHAIN outline; VECTOR2I start( graphic->GetStart() ); VECTOR2I end( graphic->GetEnd() ); outline.Append( start ); outline.Append( VECTOR2I( end.x, start.y ) ); outline.Append( end ); outline.Append( VECTOR2I( start.x, end.y ) ); outline.SetClosed( true ); set.AddOutline( outline ); } else { wxFAIL_MSG( "Unhandled graphic shape type in PolyToLines - getPolySet" ); } break; } default: wxFAIL_MSG( "Unhandled type in PolyToLines - getPolySet" ); break; } return set; }; auto getSegList = []( SHAPE_POLY_SET& aPoly ) { std::vector segs; // Our input should be valid polys, so OK to assert here wxASSERT( aPoly.VertexCount() >= 2 ); for( int i = 1; i < aPoly.VertexCount(); i++ ) segs.emplace_back( SEG( aPoly.CVertex( i - 1 ), aPoly.CVertex( i ) ) ); segs.emplace_back( SEG( aPoly.CVertex( aPoly.VertexCount() - 1 ), aPoly.CVertex( 0 ) ) ); return segs; }; BOARD_COMMIT commit( m_frame ); FOOTPRINT_EDIT_FRAME* fpEditor = dynamic_cast( m_frame ); FOOTPRINT* footprint = nullptr; if( fpEditor ) footprint = fpEditor->GetBoard()->GetFirstFootprint(); for( EDA_ITEM* item : selection ) { PCB_LAYER_ID layer = static_cast( item )->GetLayer(); SHAPE_POLY_SET polySet = getPolySet( item ); std::vector segs = getSegList( polySet ); if( aEvent.IsAction( &PCB_ACTIONS::convertToLines ) ) { for( SEG& seg : segs ) { if( fpEditor ) { FP_SHAPE* graphic = new FP_SHAPE( footprint, S_SEGMENT ); graphic->SetLayer( layer ); graphic->SetStart( wxPoint( seg.A ) ); graphic->SetStart0( wxPoint( seg.A ) ); graphic->SetEnd( wxPoint( seg.B ) ); graphic->SetEnd0( wxPoint( seg.B ) ); commit.Add( graphic ); } else { PCB_SHAPE* graphic = new PCB_SHAPE; graphic->SetShape( S_SEGMENT ); graphic->SetLayer( layer ); graphic->SetStart( wxPoint( seg.A ) ); graphic->SetEnd( wxPoint( seg.B ) ); commit.Add( graphic ); } } } else { PCB_BASE_EDIT_FRAME* frame = getEditFrame(); BOARD_ITEM_CONTAINER* parent = frame->GetModel(); if( !IsCopperLayer( layer ) ) layer = frame->SelectLayer( F_Cu, LSET::AllNonCuMask() ); // I am really unsure converting a polygon to "tracks" (i.e. segments on // copper layers) make sense for footprints, but anyway this code exists if( fpEditor ) { // Creating segments on copper layer for( SEG& seg : segs ) { FP_SHAPE* graphic = new FP_SHAPE( footprint, S_SEGMENT ); graphic->SetLayer( layer ); graphic->SetStart( wxPoint( seg.A ) ); graphic->SetStart0( wxPoint( seg.A ) ); graphic->SetEnd( wxPoint( seg.B ) ); graphic->SetEnd0( wxPoint( seg.B ) ); commit.Add( graphic ); } } else { // Creating tracks for( SEG& seg : segs ) { TRACK* track = new TRACK( parent ); track->SetLayer( layer ); track->SetStart( wxPoint( seg.A ) ); track->SetEnd( wxPoint( seg.B ) ); commit.Add( track ); } } } } commit.Push( _( "Convert polygons to lines" ) ); return 0; } int CONVERT_TOOL::SegmentToArc( const TOOL_EVENT& aEvent ) { auto& selection = m_selectionTool->RequestSelection( []( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, SELECTION_TOOL* sTool ) { EditToolSelectionFilter( aCollector, EXCLUDE_LOCKED | EXCLUDE_TRANSIENTS, sTool ); for( int i = aCollector.GetCount() - 1; i >= 0; --i ) { BOARD_ITEM* item = aCollector[i]; if( !( item->Type() == PCB_SHAPE_T || item->Type() == PCB_TRACE_T || item->Type() == PCB_FP_SHAPE_T ) ) { aCollector.Remove( item ); } } } ); EDA_ITEM* source = selection.Front(); VECTOR2I start, end, mid; // Offset the midpoint along the normal a little bit so that it's more obviously an arc const double offsetRatio = 0.1; if( OPT seg = getStartEndPoints( source ) ) { start = seg->A; end = seg->B; VECTOR2I normal = ( seg->B - seg->A ).Perpendicular().Resize( offsetRatio * seg->Length() ); mid = seg->Center() + normal; } else return -1; PCB_BASE_EDIT_FRAME* frame = getEditFrame(); BOARD_ITEM_CONTAINER* parent = frame->GetModel(); BOARD_ITEM* boardItem = dynamic_cast( source ); // Don't continue processing if we don't actually have a board item if( !boardItem ) return 0; PCB_LAYER_ID layer = boardItem->GetLayer(); BOARD_COMMIT commit( m_frame ); if( source->Type() == PCB_SHAPE_T || source->Type() == PCB_FP_SHAPE_T ) { PCB_SHAPE* line = static_cast( source ); PCB_SHAPE* arc = new PCB_SHAPE( parent ); VECTOR2I center = GetArcCenter( start, mid, end ); arc->SetShape( S_ARC ); arc->SetFilled( false ); arc->SetLayer( layer ); arc->SetWidth( line->GetWidth() ); arc->SetCenter( wxPoint( center ) ); arc->SetArcStart( wxPoint( start ) ); arc->SetAngle( GetArcAngle( start, mid, end ) ); arc->SetArcEnd( wxPoint( end ) ); commit.Add( arc ); } else { wxASSERT( source->Type() == PCB_TRACE_T ); TRACK* line = static_cast( source ); ARC* arc = new ARC( parent ); arc->SetLayer( layer ); arc->SetWidth( line->GetWidth() ); arc->SetStart( wxPoint( start ) ); arc->SetMid( wxPoint( mid ) ); arc->SetEnd( wxPoint( end ) ); commit.Add( arc ); } commit.Push( _( "Create arc from line segment" ) ); return 0; } OPT CONVERT_TOOL::getStartEndPoints( EDA_ITEM* aItem ) { switch( aItem->Type() ) { case PCB_SHAPE_T: case PCB_FP_SHAPE_T: { PCB_SHAPE* line = static_cast( aItem ); return boost::make_optional( { VECTOR2I( line->GetStart() ), VECTOR2I( line->GetEnd() ) } ); } case PCB_TRACE_T: { TRACK* line = static_cast( aItem ); return boost::make_optional( { VECTOR2I( line->GetStart() ), VECTOR2I( line->GetEnd() ) } ); } case PCB_ARC_T: { ARC* arc = static_cast( aItem ); return boost::make_optional( { VECTOR2I( arc->GetStart() ), VECTOR2I( arc->GetEnd() ) } ); } default: return NULLOPT; } } void CONVERT_TOOL::setTransitions() { Go( &CONVERT_TOOL::LinesToPoly, PCB_ACTIONS::convertToPoly.MakeEvent() ); Go( &CONVERT_TOOL::LinesToPoly, PCB_ACTIONS::convertToZone.MakeEvent() ); Go( &CONVERT_TOOL::LinesToPoly, PCB_ACTIONS::convertToKeepout.MakeEvent() ); Go( &CONVERT_TOOL::PolyToLines, PCB_ACTIONS::convertToLines.MakeEvent() ); Go( &CONVERT_TOOL::PolyToLines, PCB_ACTIONS::convertToTracks.MakeEvent() ); Go( &CONVERT_TOOL::SegmentToArc, PCB_ACTIONS::convertToArc.MakeEvent() ); }