/**********************************************************/ /* class_board_design_settings.h : handle board options */ /**********************************************************/ #ifndef _BOARD_DESIGN_SETTING_H #define _BOARD_DESIGN_SETTING_H // Class for handle current printed board design settings class EDA_BoardDesignSettings { protected: int m_CopperLayerCount; // Number of copper layers for this design public: int m_ViaDrillCustomValue; // via drill for vias that have a specific drill value int m_CurrentViaSize; // Current via size int m_CurrentMicroViaSize; // Current micro via size bool m_MicroViasAllowed; // true to allow micro vias int m_CurrentViaType; // via type (VIA_BLIND_BURIED, VIA_TROUGHT VIA_MICROVIA) int m_CurrentTrackWidth; // current track width bool m_UseConnectedTrackWidth; // if true, when creating a new track starting on an existing track, use this track width int m_DrawSegmentWidth; // current graphic line width (not EDGE layer) int m_EdgeSegmentWidth; // current graphic line width (EDGE layer only) int m_PcbTextWidth; // current Pcb (not module) Text width wxSize m_PcbTextSize; // current Pcb (not module) Text size int m_TrackMinWidth; // track min value for width ((min copper size value int m_ViasMinSize; // vias (not micro vias) min diameter int m_ViasMinDrill; // vias (not micro vias) min drill diameter int m_MicroViasMinSize; // micro vias (not vias) min diameter int m_MicroViasMinDrill; // micro vias (not vias) min drill diameter int m_MaskMargin; // Solder mask margin int m_LayerThickness; // Layer Thickness for 3D viewer protected: int m_EnabledLayers; // Bit-mask for layer enabling int m_VisibleLayers; // Bit-mask for layer visibility int m_VisibleElements; // Bit-mask for element category visibility public: // Color options for screen display of the Printed Board: int m_LayerColor[32]; // Layer colors (tracks and graphic items) int m_ViaColor[4]; // Via color (depending on is type) // Pad color for the pads of both sides is m_PadCUColor OR m_PadCMPColor (in terms of colors) int m_RatsnestColor; // Ratsnest color public: EDA_BoardDesignSettings(); /** * Function GetVisibleLayers * returns a bit-mask of all the layers that are visible * @return int - the visible layers in bit-mapped form. */ int GetVisibleLayers() const; /** * Function SetVisibleLayers * changes the bit-mask of visible layers * @param aMask = The new bit-mask of visible layers */ void SetVisibleLayers( int aMask ); /** * Function IsLayerVisible * tests whether a given layer is visible * @param aLayerIndex = The index of the layer to be tested * @return bool - true if the layer is visible. */ inline bool IsLayerVisible( int aLayerIndex ) const { if( aLayerIndex < 0 || aLayerIndex >= 32 ) //@@IMB: Altough Pcbnew uses only 29, Gerbview uses all 32 layers return false; // If a layer is disabled, it is automatically invisible return (bool)( m_VisibleLayers & m_EnabledLayers & 1 << aLayerIndex ); } /** * Function SetLayerVisibility * changes the visibility of a given layer * @param aLayerIndex = The index of the layer to be changed * @param aNewState = The new visibility state of the layer */ void SetLayerVisibility( int aLayerIndex, bool aNewState ); /** * Function GetVisibleElements * returns a bit-mask of all the element categories that are visible * @return int - the visible element categories in bit-mapped form. */ inline int GetVisibleElements() const { return m_VisibleElements; } /** * Function SetVisibleElements * changes the bit-mask of visible element categories * @param aMask = The new bit-mask of visible element categories */ inline void SetVisibleElements( int aMask ) { m_VisibleElements = aMask; } /** * Function IsElementVisible * tests whether a given element category is visible * @param aCategoryIndex = The index of the element category to be tested. * @return bool - true if the element is visible. */ inline bool IsElementVisible( int aCategoryIndex ) const { if( aCategoryIndex < 0 || aCategoryIndex > PAD_CMP_VISIBLE ) return false; return (bool)( m_VisibleElements & 1 << aCategoryIndex ); } /** * Function SetElementVisibility * changes the visibility of an element category * @param aCategoryIndex = The index of the element category to be changed * @param aNewState = The new visibility state of the element category */ void SetElementVisibility( int aCategoryIndex, bool aNewState ); /** * Function GetEnabledLayers * returns a bit-mask of all the layers that are enabled * @return int - the enabled layers in bit-mapped form. */ inline int GetEnabledLayers() const { return m_EnabledLayers; } /** * Function SetEnabledLayers * changes the bit-mask of enabled layers * @param aMask = The new bit-mask of enabled layers */ void SetEnabledLayers( int aMask ) { // TODO; ensure consistency with m_CopperLayerCount m_EnabledLayers = aMask; // A disabled layer cannot be visible m_VisibleLayers &= aMask; } /** * Function IsLayerEnabled * tests whether a given layer is enabled * @param aLayerIndex = The index of the layer to be tested * @return bool - true if the layer is enabled */ inline bool IsLayerEnabled( int aLayerIndex ) { return (bool)( m_EnabledLayers & 1 << aLayerIndex ); } /** * Function GetCopperLayerCount * @return int - the number of neabled copper layers */ inline int GetCopperLayerCount() const { return m_CopperLayerCount; } /** * Function SetCopperLayerCount * do what its name says... * @param aNewLayerCount = The new number of enabled copper layers */ void SetCopperLayerCount( int aNewLayerCount ); }; #endif // _BOARD_DESIGN_SETTING_H