/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef FOOTPRINT_EDIT_FRAME_H
#define FOOTPRINT_EDIT_FRAME_H
#include
#include
#include
#include
#include
class PCB_LAYER_BOX_SELECTOR;
class FP_LIB_TABLE;
class EDGE_MODULE;
class FOOTPRINT_TREE_PANE;
class LIB_MANAGER;
class FOOTPRINT_EDITOR_SETTINGS;
class PCBNEW_SELECTION;
namespace PCB { struct IFACE; } // A KIFACE_I coded in pcbnew.c
class FOOTPRINT_EDIT_FRAME : public PCB_BASE_EDIT_FRAME
{
friend struct PCB::IFACE;
FOOTPRINT_TREE_PANE* m_treePane;
LIB_TREE_MODEL_ADAPTER::PTR m_adapter;
std::unique_ptr m_revertModule;
wxString m_footprintNameWhenLoaded;
int m_defaultLibWidth;
public:
~FOOTPRINT_EDIT_FRAME();
/**
* Function GetFootprintEditorFrameName (static)
* @return the frame name used when creating the frame
* used to get a reference to this frame, if exists
*/
static const wxChar* GetFootprintEditorFrameName();
///> @copydoc PCB_BASE_FRAME::GetModel()
BOARD_ITEM_CONTAINER* GetModel() const override;
SELECTION& GetCurrentSelection() override;
/**
* Get if any footprints or libraries have been modified but not saved.
*
* @return true if the any changes have not been saved
*/
bool IsContentModified() override;
bool IsCurrentFPFromBoard() const;
FOOTPRINT_EDITOR_SETTINGS* GetSettings();
BOARD_DESIGN_SETTINGS& GetDesignSettings() const override;
const PCB_PLOT_PARAMS& GetPlotSettings() const override;
void SetPlotSettings( const PCB_PLOT_PARAMS& aSettings ) override;
MAGNETIC_SETTINGS* GetMagneticItemsSettings() override;
void LoadSettings( APP_SETTINGS_BASE* aCfg ) override;
void SaveSettings( APP_SETTINGS_BASE* aCfg ) override;
COLOR_SETTINGS* GetColorSettings() override;
const BOX2I GetDocumentExtents() const override;
bool canCloseWindow( wxCloseEvent& Event ) override;
void doCloseWindow() override;
void CloseModuleEditor( wxCommandEvent& Event );
void OnExitKiCad( wxCommandEvent& aEvent );
/**
* switches currently used canvas (Cairo / OpenGL).
* It also reinit the layers manager that slightly changes with canvases
*/
void SwitchCanvas( EDA_DRAW_PANEL_GAL::GAL_TYPE aCanvasType ) override;
/**
* Update the layer manager and other widgets from the board setup
* (layer and items visibility, colors ...)
*/
void UpdateUserInterface();
void Process_Special_Functions( wxCommandEvent& event );
/**
* Refresh the library tree and redraw the window
*/
void HardRedraw() override;
/**
* Create the main horizontal toolbar for the footprint editor.
*/
void ReCreateHToolbar() override;
void ReCreateVToolbar() override;
void ReCreateOptToolbar() override;
/**
* @brief (Re)Create the menubar for the module editor frame
*/
void ReCreateMenuBar() override;
/**
* Re create the layer Box by clearing the old list, and building
* le new one, from the new layers names and cole layers
* @param aForceResizeToolbar = true to resize the parent toolbar
* false if not needed (mainly in parent toolbar creation,
* or when the layers names are not modified)
*/
void ReCreateLayerBox( bool aForceResizeToolbar = true );
void OnUpdateLayerSelectBox( wxUpdateUIEvent& aEvent );
// The Tool Framework initalization, for GAL mode
void setupTools();
void OnSaveFootprintAsPng( wxCommandEvent& event );
bool IsSearchTreeShown();
void ToggleSearchTree();
/**
* Save a library to a new name and/or library type.
*
* @note Saving as a new library type requires the plug-in to support saving libraries
* @see PLUGIN::FootprintSave and PLUGIN::FootprintLibCreate
*/
bool SaveLibraryAs( const wxString& aLibraryPath );
void OnUpdateModuleSelected( wxUpdateUIEvent& aEvent );
void OnUpdateLoadModuleFromBoard( wxUpdateUIEvent& aEvent );
void OnUpdateInsertModuleInBoard( wxUpdateUIEvent& aEvent );
///> @copydoc PCB_BASE_EDIT_FRAME::OnEditItemRequest()
void OnEditItemRequest( BOARD_ITEM* aItem ) override;
/**
* Called from the main toolbar to load a footprint from board mainly to edit it.
*/
void LoadModuleFromBoard( wxCommandEvent& event );
void LoadModuleFromLibrary( LIB_ID aFPID );
/**
* Returns the adapter object that provides the stored data.
*/
LIB_TREE_MODEL_ADAPTER::PTR& GetLibTreeAdapter() { return m_adapter; }
/**
* Save in an existing library a given footprint.
*
* @param aModule = the given footprint
* @return : true if OK, false if abort
*/
bool SaveFootprint( MODULE* aModule );
bool SaveFootprintAs( MODULE* aModule );
bool SaveFootprintToBoard( bool aAddNew );
bool SaveFootprintInLibrary( MODULE* aModule, const wxString& aLibraryName );
bool RevertFootprint();
/**
* Must be called after a footprint change
* in order to set the "modify" flag of the current screen
* and prepare, if needed the refresh of the 3D frame showing the footprint
* do not forget to call the basic OnModify function to update auxiliary info
*/
void OnModify() override;
// BOARD handling
/**
* Delete all and reinitialize the current board.
*
* @param aQuery = true to prompt user for confirmation, false to initialize silently
*/
bool Clear_Pcb( bool aQuery );
/// Return the LIB_ID of the part or library selected in the footprint tree.
LIB_ID GetTreeFPID() const;
LIB_TREE_NODE* GetCurrentTreeNode() const;
/// Return the LIB_ID of the part being edited.
LIB_ID GetLoadedFPID() const;
/// Return the LIB_ID of the part selected in the footprint tree, or the loaded part if
/// there is no selection in the tree.
LIB_ID GetTargetFPID() const;
// importing / exporting Footprint
/**
* Create a file containing only one footprint.
*
* Used to export a footprint
* Exported files have the standard ext .emp
* This is the same format as .mod files but restricted to only one footprint
* So Create a new lib (which will contains one module) and export a footprint
* is basically the same thing
* @param aModule = the module to export
*/
void Export_Module( MODULE* aModule );
/**
* Read a file containing only one footprint.
*
* Used to import (after exporting) a footprint
* Exported files have the standard ext .emp
* This is the same format as .mod files but restricted to only one footprint
* The import function can also read gpcb footprint file, in Newlib format
* (One footprint per file, Newlib files have no special ext.)
*/
MODULE* Import_Module( const wxString& aName = wxT("") );
/**
* Load in Modedit a footprint from the main board.
*
* @param Module = the module to load. If NULL, a module reference will we asked to user
* @return true if a module isloaded, false otherwise.
*/
bool Load_Module_From_BOARD( MODULE* Module );
/**
* Display the list of modules currently existing on the BOARD.
*
* @return a pointer to a module if this module is selected or NULL otherwise
* @param aPcb = the board from modules can be loaded
*/
MODULE* SelectFootprintFromBoard( BOARD* aPcb );
// functions to edit footprint edges
/**
* Delete the given module from its library.
*/
bool DeleteModuleFromLibrary( const LIB_ID& aFPID, bool aConfirm );
/**
* Test whether a given element category is visible.
*
* @param aElement is from the enum by the same name
* @return bool - true if the element is visible.
* @see enum PCB_LAYER_ID
*/
bool IsElementVisible( GAL_LAYER_ID aElement ) const;
/**
* Function SetElementVisibility
* changes the visibility of an element category
* @param aElement is from the enum by the same name
* @param aNewState = The new visibility state of the element category
* @see enum PCB_LAYER_ID
*/
void SetElementVisibility( GAL_LAYER_ID aElement, bool aNewState );
/**
* @return the color of the grid
*/
COLOR4D GetGridColor() override;
///> @copydoc PCB_BASE_FRAME::SetActiveLayer()
void SetActiveLayer( PCB_LAYER_ID aLayer ) override;
///> @copydoc PCB_BASE_FRAME::OnUpdateLayerAlpha()
void OnUpdateLayerAlpha( wxUpdateUIEvent& aEvent ) override;
///> @copydoc EDA_DRAW_FRAME::UseGalCanvas()
void ActivateGalCanvas() override;
/**
* Load a KiCad board (.kicad_pcb) from \a aFileName.
*
* @param aFileSet - hold the BOARD file to load, a vector of one element.
* @param aCtl - KICTL_ bits, one to indicate that an append of the board file
* aFileName to the currently loaded file is desired.
* @see #KIWAY_PLAYER for bit defines.
* @return bool - false if file load fails, otherwise true.
*/
bool OpenProjectFiles( const std::vector& aFileSet, int aCtl = 0 ) override;
/**
* Override from PCB_BASE_EDIT_FRAME which adds a module to the editor's dummy board,
* NOT to the user's PCB.
*/
void AddModuleToBoard( MODULE* module ) override;
/**
* Allows Modedit to install its preferences panel into the preferences dialog.
*/
void InstallPreferences( PAGED_DIALOG* aParent, PANEL_HOTKEYS_EDITOR* aHotkeysPanel ) override;
void ReFillLayerWidget();
/**
* Update visible items after a language change.
*/
void ShowChangedLanguage() override;
/**
* Called after the preferences dialog is run.
*/
void CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged ) override;
/**
* Synchronize the footprint library tree to the current state of the footprint library
* table.
* @param aProgress
*/
void SyncLibraryTree( bool aProgress );
/**
* Filter, sort, and redisplay the library tree. Does NOT synchronize it with libraries
* in disk.
*/
void RegenerateLibraryTree();
void FocusOnLibID( const LIB_ID& aLibID );
void KiwayMailIn( KIWAY_EXPRESS& mail ) override;
DECLARE_EVENT_TABLE()
protected:
/// protected so only friend PCB::IFACE::CreateWindow() can act as sole factory.
FOOTPRINT_EDIT_FRAME( KIWAY* aKiway, wxWindow* aParent, EDA_DRAW_PANEL_GAL::GAL_TYPE aBackend );
PCB_LAYER_BOX_SELECTOR* m_selLayerBox; // a combo box to display and select active layer
FOOTPRINT_EDITOR_SETTINGS* m_settings;
/**
* Make sure the footprint info list is loaded (with a progress dialog) and then initialize
* the footprint library tree.
*/
void initLibraryTree();
/**
* Updates window title according to getLibNickName().
*/
void updateTitle();
/// Reloads displayed items and sets view.
void updateView();
void restoreLastFootprint();
void retainLastFootprint();
/**
* Run the Footprint Properties dialog and handle changes made in it.
*/
void editFootprintProperties( MODULE* aFootprint );
void setupUIConditions() override;
};
#endif // FOOTPRINT_EDIT_FRAME_H