// Copyright 2014 The Crashpad Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef CRASHPAD_SNAPSHOT_PROCESS_SNAPSHOT_H_ #define CRASHPAD_SNAPSHOT_PROCESS_SNAPSHOT_H_ #include #include #include #include #include #include "snapshot/handle_snapshot.h" #include "util/misc/uuid.h" #include "util/process/process_id.h" namespace crashpad { class ExceptionSnapshot; class MemoryMapRegionSnapshot; class MemorySnapshot; class ModuleSnapshot; class ProcessMemory; class SystemSnapshot; class ThreadSnapshot; class UnloadedModuleSnapshot; //! \brief An abstract interface to a snapshot representing the state of a //! process. //! //! This is the top-level object in a family of Snapshot objects, because it //! gives access to a SystemSnapshot, vectors of ModuleSnapshot and //! ThreadSnapshot objects, and possibly an ExceptionSnapshot. In turn, //! ThreadSnapshot and ExceptionSnapshot objects both give access to CPUContext //! objects, and ThreadSnapshot objects also give access to MemorySnapshot //! objects corresponding to thread stacks. class ProcessSnapshot { public: virtual ~ProcessSnapshot() {} //! \brief Returns the snapshot process’ process ID. virtual crashpad::ProcessID ProcessID() const = 0; //! \brief Returns the snapshot process’ parent process’ process ID. virtual crashpad::ProcessID ParentProcessID() const = 0; //! \brief Returns the time that the snapshot was taken in \a snapshot_time. //! //! \param[out] snapshot_time The time that the snapshot was taken. This is //! distinct from the time that a ProcessSnapshot object was created or //! initialized, although it may be that time for ProcessSnapshot objects //! representing live or recently-crashed process state. virtual void SnapshotTime(timeval* snapshot_time) const = 0; //! \brief Returns the time that the snapshot process was started in \a //! start_time. //! //! Normally, process uptime in wall clock time can be computed as //! SnapshotTime() − ProcessStartTime(), but this cannot be guaranteed in //! cases where the real-time clock has been set during the snapshot process’ //! lifetime. //! //! \param[out] start_time The time that the process was started. virtual void ProcessStartTime(timeval* start_time) const = 0; //! \brief Returns the snapshot process’ CPU usage times in \a user_time and //! \a system_time. //! //! \param[out] user_time The time that the process has spent executing in //! user mode. //! \param[out] system_time The time that the process has spent executing in //! system (kernel) mode. virtual void ProcessCPUTimes(timeval* user_time, timeval* system_time) const = 0; //! \brief Returns a %UUID identifying the event that the snapshot describes. //! //! This provides a stable identifier for a crash even as the report is //! converted to different formats, provided that all formats support storing //! a crash report ID. When a report is originally created, a report ID should //! be assigned. From that point on, any operations involving the same report //! should preserve the same report ID. //! //! If no identifier is available, this field will contain zeroes. virtual void ReportID(UUID* client_id) const = 0; //! \brief Returns a %UUID identifying the client that the snapshot //! represents. //! //! Client identification is within the scope of the application, but it is //! expected that the identifier will be unique for an instance of Crashpad //! monitoring an application or set of applications for a user. The //! identifier shall remain stable over time. //! //! If no identifier is available, this field will contain zeroes. virtual void ClientID(UUID* client_id) const = 0; //! \brief Returns key-value string annotations recorded for the process, //! system, or snapshot producer. //! //! This method retrieves annotations recorded for a process. These //! annotations are intended for diagnostic use, including crash analysis. //! “Simple annotations” are structured as a sequence of key-value pairs, //! where all keys and values are strings. These are referred to in Chrome as //! “crash keys.” //! //! Annotations stored here may reflect the process, system, or snapshot //! producer. Most annotations not under the client’s direct control will be //! retrievable by this method. For clients such as Chrome, this includes the //! product name and version. //! //! Additional per-module annotations may be obtained by calling //! ModuleSnapshot::AnnotationsSimpleMap(). // // This interface currently returns a const& because all implementations store // the data within their objects in this format, and are therefore able to // provide this access without requiring a copy. Future implementations may // obtain data on demand or store data in a different format, at which point // the cost of maintaining this data in ProcessSnapshot subclass objects will // need to be taken into account, and this interface possibly revised. virtual const std::map& AnnotationsSimpleMap() const = 0; //! \brief Returns a SystemSnapshot reflecting the characteristics of the //! system that ran the snapshot process at the time of the snapshot. //! //! \return A SystemSnapshot object. The caller does not take ownership of //! this object, it is scoped to the lifetime of the ProcessSnapshot //! object that it was obtained from. virtual const SystemSnapshot* System() const = 0; //! \brief Returns ModuleSnapshot objects reflecting the code modules (binary //! images) loaded into the snapshot process at the time of the snapshot. //! //! \return A vector of ModuleSnapshot objects. The caller does not take //! ownership of these objects, they are scoped to the lifetime of the //! ProcessSnapshot object that they were obtained from. virtual std::vector Modules() const = 0; //! \brief Returns UnloadedModuleSnapshot objects reflecting the code modules //! the were recorded as unloaded at the time of the snapshot. //! //! \return A vector of UnloadedModuleSnapshot objects. virtual std::vector UnloadedModules() const = 0; //! \brief Returns ThreadSnapshot objects reflecting the threads (lightweight //! processes) existing in the snapshot process at the time of the //! snapshot. //! //! \return A vector of ThreadSnapshot objects. The caller does not take //! ownership of these objects, they are scoped to the lifetime of the //! ProcessSnapshot object that they were obtained from. virtual std::vector Threads() const = 0; //! \brief Returns an ExceptionSnapshot reflecting the exception that the //! snapshot process sustained to trigger the snapshot being taken. //! //! \return An ExceptionSnapshot object. The caller does not take ownership of //! this object, it is scoped to the lifetime of the ProcessSnapshot //! object that it was obtained from. If the snapshot is not a result of //! an exception, returns `nullptr`. virtual const ExceptionSnapshot* Exception() const = 0; //! \brief Returns MemoryMapRegionSnapshot objects reflecting the regions //! of the memory map in the snapshot process at the time of the snapshot. //! //! \return A vector of MemoryMapRegionSnapshot objects. The caller does not //! take ownership of these objects, they are scoped to the lifetime of //! the ProcessSnapshot object that they were obtained from. virtual std::vector MemoryMap() const = 0; //! \brief Returns HandleSnapshot objects reflecting the open handles in the //! snapshot process at the time of the snapshot. //! //! \return A vector of HandleSnapshot objects. virtual std::vector Handles() const = 0; //! \brief Returns a vector of additional memory blocks that should be //! included in a minidump. //! //! \return An vector of MemorySnapshot objects that will be included in the //! crash dump. The caller does not take ownership of these objects, they //! are scoped to the lifetime of the ProcessSnapshot object that they //! were obtained from. virtual std::vector ExtraMemory() const = 0; //! \brief Returns a ProcessMemory object that allows accessing the process' //! memory directly. //! //! \return A ProcessMemory object. The caller does not take ownership of this //! object, it is scoped to the lifetime of the ProcessSnapshot object //! that it was obtained from. virtual const ProcessMemory* Memory() const = 0; }; } // namespace crashpad #endif // CRASHPAD_SNAPSHOT_PROCESS_SNAPSHOT_H_