/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2012 Torsten Hueter, torstenhtr gmx.de * Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors. * * Graphics Abstraction Layer (GAL) for OpenGL * * Shader class * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include using namespace KiGfx; SHADER::SHADER() { isProgramCreated = false; isShaderLinked = false; maximumVertices = 4; geomInputType = GL_LINES; geomOutputType = GL_LINES; } SHADER::~SHADER() { if( isProgramCreated ) { // Delete the shaders and the program for( std::deque::iterator it = shaderNumbers.begin(); it != shaderNumbers.end(); it++ ) { glDeleteShader( *it ); } glDeleteProgram( programNumber ); } } void SHADER::ProgramInfo( GLuint aProgram ) { GLint glInfoLogLength = 0; GLint writtenChars = 0; // Get the length of the info string glGetProgramiv( aProgram, GL_INFO_LOG_LENGTH, &glInfoLogLength ); // Print the information if( glInfoLogLength > 2 ) { GLchar* glInfoLog = new GLchar[glInfoLogLength]; glGetProgramInfoLog( aProgram, glInfoLogLength, &writtenChars, glInfoLog ); wxLogInfo( wxString::FromUTF8( (char*) glInfoLog ) ); delete glInfoLog; } } std::string SHADER::ReadSource( std::string aShaderSourceName ) { // Open the shader source for reading std::ifstream inputFile( aShaderSourceName.c_str(), std::ifstream::in ); std::string shaderSource; if( !inputFile ) { wxLogError( wxString::FromUTF8( "Can't read the shader source: " ) + wxString( aShaderSourceName.c_str(), wxConvUTF8 ) ); exit( 1 ); } std::string shaderSourceLine; // Read all lines from the text file while( getline( inputFile, shaderSourceLine ) ) { shaderSource += shaderSourceLine; shaderSource += "\n"; } return shaderSource; } void SHADER::AddSource( std::string aShaderSourceName, ShaderType aShaderType ) { if( isShaderLinked ) { wxLogError( wxString::FromUTF8( "Shader is already linked!" ) ); } // Create the program if( !isProgramCreated ) { programNumber = glCreateProgram(); isProgramCreated = true; } // Load shader sources std::string shaderSource = ReadSource( aShaderSourceName ); // Create a shader GLuint shaderNumber = glCreateShader( aShaderType ); shaderNumbers.push_back( shaderNumber ); // Get the program info ProgramInfo( programNumber ); // Copy to char array char* source = new char[shaderSource.size() + 1]; strcpy( source, shaderSource.c_str() ); const char** source_ = (const char**) ( &source ); // Attach the source glShaderSource( shaderNumber, 1, source_, NULL ); ProgramInfo( programNumber ); // Compile and attach shader to the program glCompileShader( shaderNumber ); glAttachShader( programNumber, shaderNumber ); ProgramInfo( programNumber ); // Special handling for the geometry shader if( aShaderType == SHADER_TYPE_GEOMETRY ) { glProgramParameteriEXT( programNumber, GL_GEOMETRY_VERTICES_OUT_EXT, maximumVertices ); glProgramParameteriEXT( programNumber, GL_GEOMETRY_INPUT_TYPE_EXT, geomInputType ); glProgramParameteriEXT( programNumber, GL_GEOMETRY_OUTPUT_TYPE_EXT, geomOutputType ); } // Delete the allocated char array delete[] source; } void SHADER::ConfigureGeometryShader( GLuint maxVertices, GLuint geometryInputType, GLuint geometryOutputType ) { maximumVertices = maxVertices; geomInputType = geometryInputType; geomOutputType = geometryOutputType; } void SHADER::Link() { // Shader linking glLinkProgram( programNumber ); ProgramInfo( programNumber ); // Check the Link state GLint linkStatus = 0; glGetObjectParameterivARB( programNumber, GL_OBJECT_LINK_STATUS_ARB, &linkStatus ); if( !linkStatus ) { wxLogError( wxString::FromUTF8( "Can't link the shaders!" ) ); exit( 1 ); } isShaderLinked = true; } void SHADER::Use() { glUseProgram( programNumber ); } void SHADER::Deactivate() { glUseProgram( 0 ); } void SHADER::AddParameter( std::string aParameterName ) { GLint location = glGetUniformLocation( programNumber, aParameterName.c_str() ); if( location != -1 ) { parameterLocation.push_back( location ); } } void SHADER::SetParameter( int parameterNumber, float value ) { glUniform1f( parameterLocation[parameterNumber], value ); }