/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 Tuomas Vaherkoski * Copyright (C) 1992-2013 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file modelparsers.h */ #ifndef MODELPARSERS_H #define MODELPARSERS_H #include #include #include class S3D_MASTER; class S3D_VERTEX; extern void Set_Object_Data( std::vector< S3D_VERTEX >& aVertices, double aBiuTo3DUnits ); class S3D_MODEL_PARSER; class X3D_MODEL_PARSER; /** * abstract class S3D_MODEL_PARSER * Base class for 3D model parsers. */ class S3D_MODEL_PARSER { public: S3D_MODEL_PARSER(S3D_MASTER* aMaster) : master( aMaster ) {} virtual ~S3D_MODEL_PARSER() {} S3D_MASTER* GetMaster() { return master; } /** * Function Create * Factory method for creating concrete 3D model parsers * Notice that the caller is responsible to delete created parser. * * @param aMaster is master object that the parser will fill. * @param aExtension is file extension of the file you are going to parse. */ static S3D_MODEL_PARSER* Create( S3D_MASTER* aMaster, const wxString aExtension ); /** * Function Load * * Concrete parsers should implement this function */ virtual void Load( const wxString aFilename ) = 0; private: S3D_MASTER* master; }; class wxXmlNode; /** * class X3D_MODEL_PARSER * Implements parser for X3D file format (VRML2.0 successor) * X3D files can be exported from eg. Blender */ class X3D_MODEL_PARSER: public S3D_MODEL_PARSER { public: X3D_MODEL_PARSER( S3D_MASTER* aMaster ); ~X3D_MODEL_PARSER(); void Load( const wxString aFilename ); typedef std::map< wxString, wxString > PROPERTY_MAP; typedef std::vector< wxXmlNode* > NODE_LIST; /** * Function GetChildsByName * Searches all child nodes with aName. * * @param aParent is node to search from * @param aName is the name of node you try to find * @param aResult contains found nodes */ static void GetChildsByName( wxXmlNode* aParent, const wxString aName, NODE_LIST& aResult ); /** * Function GetNodeProperties * Collects all node properties to map. * * @param aProps contains map of found properties */ static void GetNodeProperties( wxXmlNode* aNode, PROPERTY_MAP& aProps ); /** * Return string representing x3d file in vrml format * Function Load must be called before this function, otherwise empty * data set is returned. */ wxString VRML_representation(); private: std::vector< wxString > vrml_materials; std::vector< wxString > vrml_points; std::vector< wxString > vrml_coord_indexes; void readTransform( wxXmlNode* aTransformNode ); void readMaterial( wxXmlNode* aMatNode ); void readIndexedFaceSet( wxXmlNode* aFaceNode, PROPERTY_MAP& aTransfromProps ); bool parseDoubleTriplet( const wxString& aData, S3D_VERTEX& aResult ); void rotate( S3D_VERTEX& aCoordinate, S3D_VERTEX& aRotAxis, double angle ); }; /** * class WRL_MODEL_PARSER * Parses */ class VRML_MODEL_PARSER: public S3D_MODEL_PARSER { public: VRML_MODEL_PARSER( S3D_MASTER* aMaster ); ~VRML_MODEL_PARSER(); void Load( const wxString aFilename ); private: /** * Function ReadMaterial * read the description of a 3D material definition in the form: * DEF yellow material Material ( * DiffuseColor 1.00000 1.00000 0.00000e 0 * EmissiveColor 0.00000e 0 0.00000e 0 0.00000e 0 * SpecularColor 1.00000 1.00000 1.00000 * AmbientIntensity 1.00000 * Transparency 0.00000e 0 * Shininess 1.00000 *) * Or type: * USE yellow material */ int readMaterial( FILE* file, int* LineNum ); int readChildren( FILE* file, int* LineNum ); int readShape( FILE* file, int* LineNum ); int readAppearance( FILE* file, int* LineNum ); int readGeometry( FILE* file, int* LineNum ); /** * Function ReadCoordList * reads 3D coordinate lists like: * coord Coordinate { point [ * -5.24489 6.57640e-3 -9.42129e-2, * -5.11821 6.57421e-3 0.542654, * -3.45868 0.256565 1.32000 ] } * or: * normal Normal { vector [ * 0.995171 -6.08102e-6 9.81541e-2, * 0.923880 -4.09802e-6 0.382683, * 0.707107 -9.38186e-7 0.707107] * } * * text_buffer contains the first line of this node : * "coord Coordinate { point [" */ void readCoordsList( FILE* file, char* text_buffer, std::vector< double >& aList, int* LineNum ); }; #endif // MODELPARSERS_H