/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef HIDPI_GL_3D_CANVAS_H #define HIDPI_GL_3D_CANVAS_H #include #include "3d_rendering/raytracing/accelerators/accelerator_3d.h" #include "3d_cache/3d_cache.h" #include #include #include class RENDER_3D_RAYTRACE; class RENDER_3D_OPENGL; /** * Provides basic 3D controls ( zoom, rotate, translate, ... ) * */ class HIDPI_GL_3D_CANVAS : public HIDPI_GL_CANVAS { public: // wxGLCanvas constructor HIDPI_GL_3D_CANVAS( CAMERA& aCamera, wxWindow* parent, wxWindowID id = wxID_ANY, const int* attribList = nullptr, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, const wxPalette& palette = wxNullPalette ); bool m_mouse_is_moving; // Mouse activity is in progress bool m_mouse_was_moved; bool m_camera_is_moving; // Camera animation is ongoing CAMERA& m_camera; static const float m_delta_move_step_factor; // Step factor to used with cursor on // relation to the current zoom /** * Get the canvas camera. */ CAMERA* GetCamera() { return &m_camera; } void OnMouseMoveCamera( wxMouseEvent& event ); void OnMouseWheelCamera( wxMouseEvent& event, bool aPan ); }; #endif // HIDPI_GL_3D_CANVAS_H