// Copyright 2015 The Crashpad Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef CRASHPAD_UTIL_THREAD_THREAD_H_ #define CRASHPAD_UTIL_THREAD_THREAD_H_ #include "build/build_config.h" #if defined(OS_POSIX) #include #elif defined(OS_WIN) #include #endif // OS_POSIX namespace crashpad { //! \brief Basic thread abstraction. Users should derive from this //! class and implement ThreadMain(). class Thread { public: Thread(); Thread(const Thread&) = delete; Thread& operator=(const Thread&) = delete; virtual ~Thread(); //! \brief Create a platform thread, and run ThreadMain() on that thread. Must //! be paired with a call to Join(). void Start(); //! \brief Block until ThreadMain() exits. This may be called from any thread. //! Must paired with a call to Start(). void Join(); private: //! \brief The thread entry point to be implemented by the subclass. virtual void ThreadMain() = 0; static #if defined(OS_POSIX) void* #elif defined(OS_WIN) DWORD WINAPI #endif // OS_POSIX ThreadEntryThunk(void* argument); #if defined(OS_POSIX) pthread_t platform_thread_; #elif defined(OS_WIN) HANDLE platform_thread_; #endif }; } // namespace crashpad #endif // CRASHPAD_UTIL_THREAD_THREAD_H_