/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef TOOLS_TOOL_MENU__H_ #define TOOLS_TOOL_MENU__H_ #include #include #include class ACTION_MENU; class TOOL_INTERACTIVE; /** * Manage a #CONDITIONAL_MENU and some number of CONTEXT_MENUs as sub-menus. * * Each "top-level" interactive tool can have one of these, and other tools can contribute * #CONTEXT_MENUS to it. There are also helper functions for adding common sets of menu * items, for example zoom and grid controls. */ class TOOL_MENU { public: /** * Construct a new TOOL_MENU for a specific tool. * * This menu will be empty - it's up to the caller to add the relevant items. This can be * done directly, using the reference returned by TOOL_MENU::GetMenu(), or the helpers for * common command sets can be used, or a combination of the two. */ TOOL_MENU( TOOL_INTERACTIVE& aTool ); /** * Destruct any submenus created with TOOL_MENU::CreateSubMenu(). */ ~TOOL_MENU(); /** * @return reference to the CONDITIONAL_MENU model, which can be used by tools to add * their own commands to the menu. */ CONDITIONAL_MENU& GetMenu(); /** * Store a submenu of this menu model. This can be shared with other menu models. * * It is the callers responsibility to add the submenu to m_menu (via GetMenu() ) in the * right way, as well as to set the tool with SetTool(), since it's not a given that the * menu's tool is the tool that directly owns this #TOOL_MENU. * * @param aSubMenu: a sub menu to add */ void AddSubMenu( std::shared_ptr aSubMenu ); /** * @return the list of submenus from this menu */ std::vector >& GetSubMenus() { return m_subMenus; } /** * Helper function to set and immediately show a #CONDITIONAL_MENU in concert with the * given #SELECTION * * You don't have to use this function, if the caller has a different way to show the * menu, it can create one from the reference returned by TOOL_MENU::GetMenu(), but it * will have to be managed externally to this class. */ void ShowContextMenu( SELECTION& aSelection ); /** * Helper function to show a context menu without any selection for tools that can't * make selections. */ void ShowContextMenu(); private: /** * The conditional menu displayed by the tool. */ CONDITIONAL_MENU m_menu; /** * The tool that owns this menu. */ TOOL_INTERACTIVE& m_tool; /** * Lifetime-managing container of submenus. */ std::vector > m_subMenus; }; #endif // TOOLS_TOOL_MENU__H_