/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef ACTION_MANAGER_H_ #define ACTION_MANAGER_H_ #include #include #include class TOOL_BASE; class TOOL_MANAGER; class TOOL_ACTION; /** * Class ACTION_MANAGER * * Takes care of TOOL_ACTION objects. Registers them and allows one to run them * using associated hot keys, names or ids. */ class ACTION_MANAGER { public: /** * Constructor. * @param aToolManager is a tool manager instance that is used to pass events to tools. */ ACTION_MANAGER( TOOL_MANAGER* aToolManager ); /** * Destructor. * Unregisters every registered action. */ ~ACTION_MANAGER(); /** * Function RegisterAction() * Adds a tool action to the manager and sets it up. After that is is possible to invoke * the action using hotkeys or sending a command event with its name. * @param aAction: action to be added. Ownership is not transferred. */ void RegisterAction( TOOL_ACTION* aAction ); /** * Generates an unique ID from for an action with given name. */ static int MakeActionId( const std::string& aActionName ); /** * Get a list of currently-registered actions mapped by their name. */ const std::map& GetActions(); /** * Function FindAction() * Finds an action with a given name (if there is one available). * @param aActionName is the searched action. * @return Pointer to a TOOL_ACTION object or NULL if there is no such action. */ TOOL_ACTION* FindAction( const std::string& aActionName ) const; /** * Function RunHotKey() * Runs an action associated with a hotkey (if there is one available). * @param aHotKey is the hotkey to be handled. * @return True if there was an action associated with the hotkey, false otherwise. */ bool RunHotKey( int aHotKey ) const; /** * Function GetHotKey() * Returns the hot key associated with a given action or 0 if there is none. * @param aAction is the queried action. */ int GetHotKey( const TOOL_ACTION& aAction ) const; /** * Function UpdateHotKeys() * Optionally reads the hotkey config files and then rebuilds the internal hotkey maps. */ void UpdateHotKeys( bool aFullUpdate ); /** * Function GetActionList() * Returns list of TOOL_ACTIONs. TOOL_ACTIONs add themselves to the list upon their * creation. * @return List of TOOL_ACTIONs. */ static std::list& GetActionList() { static std::list actionList; return actionList; } private: // Resolves a hotkey by applying legacy and current settings over the action's // default hotkey. int processHotKey( TOOL_ACTION* aAction, std::map aLegacyMap, std::map aHotKeyMap ); ///> Tool manager needed to run actions TOOL_MANAGER* m_toolMgr; ///> Map for indexing actions by their names std::map m_actionNameIndex; ///> Map for indexing actions by their hotkeys typedef std::map > HOTKEY_LIST; HOTKEY_LIST m_actionHotKeys; ///> Quick action<->hot key lookup std::map m_hotkeys; }; #endif /* ACTION_MANAGER_H_ */