/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wandadoo.fr * Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef BOARD_ITEM_STRUCT_H #define BOARD_ITEM_STRUCT_H #include #include #include #include #include class BOARD; class BOARD_DESIGN_SETTINGS; class BOARD_ITEM_CONTAINER; class SHAPE_POLY_SET; class SHAPE_SEGMENT; class PCB_BASE_FRAME; class SHAPE; class PCB_GROUP; class FOOTPRINT; namespace KIFONT { class METRICS; } /** * Conditionally flashed vias and pads that interact with zones of different priority can be * very squirrelly. * * In particular, when filling a higher-priority zone that does -not- connect to a via/pad, we * don't know whether or not a lower-priority zone will subsequently connect -- so we can't * determine clearance because we don't know what the final flashing state will be. * * We therefore force the flashing state if the highest-priority zone with the same net -can- * connect (whether or not it does in the end), and otherwise force the zone-connection state * to no-connection (even though a lower priority zone -might- have otherwise connected to it. */ enum ZONE_LAYER_OVERRIDE { ZLO_NONE, ZLO_FORCE_FLASHED, ZLO_FORCE_NO_ZONE_CONNECTION }; /** * A base class for any item which can be embedded within the #BOARD container class, and * therefore instances of derived classes should only be found in Pcbnew or other programs * that use class #BOARD and its contents. */ class BOARD_ITEM : public EDA_ITEM { public: BOARD_ITEM( BOARD_ITEM* aParent, KICAD_T idtype, PCB_LAYER_ID aLayer = F_Cu ) : EDA_ITEM( aParent, idtype ), m_layer( aLayer ), m_isKnockout( false ), m_isLocked( false ), m_group( nullptr ) { } ~BOARD_ITEM(); void SetParentGroup( PCB_GROUP* aGroup ) { m_group = aGroup; } PCB_GROUP* GetParentGroup() const { return m_group; } // Do not create a copy constructor & operator=. // The ones generated by the compiler are adequate. int GetX() const { VECTOR2I p = GetPosition(); return p.x; } int GetY() const { VECTOR2I p = GetPosition(); return p.y; } /** * This defaults to the center of the bounding box if not overridden. * * @return center point of the item */ virtual VECTOR2I GetCenter() const { return GetBoundingBox().GetCenter(); } void SetX( int aX ) { VECTOR2I p( aX, GetY() ); SetPosition( p ); } void SetY( int aY ) { VECTOR2I p( GetX(), aY ); SetPosition( p ); } /** * Returns information if the object is derived from BOARD_CONNECTED_ITEM. * * @return True if the object is of BOARD_CONNECTED_ITEM type, false otherwise. */ virtual bool IsConnected() const { return false; } /** * Return a measure of how likely the other object is to represent the same * object. The scale runs from 0.0 (definitely different objects) to 1.0 (same) * * This is a pure virtual function. Derived classes must implement this. */ virtual double Similarity( const BOARD_ITEM& aItem ) const = 0; virtual bool operator==( const BOARD_ITEM& aItem ) const = 0; /** * @return true if the object is on any copper layer, false otherwise. */ virtual bool IsOnCopperLayer() const { return IsCopperLayer( GetLayer() ); } virtual bool HasHole() const { return false; } virtual bool HasDrilledHole() const { return false; } /** * Checks if the given object is tented (its copper shape is covered by solder mask) on a given * side of the board. * @param aLayer is the layer to check tenting mode for: F_Cu and F_Mask are treated identically * as are B_Cu and B_Mask * @return true if the object is tented on the given side */ virtual bool IsTented( PCB_LAYER_ID aLayer ) const { return false; } /** * A value of wxPoint(0,0) which can be passed to the Draw() functions. */ static VECTOR2I ZeroOffset; /** * Some pad shapes can be complex (rounded/chamfered rectangle), even without considering * custom shapes. This routine returns a COMPOUND shape (set of simple shapes which make * up the pad for use with routing, collision determination, etc). * * @note This list can contain a SHAPE_SIMPLE (a simple single-outline non-intersecting * polygon), but should never contain a SHAPE_POLY_SET (a complex polygon consisting of * multiple outlines and/or holes). * * @param aLayer in case of items spanning multiple layers, only the shapes belonging to aLayer * will be returned. Pass UNDEFINED_LAYER to return shapes for all layers. * @param aFlash optional parameter allowing a caller to force the pad to be flashed (or not * flashed) on the current layer (default is to honour the pad's setting and * the current connections for the given layer). */ virtual std::shared_ptr GetEffectiveShape( PCB_LAYER_ID aLayer = UNDEFINED_LAYER, FLASHING aFlash = FLASHING::DEFAULT ) const; virtual std::shared_ptr GetEffectiveHoleShape() const; /** * Invoke a function on all children. * @note This function should not add or remove items to the parent. */ virtual void RunOnChildren( const std::function& aFunction ) const { } /** * Invoke a function on all descendants. * @note This function should not add or remove items. */ virtual void RunOnDescendants( const std::function& aFunction, int aDepth = 0 ) const { } BOARD_ITEM_CONTAINER* GetParent() const { return (BOARD_ITEM_CONTAINER*) m_parent; } FOOTPRINT* GetParentFootprint() const; VECTOR2I GetFPRelativePosition() const; void SetFPRelativePosition( const VECTOR2I& aPos ); /** * Check if this item has line stoke properties. * * @see #STROKE_PARAMS */ virtual bool HasLineStroke() const { return false; } virtual STROKE_PARAMS GetStroke() const; virtual void SetStroke( const STROKE_PARAMS& aStroke ); const KIFONT::METRICS& GetFontMetrics() const; /** * Return the primary layer this item is on. */ virtual PCB_LAYER_ID GetLayer() const { return m_layer; } /** * Return a std::bitset of all layers on which the item physically resides. */ virtual LSET GetLayerSet() const { if( m_layer == UNDEFINED_LAYER ) return LSET(); else return LSET( m_layer ); } virtual void SetLayerSet( LSET aLayers ) { if( aLayers.count() == 1 ) { SetLayer( aLayers.Seq()[0] ); return; } wxFAIL_MSG( wxT( "Attempted to SetLayerSet() on a single-layer object." ) ); // Derived classes which support multiple layers must implement this } /** * Set the layer this item is on. * * This method is virtual because some items (in fact: class DIMENSION) * have a slightly different initialization. * * @param aLayer The layer number. */ virtual void SetLayer( PCB_LAYER_ID aLayer ) { m_layer = aLayer; } /** * Create a copy of this #BOARD_ITEM. */ virtual BOARD_ITEM* Duplicate() const; /** * Swap data between \a aItem and \a aImage. * * \a aItem and \a aImage should have the same type. * * Used in undo and redo commands to swap values between an item and its copy. * Only values like layer, size .. which are modified by editing are swapped. * * @param aImage the item image which contains data to swap. */ void SwapItemData( BOARD_ITEM* aImage ); /** * Test to see if this object is on the given layer. * * Virtual so objects like #PAD, which reside on multiple layers can do their own form * of testing. * * @param aLayer The layer to test for. * @return true if on given layer, else false. */ virtual bool IsOnLayer( PCB_LAYER_ID aLayer ) const { return m_layer == aLayer; } virtual bool IsKnockout() const { return m_isKnockout; } virtual void SetIsKnockout( bool aKnockout ) { m_isKnockout = aKnockout; } virtual bool IsLocked() const; virtual void SetLocked( bool aLocked ) { m_isLocked = aLocked; } virtual void StyleFromSettings( const BOARD_DESIGN_SETTINGS& settings ) { } /** * Delete this object after removing from its parent if it has one. */ void DeleteStructure(); /** * Move this object. * * @param aMoveVector the move vector for this object. */ virtual void Move( const VECTOR2I& aMoveVector ) { wxFAIL_MSG( wxT( "virtual BOARD_ITEM::Move called for " ) + GetClass() ); } /** * Rotate this object. * * @param aRotCentre the rotation center point. */ virtual void Rotate( const VECTOR2I& aRotCentre, const EDA_ANGLE& aAngle ); /** * Flip this object, i.e. change the board side for this object. * * @param aCentre the rotation point. * @param aFlipLeftRight mirror across Y axis instead of X (the default). */ virtual void Flip( const VECTOR2I& aCentre, bool aFlipLeftRight ); /** * Perform any normalization required after a user rotate and/or flip. */ virtual void Normalize() {} /** * Return the #BOARD in which this #BOARD_ITEM resides, or NULL if none. */ virtual const BOARD* GetBoard() const; virtual BOARD* GetBoard(); /** * For "parent" property. * @return the parent footprint's ref or the parent item's UUID. */ wxString GetParentAsString() const; /** * Return the name of the PCB layer on which the item resides. * * @return the layer name associated with this item. */ wxString GetLayerName() const; virtual void ViewGetLayers( int aLayers[], int& aCount ) const override; /** * Convert the item shape to a closed polygon. Circles and arcs are approximated by segments. * * @param aBuffer a buffer to store the polygon. * @param aClearance the clearance around the pad. * @param aError the maximum deviation from true circle. * @param aErrorLoc should the approximation error be placed outside or inside the polygon? * @param ignoreLineWidth used for edge cut items where the line width is only * for visualization. */ virtual void TransformShapeToPolygon( SHAPE_POLY_SET& aBuffer, PCB_LAYER_ID aLayer, int aClearance, int aError, ERROR_LOC aErrorLoc, bool ignoreLineWidth = false ) const; enum COMPARE_FLAGS : int { DRC = 0x01 }; struct ptr_cmp { bool operator() ( const BOARD_ITEM* a, const BOARD_ITEM* b ) const; }; protected: /** * Return a string (to be shown to the user) describing a layer mask. */ virtual wxString layerMaskDescribe() const; virtual void swapData( BOARD_ITEM* aImage ); protected: PCB_LAYER_ID m_layer; bool m_isKnockout; bool m_isLocked; PCB_GROUP* m_group; }; #ifndef SWIG DECLARE_ENUM_TO_WXANY( PCB_LAYER_ID ); #endif /** * A singleton item of this class is returned for a weak reference that no longer exists. * * Its sole purpose is to flag the item as having been deleted. */ class DELETED_BOARD_ITEM : public BOARD_ITEM { public: DELETED_BOARD_ITEM() : BOARD_ITEM( nullptr, NOT_USED ) {} wxString GetItemDescription( UNITS_PROVIDER* aUnitsProvider, bool aFull ) const override { return _( "(Deleted Item)" ); } wxString GetClass() const override { return wxT( "DELETED_BOARD_ITEM" ); } // pure virtuals: void SetPosition( const VECTOR2I& ) override {} VECTOR2I GetPosition() const override { return VECTOR2I( 0, 0 ); } static DELETED_BOARD_ITEM* GetInstance() { static DELETED_BOARD_ITEM* item = nullptr; if( !item ) item = new DELETED_BOARD_ITEM(); return item; } double Similarity( const BOARD_ITEM& aItem ) const override { return ( this == &aItem ) ? 1.0 : 0.0; } bool operator==( const BOARD_ITEM& aItem ) const override { return ( this == &aItem ); } #if defined(DEBUG) void Show( int , std::ostream& ) const override {} #endif }; #endif /* BOARD_ITEM_STRUCT_H */