/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014-2017 CERN * Copyright (C) 2014-2019 KiCad Developers, see AUTHORS.txt for contributors. * @author Tomasz Włostowski * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "zone_filler.h" #include // To be removed later, when the zone fill option will be always allowed class PROGRESS_REPORTER_HIDER { public: PROGRESS_REPORTER_HIDER( WX_PROGRESS_REPORTER* aReporter ) { m_reporter = aReporter; if( aReporter ) aReporter->Hide(); } ~PROGRESS_REPORTER_HIDER() { if( m_reporter ) m_reporter->Show(); } private: WX_PROGRESS_REPORTER* m_reporter; }; extern void CreateThermalReliefPadPolygon( SHAPE_POLY_SET& aCornerBuffer, const D_PAD& aPad, int aThermalGap, int aCopperThickness, int aMinThicknessValue, int aError, double aThermalRot ); static double s_thermalRot = 450; // angle of stubs in thermal reliefs for round pads static const bool s_DumpZonesWhenFilling = false; ZONE_FILLER::ZONE_FILLER( BOARD* aBoard, COMMIT* aCommit ) : m_board( aBoard ), m_commit( aCommit ), m_progressReporter( nullptr ) { } ZONE_FILLER::~ZONE_FILLER() { } void ZONE_FILLER::SetProgressReporter( WX_PROGRESS_REPORTER* aReporter ) { m_progressReporter = aReporter; } bool ZONE_FILLER::Fill( const std::vector& aZones, bool aCheck ) { std::vector toFill; auto connectivity = m_board->GetConnectivity(); bool filledPolyWithOutline = not m_board->GetDesignSettings().m_ZoneUseNoOutlineInFill; if( ADVANCED_CFG::GetCfg().m_forceThickOutlinesInZones ) { filledPolyWithOutline = true; } std::unique_lock lock( connectivity->GetLock(), std::try_to_lock ); if( !lock ) return false; if( m_progressReporter ) { m_progressReporter->Report( aCheck ? _( "Checking zone fills..." ) : _( "Building zone fills..." ) ); m_progressReporter->SetMaxProgress( toFill.size() ); } for( auto zone : aZones ) { // Keepout zones are not filled if( zone->GetIsKeepout() ) continue; if( m_commit ) m_commit->Modify( zone ); // calculate the hash value for filled areas. it will be used later // to know if the current filled areas are up to date zone->BuildHashValue(); // Add the zone to the list of zones to test or refill toFill.emplace_back( CN_ZONE_ISOLATED_ISLAND_LIST(zone) ); // Remove existing fill first to prevent drawing invalid polygons // on some platforms zone->UnFill(); } std::atomic nextItem( 0 ); size_t parallelThreadCount = std::min( std::thread::hardware_concurrency(), aZones.size() ); std::vector> returns( parallelThreadCount ); auto fill_lambda = [&] ( PROGRESS_REPORTER* aReporter ) -> size_t { size_t num = 0; for( size_t i = nextItem++; i < toFill.size(); i = nextItem++ ) { ZONE_CONTAINER* zone = toFill[i].m_zone; zone->SetFilledPolysUseThickness( filledPolyWithOutline ); SHAPE_POLY_SET rawPolys, finalPolys; fillSingleZone( zone, rawPolys, finalPolys ); zone->SetRawPolysList( rawPolys ); zone->SetFilledPolysList( finalPolys ); zone->SetIsFilled( true ); if( m_progressReporter ) m_progressReporter->AdvanceProgress(); num++; } return num; }; if( parallelThreadCount <= 1 ) fill_lambda( m_progressReporter ); else { for( size_t ii = 0; ii < parallelThreadCount; ++ii ) returns[ii] = std::async( std::launch::async, fill_lambda, m_progressReporter ); for( size_t ii = 0; ii < parallelThreadCount; ++ii ) { // Here we balance returns with a 100ms timeout to allow UI updating std::future_status status; do { if( m_progressReporter ) m_progressReporter->KeepRefreshing(); status = returns[ii].wait_for( std::chrono::milliseconds( 100 ) ); } while( status != std::future_status::ready ); } } // Now update the connectivity to check for copper islands if( m_progressReporter ) { m_progressReporter->AdvancePhase(); m_progressReporter->Report( _( "Removing insulated copper islands..." ) ); m_progressReporter->KeepRefreshing(); } connectivity->SetProgressReporter( m_progressReporter ); connectivity->FindIsolatedCopperIslands( toFill ); // Now remove insulated copper islands and islands outside the board edge bool outOfDate = false; SHAPE_POLY_SET boardOutline; bool clip_to_brd_outlines = m_board->GetBoardPolygonOutlines( boardOutline ); for( auto& zone : toFill ) { std::sort( zone.m_islands.begin(), zone.m_islands.end(), std::greater() ); SHAPE_POLY_SET poly = zone.m_zone->GetFilledPolysList(); // Remove solid areas outside the board cutouts and the insulated islands // only zones with net code > 0 can have insulated islands by definition if( zone.m_zone->GetNetCode() > 0 ) { // solid areas outside the board cutouts are also removed, because they are usually // insulated islands for( auto idx : zone.m_islands ) { poly.DeletePolygon( idx ); } } // Zones with no net can have areas outside the board cutouts. // By definition, Zones with no net have no isolated island // (in fact all filled areas are isolated islands) // but they can have some areas outside the board cutouts. // A filled area outside the board cutouts has all points outside cutouts, // so we only need to check one point for each filled polygon. else if( clip_to_brd_outlines ) { for( int idx = 0; idx < poly.OutlineCount(); ) { if( poly.Polygon( idx ).empty() || !boardOutline.Contains( poly.Polygon( idx ).front().CPoint( 0 ) ) ) { poly.DeletePolygon( idx ); } else idx++; } } zone.m_zone->SetFilledPolysList( poly ); if( aCheck && zone.m_zone->GetHashValue() != poly.GetHash() ) outOfDate = true; } if( aCheck && outOfDate ) { PROGRESS_REPORTER_HIDER raii( m_progressReporter ); KIDIALOG dlg( m_progressReporter->GetParent(), _( "Zone fills are out-of-date. Refill?" ), _( "Confirmation" ), wxOK | wxCANCEL | wxICON_WARNING ); dlg.SetOKCancelLabels( _( "Refill" ), _( "Continue without Refill" ) ); dlg.DoNotShowCheckbox( __FILE__, __LINE__ ); if( dlg.ShowModal() == wxID_CANCEL ) { if( m_commit ) m_commit->Revert(); connectivity->SetProgressReporter( nullptr ); return false; } } if( m_progressReporter ) { m_progressReporter->AdvancePhase(); m_progressReporter->Report( _( "Performing polygon fills..." ) ); m_progressReporter->SetMaxProgress( toFill.size() ); } nextItem = 0; auto tri_lambda = [&] ( PROGRESS_REPORTER* aReporter ) -> size_t { size_t num = 0; for( size_t i = nextItem++; i < toFill.size(); i = nextItem++ ) { toFill[i].m_zone->CacheTriangulation(); num++; if( m_progressReporter ) m_progressReporter->AdvanceProgress(); } return num; }; if( parallelThreadCount <= 1 ) tri_lambda( m_progressReporter ); else { for( size_t ii = 0; ii < parallelThreadCount; ++ii ) returns[ii] = std::async( std::launch::async, tri_lambda, m_progressReporter ); for( size_t ii = 0; ii < parallelThreadCount; ++ii ) { // Here we balance returns with a 100ms timeout to allow UI updating std::future_status status; do { if( m_progressReporter ) m_progressReporter->KeepRefreshing(); status = returns[ii].wait_for( std::chrono::milliseconds( 100 ) ); } while( status != std::future_status::ready ); } } if( m_progressReporter ) { m_progressReporter->AdvancePhase(); m_progressReporter->Report( _( "Committing changes..." ) ); m_progressReporter->KeepRefreshing(); } connectivity->SetProgressReporter( nullptr ); if( m_commit ) { m_commit->Push( _( "Fill Zone(s)" ), false ); } else { for( auto& i : toFill ) connectivity->Update( i.m_zone ); connectivity->RecalculateRatsnest(); } return true; } void ZONE_FILLER::buildZoneFeatureHoleList( const ZONE_CONTAINER* aZone, SHAPE_POLY_SET& aFeatures ) const { aFeatures.RemoveAllContours(); int zone_clearance = aZone->GetClearance(); int edgeClearance = m_board->GetDesignSettings().m_CopperEdgeClearance; int zone_to_edgecut_clearance = std::max( aZone->GetZoneClearance(), edgeClearance ); // dist_high_def can be used to define a high definition arc to polygon approximation: // (shorter than m_board->GetDesignSettings().m_MaxError and is a better wording here) int dist_high_def = m_board->GetDesignSettings().m_MaxError; // dist_low_def can be used to define a low definition arc to polygon approximation: // when converting some pad shapes that can accept lower resolution), // vias and track ends to polygons. // rect pads use dist_low_def to reduce the number of segments. For these shapes a low def // gives a good shape, because the arc is small (90 degrees) and a small part of the shape. int dist_low_def = std::min( ARC_LOW_DEF, int( dist_high_def*1.5 ) ); // Reasonable value // When removing holes, the holes must be expanded by outline_half_thickness // to take in account the thickness of the zone outlines int outline_half_thickness = aZone->GetMinThickness() / 2; zone_clearance += outline_half_thickness; zone_to_edgecut_clearance += outline_half_thickness; /* store holes (i.e. tracks and pads areas as polygons outlines) * in a polygon list */ /* items outside the zone bounding box are skipped * the bounding box is the zone bounding box + the biggest clearance found in Netclass list */ EDA_RECT item_boundingbox; EDA_RECT zone_boundingbox = aZone->GetBoundingBox(); int biggest_clearance = m_board->GetDesignSettings().GetBiggestClearanceValue(); biggest_clearance = std::max( biggest_clearance, zone_clearance ); zone_boundingbox.Inflate( biggest_clearance ); /* * First : Add pads. Note: pads having the same net as zone are left in zone. * Thermal shapes will be created later if necessary */ /* Use a dummy pad to calculate hole clearance when a pad is not on all copper layers * and this pad has a hole * This dummy pad has the size and shape of the hole * Therefore, this dummy pad is a circle or an oval. * A pad must have a parent because some functions expect a non null parent * to find the parent board, and some other data */ MODULE dummymodule( m_board ); // Creates a dummy parent D_PAD dummypad( &dummymodule ); for( auto module : m_board->Modules() ) { for( auto pad : module->Pads() ) { if( !pad->IsOnLayer( aZone->GetLayer() ) ) { /* Test for pads that are on top or bottom only and have a hole. * There are curious pads but they can be used for some components that are * inside the board (in fact inside the hole. Some photo diodes and Leds are * like this) */ if( pad->GetDrillSize().x == 0 && pad->GetDrillSize().y == 0 ) continue; // Use a dummy pad to calculate a hole shape that have the same dimension as // the pad hole dummypad.SetSize( pad->GetDrillSize() ); dummypad.SetOrientation( pad->GetOrientation() ); dummypad.SetShape( pad->GetDrillShape() == PAD_DRILL_SHAPE_OBLONG ? PAD_SHAPE_OVAL : PAD_SHAPE_CIRCLE ); dummypad.SetPosition( pad->GetPosition() ); pad = &dummypad; } // Note: netcode <=0 means not connected item if( ( pad->GetNetCode() != aZone->GetNetCode() ) || ( pad->GetNetCode() <= 0 ) ) { int item_clearance = pad->GetClearance() + outline_half_thickness; item_boundingbox = pad->GetBoundingBox(); item_boundingbox.Inflate( item_clearance ); if( item_boundingbox.Intersects( zone_boundingbox ) ) { int clearance = std::max( zone_clearance, item_clearance ); // PAD_SHAPE_CUSTOM can have a specific keepout, to avoid to break the shape if( pad->GetShape() == PAD_SHAPE_CUSTOM && pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL ) { // the pad shape in zone can be its convex hull or // the shape itself SHAPE_POLY_SET outline( pad->GetCustomShapeAsPolygon() ); int numSegs = std::max( GetArcToSegmentCount( clearance, dist_high_def, 360.0 ), 6 ); double correction = GetCircletoPolyCorrectionFactor( numSegs ); outline.Inflate( KiROUND( clearance * correction ), numSegs ); pad->CustomShapeAsPolygonToBoardPosition( &outline, pad->GetPosition(), pad->GetOrientation() ); if( pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL ) { std::vector convex_hull; BuildConvexHull( convex_hull, outline ); aFeatures.NewOutline(); for( unsigned ii = 0; ii < convex_hull.size(); ++ii ) aFeatures.Append( convex_hull[ii] ); } else aFeatures.Append( outline ); } else { // Optimizing polygon vertex count: the high definition is used for round and // oval pads (pads with large arcs) but low def for other shapes (with smal arcs) if( pad->GetShape() == PAD_SHAPE_CIRCLE || pad->GetShape() == PAD_SHAPE_OVAL ) pad->TransformShapeWithClearanceToPolygon( aFeatures, clearance, dist_high_def ); else pad->TransformShapeWithClearanceToPolygon( aFeatures, clearance, dist_low_def ); } } continue; } // Pads are removed from zone if the setup is PAD_ZONE_CONN_NONE // or if they have a custom shape and not PAD_ZONE_CONN_FULL, // because a thermal relief will break // the shape if( aZone->GetPadConnection( pad ) == PAD_ZONE_CONN_NONE || ( pad->GetShape() == PAD_SHAPE_CUSTOM && aZone->GetPadConnection( pad ) != PAD_ZONE_CONN_FULL ) ) { int gap = zone_clearance; int thermalGap = aZone->GetThermalReliefGap( pad ); gap = std::max( gap, thermalGap ); item_boundingbox = pad->GetBoundingBox(); item_boundingbox.Inflate( gap ); if( item_boundingbox.Intersects( zone_boundingbox ) ) { // PAD_SHAPE_CUSTOM has a specific keepout, to avoid to break the shape // the pad shape in zone can be its convex hull or the shape itself if( pad->GetShape() == PAD_SHAPE_CUSTOM && pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL ) { // the pad shape in zone can be its convex hull or // the shape itself int numSegs = std::max( GetArcToSegmentCount( gap, dist_high_def, 360.0 ), 6 ); double correction = GetCircletoPolyCorrectionFactor( numSegs ); SHAPE_POLY_SET outline( pad->GetCustomShapeAsPolygon() ); outline.Inflate( KiROUND( gap * correction ), numSegs ); pad->CustomShapeAsPolygonToBoardPosition( &outline, pad->GetPosition(), pad->GetOrientation() ); std::vector convex_hull; BuildConvexHull( convex_hull, outline ); aFeatures.NewOutline(); for( unsigned ii = 0; ii < convex_hull.size(); ++ii ) aFeatures.Append( convex_hull[ii] ); } else { if( pad->GetShape() == PAD_SHAPE_CIRCLE || pad->GetShape() == PAD_SHAPE_OVAL ) pad->TransformShapeWithClearanceToPolygon( aFeatures, gap, dist_high_def ); else pad->TransformShapeWithClearanceToPolygon( aFeatures, gap, dist_low_def ); } } } } } /* Add holes (i.e. tracks and vias areas as polygons outlines) * in cornerBufferPolysToSubstract */ for( auto track : m_board->Tracks() ) { if( !track->IsOnLayer( aZone->GetLayer() ) ) continue; if( track->GetNetCode() == aZone->GetNetCode() && ( aZone->GetNetCode() != 0) ) continue; int item_clearance = track->GetClearance() + outline_half_thickness; item_boundingbox = track->GetBoundingBox(); if( item_boundingbox.Intersects( zone_boundingbox ) ) { int clearance = std::max( zone_clearance, item_clearance ); track->TransformShapeWithClearanceToPolygon( aFeatures, clearance, dist_low_def ); } } /* Add graphic items that are on copper layers. These have no net, so we just * use the zone clearance (or edge clearance). */ auto doGraphicItem = [&]( BOARD_ITEM* aItem ) { // A item on the Edge_Cuts is always seen as on any layer: if( !aItem->IsOnLayer( aZone->GetLayer() ) && !aItem->IsOnLayer( Edge_Cuts ) ) return; if( !aItem->GetBoundingBox().Intersects( zone_boundingbox ) ) return; bool ignoreLineWidth = false; int zclearance = zone_clearance; if( aItem->IsOnLayer( Edge_Cuts ) ) { // use only the m_ZoneClearance, not the clearance using // the netclass value, because we do not have a copper item zclearance = zone_to_edgecut_clearance; // edge cuts by definition don't have a width ignoreLineWidth = true; } switch( aItem->Type() ) { case PCB_LINE_T: static_cast( aItem )->TransformShapeWithClearanceToPolygon( aFeatures, zclearance, m_board->GetDesignSettings().m_MaxError, ignoreLineWidth ); break; case PCB_TEXT_T: static_cast( aItem )->TransformBoundingBoxWithClearanceToPolygon( &aFeatures, zclearance ); break; case PCB_MODULE_EDGE_T: static_cast( aItem )->TransformShapeWithClearanceToPolygon( aFeatures, zclearance, m_board->GetDesignSettings().m_MaxError, ignoreLineWidth ); break; case PCB_MODULE_TEXT_T: if( static_cast( aItem )->IsVisible() ) { static_cast( aItem )->TransformBoundingBoxWithClearanceToPolygon( &aFeatures, zclearance ); } break; default: break; } }; for( auto module : m_board->Modules() ) { doGraphicItem( &module->Reference() ); doGraphicItem( &module->Value() ); for( auto item : module->GraphicalItems() ) doGraphicItem( item ); } for( auto item : m_board->Drawings() ) doGraphicItem( item ); /* Add zones outlines having an higher priority and keepout */ for( int ii = 0; ii < m_board->GetAreaCount(); ii++ ) { ZONE_CONTAINER* zone = m_board->GetArea( ii ); // If the zones share no common layers if( !aZone->CommonLayerExists( zone->GetLayerSet() ) ) continue; if( !zone->GetIsKeepout() && zone->GetPriority() <= aZone->GetPriority() ) continue; if( zone->GetIsKeepout() && !zone->GetDoNotAllowCopperPour() ) continue; // A highter priority zone or keepout area is found: remove this area item_boundingbox = zone->GetBoundingBox(); if( !item_boundingbox.Intersects( zone_boundingbox ) ) continue; // Add the zone outline area. // However if the zone has the same net as the current zone, // do not add any clearance. // the zone will be connected to the current zone, but filled areas // will use different parameters (clearance, thermal shapes ) bool same_net = aZone->GetNetCode() == zone->GetNetCode(); bool use_net_clearance = true; int min_clearance = zone_clearance; // Do not forget to make room to draw the thick outlines // of the hole created by the area of the zone to remove int holeclearance = zone->GetClearance() + outline_half_thickness; // The final clearance is obviously the max value of each zone clearance min_clearance = std::max( min_clearance, holeclearance ); if( zone->GetIsKeepout() || same_net ) { // Just take in account the fact the outline has a thickness, so // the actual area to substract is inflated to take in account this fact min_clearance = outline_half_thickness; use_net_clearance = false; } zone->TransformOutlinesShapeWithClearanceToPolygon( aFeatures, min_clearance, use_net_clearance ); } /* Remove thermal symbols */ for( auto module : m_board->Modules() ) { for( auto pad : module->Pads() ) { // Rejects non-standard pads with tht-only thermal reliefs if( aZone->GetPadConnection( pad ) == PAD_ZONE_CONN_THT_THERMAL && pad->GetAttribute() != PAD_ATTRIB_STANDARD ) continue; if( aZone->GetPadConnection( pad ) != PAD_ZONE_CONN_THERMAL && aZone->GetPadConnection( pad ) != PAD_ZONE_CONN_THT_THERMAL ) continue; if( !pad->IsOnLayer( aZone->GetLayer() ) ) continue; if( pad->GetNetCode() != aZone->GetNetCode() ) continue; if( pad->GetNetCode() <= 0 ) continue; item_boundingbox = pad->GetBoundingBox(); int thermalGap = aZone->GetThermalReliefGap( pad ); item_boundingbox.Inflate( thermalGap, thermalGap ); if( item_boundingbox.Intersects( zone_boundingbox ) ) { CreateThermalReliefPadPolygon( aFeatures, *pad, thermalGap, aZone->GetThermalReliefCopperBridge( pad ), aZone->GetMinThickness(), m_board->GetDesignSettings().m_MaxError, s_thermalRot ); } } } } /** * Function ComputeRawFilledAreas * Supports a min thickness area constraint. * Add non copper areas polygons (pads and tracks with clearance) * to the filled copper area found * in BuildFilledPolysListData after calculating filled areas in a zone * Non filled copper areas are pads and track and their clearance areas * The filled copper area must be computed just before. * BuildFilledPolysListData() call this function just after creating the * filled copper area polygon (without clearance areas) * to do that this function: * 1 - Creates the main outline (zone outline) using a correction to shrink the resulting area * with m_ZoneMinThickness/2 value. * The result is areas with a margin of m_ZoneMinThickness/2 * When drawing outline with segments having a thickness of m_ZoneMinThickness, the * outlines will match exactly the initial outlines * 3 - Add all non filled areas (pads, tracks) in group B with a clearance of m_Clearance + * m_ZoneMinThickness/2 * in a buffer * - If Thermal shapes are wanted, add non filled area, in order to create these thermal shapes * 4 - calculates the polygon A - B * 5 - put resulting list of polygons (filled areas) in m_FilledPolysList * This zone contains pads with the same net. * 6 - Remove insulated copper islands * 7 - If Thermal shapes are wanted, remove unconnected stubs in thermal shapes: * creates a buffer of polygons corresponding to stubs to remove * sub them to the filled areas. * Remove new insulated copper islands */ void ZONE_FILLER::computeRawFilledAreas( const ZONE_CONTAINER* aZone, const SHAPE_POLY_SET& aSmoothedOutline, SHAPE_POLY_SET& aRawPolys, SHAPE_POLY_SET& aFinalPolys ) const { int outline_half_thickness = aZone->GetMinThickness() / 2; std::unique_ptr dumper( new SHAPE_FILE_IO( s_DumpZonesWhenFilling ? "zones_dump.txt" : "", SHAPE_FILE_IO::IOM_APPEND ) ); if( s_DumpZonesWhenFilling ) dumper->BeginGroup( "clipper-zone" ); SHAPE_POLY_SET solidAreas = aSmoothedOutline; int numSegs = std::max( GetArcToSegmentCount( outline_half_thickness, m_board->GetDesignSettings().m_MaxError, 360.0 ), 6 ); double correction = GetCircletoPolyCorrectionFactor( numSegs ); solidAreas.Inflate( -outline_half_thickness, numSegs ); solidAreas.Simplify( SHAPE_POLY_SET::PM_FAST ); SHAPE_POLY_SET holes; if( s_DumpZonesWhenFilling ) dumper->Write( &solidAreas, "solid-areas" ); buildZoneFeatureHoleList( aZone, holes ); if( s_DumpZonesWhenFilling ) dumper->Write( &holes, "feature-holes" ); holes.Simplify( SHAPE_POLY_SET::PM_FAST ); if( s_DumpZonesWhenFilling ) dumper->Write( &holes, "feature-holes-postsimplify" ); // Generate the filled areas (currently, without thermal shapes, which will // be created later). // Use SHAPE_POLY_SET::PM_STRICTLY_SIMPLE to generate strictly simple polygons // needed by Gerber files and Fracture() solidAreas.BooleanSubtract( holes, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); // Now remove the non filled areas due to the hatch pattern if( aZone->GetFillMode() == ZFM_HATCH_PATTERN ) addHatchFillTypeOnZone( aZone, solidAreas ); if( s_DumpZonesWhenFilling ) dumper->Write( &solidAreas, "solid-areas-minus-holes" ); if( !aZone->IsOnCopperLayer() ) { SHAPE_POLY_SET areas_fractured = solidAreas; areas_fractured.Fracture( SHAPE_POLY_SET::PM_FAST ); if( s_DumpZonesWhenFilling ) dumper->Write( &areas_fractured, "areas_fractured" ); aFinalPolys = areas_fractured; aRawPolys = aFinalPolys; if( s_DumpZonesWhenFilling ) dumper->EndGroup(); return; } // Test thermal stubs connections and add polygons to remove unconnected stubs. // (this is a refinement for thermal relief shapes) // Note: we are using not fractured solid area polygons, to avoid a side effect of extra segments // created by Fracture(): if a tested point used in buildUnconnectedThermalStubsPolygonList // is on a extra segment, the tested point is seen outside the solid area, but it is inside. // This is not a bug, just the fact when a point is on a polygon outline, it is hard to say // if it is inside or outside the polygon. SHAPE_POLY_SET thermalHoles; if( aZone->GetNetCode() > 0 ) { buildUnconnectedThermalStubsPolygonList( thermalHoles, aZone, solidAreas, correction, s_thermalRot ); } // remove copper areas corresponding to not connected stubs if( !thermalHoles.IsEmpty() ) { thermalHoles.Simplify( SHAPE_POLY_SET::PM_FAST ); // Remove unconnected stubs. Use SHAPE_POLY_SET::PM_STRICTLY_SIMPLE to // generate strictly simple polygons // needed by Gerber files and Fracture() solidAreas.BooleanSubtract( thermalHoles, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); if( s_DumpZonesWhenFilling ) dumper->Write( &thermalHoles, "thermal-holes" ); // put these areas in m_FilledPolysList SHAPE_POLY_SET th_fractured = solidAreas; // Inflate polygon to recreate the polygon (without the too narrow areas) // if the filled polygons have a outline thickness = 0 int inflate_value = aZone->GetFilledPolysUseThickness() ? 0 :outline_half_thickness; if( inflate_value <= Millimeter2iu( 0.001 ) ) // avoid very small outline thickness inflate_value = 0; if( inflate_value ) { th_fractured.Simplify( SHAPE_POLY_SET::PM_FAST ); th_fractured.Inflate( outline_half_thickness, 16 ); } th_fractured.Fracture( SHAPE_POLY_SET::PM_FAST ); if( s_DumpZonesWhenFilling ) dumper->Write( &th_fractured, "th_fractured" ); aFinalPolys = th_fractured; } else { SHAPE_POLY_SET areas_fractured = solidAreas; // Inflate polygon to recreate the polygon (without the too narrow areas) // if the filled polygons have a outline thickness = 0 int inflate_value = aZone->GetFilledPolysUseThickness() ? 0 : outline_half_thickness; if( inflate_value <= Millimeter2iu( 0.001 ) ) // avoid very small outline thickness inflate_value = 0; if( inflate_value ) { areas_fractured.Simplify( SHAPE_POLY_SET::PM_FAST ); areas_fractured.Inflate( outline_half_thickness, 16 ); } areas_fractured.Fracture( SHAPE_POLY_SET::PM_FAST ); if( s_DumpZonesWhenFilling ) dumper->Write( &areas_fractured, "areas_fractured" ); aFinalPolys = areas_fractured; } aRawPolys = aFinalPolys; if( s_DumpZonesWhenFilling ) dumper->EndGroup(); } /* Build the filled solid areas data from real outlines (stored in m_Poly) * The solid areas can be more than one on copper layers, and do not have holes * ( holes are linked by overlapping segments to the main outline) */ bool ZONE_FILLER::fillSingleZone( ZONE_CONTAINER* aZone, SHAPE_POLY_SET& aRawPolys, SHAPE_POLY_SET& aFinalPolys ) const { SHAPE_POLY_SET smoothedPoly; /* convert outlines + holes to outlines without holes (adding extra segments if necessary) * m_Poly data is expected normalized, i.e. NormalizeAreaOutlines was used after building * this zone */ if ( !aZone->BuildSmoothedPoly( smoothedPoly ) ) return false; if( aZone->IsOnCopperLayer() ) { computeRawFilledAreas( aZone, smoothedPoly, aRawPolys, aFinalPolys ); } else { int numSegs = std::max( GetArcToSegmentCount( aZone->GetMinThickness() / 2, m_board->GetDesignSettings().m_MaxError, 360.0 ), 6 ); aFinalPolys.Inflate( -aZone->GetMinThickness() / 2, numSegs ); // Remove the non filled areas due to the hatch pattern if( aZone->GetFillMode() == ZFM_HATCH_PATTERN ) addHatchFillTypeOnZone( aZone, smoothedPoly ); aRawPolys = smoothedPoly; aFinalPolys = smoothedPoly; aFinalPolys.Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); } aZone->SetNeedRefill( false ); return true; } /** * Function buildUnconnectedThermalStubsPolygonList * Creates a set of polygons corresponding to stubs created by thermal shapes on pads * which are not connected to a zone (dangling bridges) * @param aCornerBuffer = a SHAPE_POLY_SET where to store polygons * @param aZone = a pointer to the ZONE_CONTAINER to examine. * @param aArcCorrection = arc correction factor. * @param aRoundPadThermalRotation = the rotation in 1.0 degree for thermal stubs in round pads */ void ZONE_FILLER::buildUnconnectedThermalStubsPolygonList( SHAPE_POLY_SET& aCornerBuffer, const ZONE_CONTAINER* aZone, const SHAPE_POLY_SET& aRawFilledArea, double aArcCorrection, double aRoundPadThermalRotation ) const { SHAPE_LINE_CHAIN spokes; BOX2I itemBB; VECTOR2I ptTest[4]; auto zoneBB = aRawFilledArea.BBox(); int zone_clearance = aZone->GetZoneClearance(); int biggest_clearance = m_board->GetDesignSettings().GetBiggestClearanceValue(); biggest_clearance = std::max( biggest_clearance, zone_clearance ); zoneBB.Inflate( biggest_clearance ); // half size of the pen used to draw/plot zones outlines int pen_radius = aZone->GetMinThickness() / 2; for( auto module : m_board->Modules() ) { for( auto pad : module->Pads() ) { // Rejects non-standard pads with tht-only thermal reliefs if( aZone->GetPadConnection( pad ) == PAD_ZONE_CONN_THT_THERMAL && pad->GetAttribute() != PAD_ATTRIB_STANDARD ) continue; if( aZone->GetPadConnection( pad ) != PAD_ZONE_CONN_THERMAL && aZone->GetPadConnection( pad ) != PAD_ZONE_CONN_THT_THERMAL ) continue; if( !pad->IsOnLayer( aZone->GetLayer() ) ) continue; if( pad->GetNetCode() != aZone->GetNetCode() ) continue; // Calculate thermal bridge half width int thermalBridgeWidth = aZone->GetThermalReliefCopperBridge( pad ) - aZone->GetMinThickness(); if( thermalBridgeWidth <= 0 ) continue; // we need the thermal bridge half width // with a small extra size to be sure we create a stub // slightly larger than the actual stub thermalBridgeWidth = ( thermalBridgeWidth + 4 ) / 2; int thermalReliefGap = aZone->GetThermalReliefGap( pad ); itemBB = pad->GetBoundingBox(); itemBB.Inflate( thermalReliefGap ); if( !( itemBB.Intersects( zoneBB ) ) ) continue; // Thermal bridges are like a segment from a starting point inside the pad // to an ending point outside the pad // calculate the ending point of the thermal pad, outside the pad VECTOR2I endpoint; endpoint.x = ( pad->GetSize().x / 2 ) + thermalReliefGap; endpoint.y = ( pad->GetSize().y / 2 ) + thermalReliefGap; // Calculate the starting point of the thermal stub // inside the pad VECTOR2I startpoint; int copperThickness = aZone->GetThermalReliefCopperBridge( pad ) - aZone->GetMinThickness(); if( copperThickness < 0 ) copperThickness = 0; // Leave a small extra size to the copper area inside to pad copperThickness += KiROUND( IU_PER_MM * 0.04 ); startpoint.x = std::min( pad->GetSize().x, copperThickness ); startpoint.y = std::min( pad->GetSize().y, copperThickness ); startpoint.x /= 2; startpoint.y /= 2; // This is a CIRCLE pad tweak // for circle pads, the thermal stubs orientation is 45 deg double fAngle = pad->GetOrientation(); if( pad->GetShape() == PAD_SHAPE_CIRCLE ) { endpoint.x = KiROUND( endpoint.x * aArcCorrection ); endpoint.y = endpoint.x; fAngle = aRoundPadThermalRotation; } // contour line width has to be taken into calculation to avoid "thermal stub bleed" endpoint.x += pen_radius; endpoint.y += pen_radius; // compute north, south, west and east points for zone connection. ptTest[0] = VECTOR2I( 0, endpoint.y ); // lower point ptTest[1] = VECTOR2I( 0, -endpoint.y ); // upper point ptTest[2] = VECTOR2I( endpoint.x, 0 ); // right point ptTest[3] = VECTOR2I( -endpoint.x, 0 ); // left point // Test all sides for( int i = 0; i < 4; i++ ) { // rotate point RotatePoint( ptTest[i], fAngle ); // translate point ptTest[i] += pad->ShapePos(); if( aRawFilledArea.Contains( ptTest[i] ) ) continue; spokes.Clear(); // polygons are rectangles with width of copper bridge value switch( i ) { case 0: // lower stub spokes.Append( -thermalBridgeWidth, endpoint.y ); spokes.Append( +thermalBridgeWidth, endpoint.y ); spokes.Append( +thermalBridgeWidth, startpoint.y ); spokes.Append( -thermalBridgeWidth, startpoint.y ); break; case 1: // upper stub spokes.Append( -thermalBridgeWidth, -endpoint.y ); spokes.Append( +thermalBridgeWidth, -endpoint.y ); spokes.Append( +thermalBridgeWidth, -startpoint.y ); spokes.Append( -thermalBridgeWidth, -startpoint.y ); break; case 2: // right stub spokes.Append( endpoint.x, -thermalBridgeWidth ); spokes.Append( endpoint.x, thermalBridgeWidth ); spokes.Append( +startpoint.x, thermalBridgeWidth ); spokes.Append( +startpoint.x, -thermalBridgeWidth ); break; case 3: // left stub spokes.Append( -endpoint.x, -thermalBridgeWidth ); spokes.Append( -endpoint.x, thermalBridgeWidth ); spokes.Append( -startpoint.x, thermalBridgeWidth ); spokes.Append( -startpoint.x, -thermalBridgeWidth ); break; } aCornerBuffer.NewOutline(); // add computed polygon to list for( int ic = 0; ic < spokes.PointCount(); ic++ ) { auto cpos = spokes.CPoint( ic ); RotatePoint( cpos, fAngle ); // Rotate according to module orientation cpos += pad->ShapePos(); // Shift origin to position aCornerBuffer.Append( cpos ); } } } } } void ZONE_FILLER::addHatchFillTypeOnZone( const ZONE_CONTAINER* aZone, SHAPE_POLY_SET& aRawPolys ) const { // Build grid: // obvously line thickness must be > zone min thickness. However, it should be // the case because the zone dialog setup ensure that. However, it can happens // if a board file was edited by hand by a python script int thickness = std::max( aZone->GetHatchFillTypeThickness(), aZone->GetMinThickness()+2 ); int linethickness = thickness - aZone->GetMinThickness(); int gridsize = thickness + aZone->GetHatchFillTypeGap(); double orientation = aZone->GetHatchFillTypeOrientation(); SHAPE_POLY_SET filledPolys = aRawPolys; // Use a area that contains the rotated bbox by orientation, // and after rotate the result by -orientation. if( orientation != 0.0 ) { filledPolys.Rotate( M_PI/180.0 * orientation, VECTOR2I( 0,0 ) ); } BOX2I bbox = filledPolys.BBox( 0 ); // Build hole shape // the hole size is aZone->GetHatchFillTypeGap(), but because the outline thickness // is aZone->GetMinThickness(), the hole shape size must be larger SHAPE_LINE_CHAIN hole_base; int hole_size = aZone->GetHatchFillTypeGap() + aZone->GetMinThickness(); VECTOR2I corner( 0, 0 );; hole_base.Append( corner ); corner.x += hole_size; hole_base.Append( corner ); corner.y += hole_size; hole_base.Append( corner ); corner.x = 0; hole_base.Append( corner ); hole_base.SetClosed( true ); // Calculate minimal area of a grid hole. // All holes smaller than a threshold will be removed double minimal_hole_area = hole_base.Area() / 2; // Now convert this hole to a smoothed shape: if( aZone->GetHatchFillTypeSmoothingLevel() > 0 ) { // the actual size of chamfer, or rounded corner radius is the half size // of the HatchFillTypeGap scaled by aZone->GetHatchFillTypeSmoothingValue() // aZone->GetHatchFillTypeSmoothingValue() = 1.0 is the max value for the chamfer or the // radius of corner (radius = half size of the hole) int smooth_value = KiROUND( aZone->GetHatchFillTypeGap() * aZone->GetHatchFillTypeSmoothingValue() / 2 ); // Minimal optimization: // make smoothing only for reasonnable smooth values, to avoid a lot of useless segments // and if the smooth value is small, use chamfer even if fillet is requested #define SMOOTH_MIN_VAL_MM 0.02 #define SMOOTH_SMALL_VAL_MM 0.04 if( smooth_value > Millimeter2iu( SMOOTH_MIN_VAL_MM ) ) { SHAPE_POLY_SET smooth_hole; smooth_hole.AddOutline( hole_base ); int smooth_level = aZone->GetHatchFillTypeSmoothingLevel(); if( smooth_value < Millimeter2iu( SMOOTH_SMALL_VAL_MM ) && smooth_level > 1 ) smooth_level = 1; // Use a larger smooth_value to compensate the outline tickness // (chamfer is not visible is smooth value < outline thickess) smooth_value += aZone->GetMinThickness()/2; // smooth_value cannot be bigger than the half size oh the hole: smooth_value = std::min( smooth_value, aZone->GetHatchFillTypeGap()/2 ); // the error to approximate a circle by segments when smoothing corners by a arc int error_max = std::max( Millimeter2iu( 0.01), smooth_value/20 ); switch( smooth_level ) { case 1: // Chamfer() uses the distance from a corner to create a end point // for the chamfer. hole_base = smooth_hole.Chamfer( smooth_value ).Outline( 0 ); break; default: if( aZone->GetHatchFillTypeSmoothingLevel() > 2 ) error_max /= 2; // Force better smoothing hole_base = smooth_hole.Fillet( smooth_value, error_max ).Outline( 0 ); break; case 0: break; }; } } // Build holes SHAPE_POLY_SET holes; for( int xx = 0; ; xx++ ) { int xpos = xx * gridsize; if( xpos > bbox.GetWidth() ) break; for( int yy = 0; ; yy++ ) { int ypos = yy * gridsize; if( ypos > bbox.GetHeight() ) break; // Generate hole SHAPE_LINE_CHAIN hole( hole_base ); hole.Move( VECTOR2I( xpos, ypos ) ); holes.AddOutline( hole ); } } holes.Move( bbox.GetPosition() ); // Clamp holes to the area of filled zones with a outline thickness // > aZone->GetMinThickness() to be sure the thermal pads can be built int outline_margin = std::max( (aZone->GetMinThickness()*10)/9, linethickness/2 ); filledPolys.Inflate( -outline_margin, 16 ); holes.BooleanIntersection( filledPolys, SHAPE_POLY_SET::PM_FAST ); if( orientation != 0.0 ) holes.Rotate( -M_PI/180.0 * orientation, VECTOR2I( 0,0 ) ); // Now filter truncated holes to avoid small holes in pattern // It happens for holes near the zone outline for( int ii = 0; ii < holes.OutlineCount(); ) { double area = holes.Outline( ii ).Area(); if( area < minimal_hole_area ) // The current hole is too small: remove it holes.DeletePolygon( ii ); else ++ii; } // create grid. Use SHAPE_POLY_SET::PM_STRICTLY_SIMPLE to // generate strictly simple polygons needed by Gerber files and Fracture() aRawPolys.BooleanSubtract( aRawPolys, holes, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); }