/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2020 Jon Evans * Copyright (C) 2023 CERN * Copyright (C) 2020-2023 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef EDA_3D_VIEWER_SETTINGS_H_ #define EDA_3D_VIEWER_SETTINGS_H_ #include <3d_enums.h> #include #include #include #include #include #include "render_settings.h" #define FOLLOW_PCB wxT( "follow_pcb_editor" ) #define FOLLOW_PLOT_SETTINGS wxT( "follow_plot_settings" ) #define LEGACY_PRESET_FLAG wxT( "legacy_preset_flag" ) struct LAYER_PRESET_3D { LAYER_PRESET_3D( const wxString& aName = wxEmptyString ); LAYER_PRESET_3D( const wxString& aName, const std::bitset& aLayers, const std::map& aColors ) : name( aName ), layers( aLayers ), colors( aColors ) { } wxString name; ///< A name for this layer set std::bitset layers; std::map colors; }; class PARAM_LAYER_PRESET_3D : public PARAM_LAMBDA { public: PARAM_LAYER_PRESET_3D( const std::string& aPath, std::vector* aPresetList ); private: nlohmann::json presetsToJson(); void jsonToPresets( const nlohmann::json& aJson ); std::vector* m_presets; }; class EDA_3D_VIEWER_SETTINGS : public APP_SETTINGS_BASE { public: struct AUI_PANELS { int right_panel_width; bool show_layer_manager; }; struct RENDER_SETTINGS { RENDER_ENGINE engine; GRID3D_TYPE grid_type; ANTIALIASING_MODE opengl_AA_mode; MATERIAL_MODE material_mode; bool opengl_AA_disableOnMove; bool opengl_thickness_disableOnMove; bool opengl_vias_disableOnMove; bool opengl_holes_disableOnMove; bool opengl_render_bbox_only_OnMove; bool opengl_copper_thickness; bool opengl_show_model_bbox; bool opengl_highlight_on_rollover; KIGFX::COLOR4D opengl_selection_color; bool raytrace_anti_aliasing; bool raytrace_backfloor; bool raytrace_post_processing; bool raytrace_procedural_textures; bool raytrace_reflections; bool raytrace_refractions; bool raytrace_shadows; int raytrace_nrsamples_shadows; int raytrace_nrsamples_reflections; int raytrace_nrsamples_refractions; float raytrace_spread_shadows; float raytrace_spread_reflections; float raytrace_spread_refractions; int raytrace_recursivelevel_reflections; int raytrace_recursivelevel_refractions; KIGFX::COLOR4D raytrace_lightColorCamera; KIGFX::COLOR4D raytrace_lightColorTop; KIGFX::COLOR4D raytrace_lightColorBottom; std::vector raytrace_lightColor; std::vector raytrace_lightElevation; // -90 .. 90 std::vector raytrace_lightAzimuth; // 0 .. 359 bool realistic; bool show_adhesive; bool show_axis; bool show_board_body; bool show_comments; bool show_drawings; bool show_eco1; bool show_eco2; bool show_footprints_insert; bool show_footprints_normal; bool show_footprints_virtual; bool show_footprints_not_in_posfile; bool show_footprints_dnp; bool show_silkscreen_top; bool show_silkscreen_bottom; bool show_soldermask_top; bool show_soldermask_bottom; bool show_solderpaste; bool show_copper_top; bool show_copper_bottom; bool show_zones; bool show_fp_references; bool show_fp_values; bool show_fp_text; bool subtract_mask_from_silk; bool clip_silk_on_via_annulus; bool renderPlatedPadsAsPlated; }; struct CAMERA_SETTINGS { bool animation_enabled; int moving_speed_multiplier; double rotation_increment; int projection_mode; }; EDA_3D_VIEWER_SETTINGS(); virtual ~EDA_3D_VIEWER_SETTINGS() {} LAYER_PRESET_3D* FindPreset( const wxString& aName ); virtual bool MigrateFromLegacy( wxConfigBase* aLegacyConfig ) override; public: AUI_PANELS m_AuiPanels; RENDER_SETTINGS m_Render; CAMERA_SETTINGS m_Camera; std::vector m_LayerPresets; wxString m_CurrentPreset; protected: virtual std::string getLegacyFrameName() const override { return "Viewer3DFrameName"; } private: bool migrateSchema0to1(); }; #endif