/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2008-2011 Wayne Stambaugh * Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file wxBasePcbFrame.h * @brief Classes used in Pcbnew, CvPcb and GerbView. */ #ifndef WX_BASE_PCB_FRAME_H_ #define WX_BASE_PCB_FRAME_H_ #include #include #include #include // EDA_DRAW_MODE_T #include #include /* Forward declarations of classes. */ class BOARD; class BOARD_CONNECTED_ITEM; class MODULE; class TRACK; class D_PAD; class TEXTE_MODULE; class EDA_3D_FRAME; class GENERAL_COLLECTOR; class GENERAL_COLLECTORS_GUIDE; class BOARD_DESIGN_SETTINGS; class ZONE_SETTINGS; class PCB_PLOT_PARAMS; class FP_LIB_TABLE; class FPID; class TOOL_MANAGER; class TOOL_DISPATCHER; /** * class PCB_BASE_FRAME * basic PCB main window class for Pcbnew, Gerbview, and CvPcb footprint viewer. */ class PCB_BASE_FRAME : public EDA_DRAW_FRAME { public: bool m_DisplayPadFill; // How show pads bool m_DisplayViaFill; // How show vias bool m_DisplayPadNum; // show pads numbers int m_DisplayModEdge; // How to display module drawings (line/ filled / sketch) int m_DisplayModText; // How to display module texts (line/ filled / sketch) bool m_DisplayPcbTrackFill; // false : tracks are show in sketch mode, true = filled. EDA_UNITS_T m_UserGridUnit; wxRealPoint m_UserGridSize; int m_FastGrid1; int m_FastGrid2; EDA_3D_FRAME* m_Draw3DFrame; protected: BOARD* m_Pcb; GENERAL_COLLECTOR* m_Collector; /// The project footprint library table. This is a combination of the project /// footprint library table and the global footprint table. This is the one to /// use when finding a #MODULE. FP_LIB_TABLE* m_footprintLibTable; /// Auxiliary tool bar typically shown below the main tool bar at the top of the /// main window. wxAuiToolBar* m_auxiliaryToolBar; TOOL_MANAGER* m_toolManager; TOOL_DISPATCHER* m_toolDispatcher; void updateGridSelectBox(); void updateZoomSelectBox(); virtual void unitsChangeRefresh(); /** * Function loadFootprint * attempts to load \a aFootprintId from the footprint library table. * * @param aFootprintId is the #FPID of component footprint to load. * @return the #MODULE if found or NULL if \a aFootprintId not found in any of the * libraries in #m_footprintLibTable. * @throw IO_ERROR if an I/O error occurs or a #PARSE_ERROR if a file parsing error * occurs while reading footprint library files. */ MODULE* loadFootprint( const FPID& aFootprintId ) throw( IO_ERROR, PARSE_ERROR ); static const LAYER_NUM GAL_LAYER_ORDER[]; public: PCB_BASE_FRAME( wxWindow* aParent, ID_DRAWFRAME_TYPE aFrameType, const wxString& aTitle, const wxPoint& aPos, const wxSize& aSize, long aStyle, const wxString & aFrameName ); ~PCB_BASE_FRAME(); /** * Function GetBoardBoundingBox * calculates the bounding box containing all board items (or board edge segments). * @param aBoardEdgesOnly is true if we are interested in board edge segments only. * @return EDA_RECT - the board's bounding box */ EDA_RECT GetBoardBoundingBox( bool aBoardEdgesOnly = false ) const; void SetPageSettings( const PAGE_INFO& aPageSettings ); // overload const PAGE_INFO& GetPageSettings() const; // overload const wxSize GetPageSizeIU() const; // overload const wxPoint& GetAuxOrigin() const; // overload void SetAuxOrigin( const wxPoint& aPoint ); // overload const wxPoint& GetGridOrigin() const; // overload void SetGridOrigin( const wxPoint& aPoint ); // overload const TITLE_BLOCK& GetTitleBlock() const; // overload void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ); // overload /** * Function GetDesignSettings * returns the BOARD_DESIGN_SETTINGS for the BOARD owned by this frame. * Overloaded in FOOTPRINT_EDIT_FRAME. */ virtual BOARD_DESIGN_SETTINGS& GetDesignSettings() const; virtual void SetDesignSettings( const BOARD_DESIGN_SETTINGS& aSettings ); const ZONE_SETTINGS& GetZoneSettings() const; void SetZoneSettings( const ZONE_SETTINGS& aSettings ); /** * Function GetPlotSettings * returns the PCB_PLOT_PARAMS for the BOARD owned by this frame. * Overloaded in FOOTPRINT_EDIT_FRAME. */ virtual const PCB_PLOT_PARAMS& GetPlotSettings() const; virtual void SetPlotSettings( const PCB_PLOT_PARAMS& aSettings ); /** * Function SetBoard * sets the m_Pcb member in such as way as to ensure deleting any previous * BOARD. * @param aBoard The BOARD to put into the frame. */ void SetBoard( BOARD* aBoard ); BOARD* GetBoard() const { wxASSERT( m_Pcb ); return m_Pcb; } void ViewReloadBoard( const BOARD* aBoard ) const; /** * Function SetFootprintLibTable * set the footprint library table to \a aFootprintLibTable. * * @param aFootprintLibTable is a pointer to the #FP_LIB_TABLE object. */ void SetFootprintLibTable( FP_LIB_TABLE* aFootprintLibTable ) { m_footprintLibTable = aFootprintLibTable; } // General virtual void OnCloseWindow( wxCloseEvent& Event ) = 0; virtual void RedrawActiveWindow( wxDC* DC, bool EraseBg ) { } virtual void ReCreateHToolbar() = 0; virtual void ReCreateVToolbar() = 0; virtual void OnLeftClick( wxDC* DC, const wxPoint& MousePos ) = 0; virtual void OnLeftDClick( wxDC* DC, const wxPoint& MousePos ) = 0; virtual bool OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu ) = 0; virtual void ReCreateMenuBar(); virtual void SetToolID( int aId, int aCursor, const wxString& aToolMsg ); virtual void UpdateStatusBar(); PCB_SCREEN* GetScreen() const { return (PCB_SCREEN*) EDA_DRAW_FRAME::GetScreen(); } /** * Function BestZoom * @return the "best" zoom to show the entire board or footprint on the screen. */ virtual double BestZoom(); virtual void Show3D_Frame( wxCommandEvent& event ); public: // Read/write functions: EDA_ITEM* ReadDrawSegmentDescr( LINE_READER* aReader ); int ReadListeSegmentDescr( LINE_READER* aReader, TRACK* PtSegm, int StructType, int NumSegm ); int ReadSetup( LINE_READER* aReader ); int ReadGeneralDescrPcb( LINE_READER* aReader ); /** * Function PcbGeneralLocateAndDisplay * searches for an item under the mouse cursor. * Items are searched first on the current working layer. * If nothing found, an item will be searched without layer restriction. * If more than one item is found meeting the current working layer * criterion, then a popup menu is shown which allows the user to pick * which item he/she is interested in. Once an item is chosen, then it * is make the "current item" and the status window is updated to reflect * this. * * @param aHotKeyCode The hotkey which relates to the caller and determines * the type of search to be performed. If zero, then * the mouse tools will be tested instead. */ BOARD_ITEM* PcbGeneralLocateAndDisplay( int aHotKeyCode = 0 ); void ProcessItemSelection( wxCommandEvent& event ); /** * Function SetCurItem * sets the currently selected item and displays it in the MsgPanel. * If the given item is NULL then the MsgPanel is erased and there is no * currently selected item. This function is intended to make the process * of "selecting" an item more formal, and to indivisibly tie the operation * of selecting an item to displaying it using BOARD_ITEM::Display_Infos(). * @param aItem The BOARD_ITEM to make the selected item or NULL if none. * @param aDisplayInfo = true to display item info, false if not (default = true) */ void SetCurItem( BOARD_ITEM* aItem, bool aDisplayInfo = true ); BOARD_ITEM* GetCurItem(); /** * Function GetCollectorsGuide * @return GENERAL_COLLECTORS_GUIDE - that considers the global *configuration options. */ GENERAL_COLLECTORS_GUIDE GetCollectorsGuide(); /** * Function CursorGoto * positions the cursor at a given coordinate and reframes the drawing if the * requested point is out of view. * @param aPos is the point to go to. * @param aWarp is true if the pointer should be warped to the new position. */ void CursorGoto( const wxPoint& aPos, bool aWarp = true ); /** * Function Save_Module_In_Library * Save in an existing library a given footprint * @param aLibName = name of the library to use * @param aModule = the given footprint * @param aOverwrite = true to overwrite an existing footprint, false to * abort an existing footprint is found * @param aDisplayDialog = true to display a dialog to enter or confirm the * footprint name * @return : true if OK, false if abort */ bool Save_Module_In_Library( const wxString& aLibName, MODULE* aModule, bool aOverwrite, bool aDisplayDialog ); MODULE* GetModuleByName(); /** * Function OnModify * Virtual * Must be called after a change * in order to set the "modify" flag of the current screen * and update the date in frame reference * do not forget to call this basic OnModify function to update info * in derived OnModify functions */ virtual void OnModify(); // Modules (footprints) /** * Function Create_1_Module * Creates a new module or footprint : A new module contains 2 texts : * First = REFERENCE * Second = VALUE: "VAL**" * the new module is added to the board module list * @param aModuleName = name of the new footprint * (will be the component reference in board) * @return a pointer to the new module */ MODULE* Create_1_Module( const wxString& aModuleName ); void Edit_Module( MODULE* module, wxDC* DC ); void Rotate_Module( wxDC* DC, MODULE* module, double angle, bool incremental ); /** * Function PlaceModule * places \a aModule at the current cursor position and updates module coordinates * with the new position. * * @param aModule A MODULE object point of the module to be placed. * @param aDC A wxDC object point of the device context to draw \a aModule on * or NULL if no display screen need updated. * @param aDoNotRecreateRatsnest A bool true redraws the module rats nest. */ void PlaceModule( MODULE* aModule, wxDC* aDC, bool aDoNotRecreateRatsnest = false ); // module texts void RotateTextModule( TEXTE_MODULE* Text, wxDC* DC ); void DeleteTextModule( TEXTE_MODULE* Text ); void PlaceTexteModule( TEXTE_MODULE* Text, wxDC* DC ); void StartMoveTexteModule( TEXTE_MODULE* Text, wxDC* DC ); TEXTE_MODULE* CreateTextModule( MODULE* Module, wxDC* DC ); /** * Function ResetTextSize * resets given field text size and width to current settings in * Preferences->Dimensions->Texts and Drawings. * @param aItem is the item to be reset, either TEXTE_PCB or TEXTE_MODULE. * @param aDC is the drawing context. */ void ResetTextSize( BOARD_ITEM* aItem, wxDC* aDC ); /** * Function ResetModuleTextSizes * resets text size and width of all module text fields of given field * type to current settings in Preferences->Dimensions->Texts and Drawings. * @param aFilter is a filter: footprint names must match this filter. * an empty filter, or "*" do not filter anything. * @param aRef = true to modify the reference of footprints. * @param aValue = true to modify the value of footprints. * @param aOthers = true to modify the other fields of footprints. */ void ResetModuleTextSizes( const wxString & aFilter, bool aRef, bool aValue, bool aOthers ); void InstallPadOptionsFrame( D_PAD* pad ); void InstallTextModOptionsFrame( TEXTE_MODULE* TextMod, wxDC* DC ); void AddPad( MODULE* Module, bool draw ); /** * Function DeletePad * Delete the pad aPad. * Refresh the modified screen area * Refresh modified parameters of the parent module (bounding box, last date) * @param aPad = the pad to delete * @param aQuery = true to prompt for confirmation, false to delete silently */ void DeletePad( D_PAD* aPad, bool aQuery = true ); /** * Function StartMovePad * Initialize a drag or move pad command * @param aPad = the pad to move or drag * @param aDC = the current device context * @param aDragConnectedTracks = true to drag connected tracks, * false to just move the pad */ void StartMovePad( D_PAD* aPad, wxDC* aDC, bool aDragConnectedTracks ); void RotatePad( D_PAD* Pad, wxDC* DC ); void PlacePad( D_PAD* Pad, wxDC* DC ); void Export_Pad_Settings( D_PAD* aPad ); void Import_Pad_Settings( D_PAD* aPad, bool aDraw ); /** * Function GlobalChange_PadSettings * Function to change pad caracteristics for the given footprint * or all footprints which look like the given footprint * @param aPad is the pattern. The given footprint is the parent of this pad * @param aSameFootprints: if true, make changes on all identical footprints * @param aPadShapeFilter: if true, make changes only on pads having the same shape as aPad * @param aPadOrientFilter: if true, make changes only on pads having the same orientation as aPad * @param aPadLayerFilter: if true, make changes only on pads having the same layers as aPad * @param aRedraw: if true: redraws the footprint * @param aSaveForUndo: if true: create an entry in the Undo/Redo list * (usually: true in Schematic editor, false in Module editor) */ void GlobalChange_PadSettings( D_PAD* aPad, bool aSameFootprints, bool aPadShapeFilter, bool aPadOrientFilter, bool aPadLayerFilter, bool aRedraw, bool aSaveForUndo ); // loading footprints /** * Function loadFootprintFromLibrary * loads @a aFootprintName from @a aLibraryPath. * * @param aLibraryPath - the full filename or the short name of the library to read. * if it is a short name, the file is searched in all library valid paths * @param aFootprintName is the footprint to load * @param aDisplayError = true to display an error message if any. * * @return MODULE* - new module, or NULL */ MODULE* loadFootprintFromLibrary( const wxString& aLibraryPath, const wxString& aFootprintName, bool aDisplayError ); /** * Function loadFootprintFromLibraries * Explore the libraries list and * loads @a aFootprintName from the first library it is found * If found the module is added to the BOARD, just for good measure. * * @param aFootprintName is the footprint to load * @param aDisplayError = true to display an error message if any. * * @return MODULE* - new module, or NULL */ MODULE* loadFootprintFromLibraries( const wxString& aFootprintName, bool aDisplayError ); /** * Function GetModuleLibrary * scans active libraries to find and load @a aFootprintName. * If found the module is added to the BOARD, just for good measure. * * @param aLibraryPath is the full/short name of the library. * if empty, search in all libraries * @param aFootprintName is the footprint to load * @param aDisplayError = true to display an error message if any. * * @return a pointer to the new module, or NULL */ MODULE* GetModuleLibrary( const wxString& aLibraryPath, const wxString& aFootprintName, bool aDisplayError ); /** * Function SelectFootprint * Display a list of modules found in active libraries or a given library * @param aWindow = the current window ( parent window ) * @param aLibraryFullFilename = library to list (if aLibraryFullFilename * == void, list all modules) * @param aMask = Display filter (wildcart)( Mask = wxEmptyString if not * used ) * @param aKeyWord = keyword list, to display a filtered list of module * having one (or more) of these keywords in their * keyword list ( aKeyWord = wxEmptyString if not used ) * @param aTable is the #FP_LIB_TABLE to search. * * @return wxEmptyString if abort or fails, or the selected module name if Ok */ wxString SelectFootprint( EDA_DRAW_FRAME* aWindow, const wxString& aLibraryFullFilename, const wxString& aMask, const wxString& aKeyWord, FP_LIB_TABLE* aTable ); /** * Function LoadModuleFromLibrary * opens a dialog to select a footprint, and loads it into current board. * * @param aLibrary = the library name to use, or empty string to search * in all loaded libraries * @param aTable is the #FP_LIB_TABLE containing the avaiable footprint libraries. * @param aUseFootprintViewer = true to show the option * allowing the footprint selection by the footprint viewer * @param aDC (can be NULL ) = the current Device Context, to draw the new footprint */ MODULE* LoadModuleFromLibrary( const wxString& aLibrary, FP_LIB_TABLE* aTable, bool aUseFootprintViewer = true, wxDC* aDC = NULL ); /** * SelectFootprintFromLibBrowser * Launch the footprint viewer to select the name of a footprint to load. * @return the selected footprint name */ wxString SelectFootprintFromLibBrowser( void ); /** * Function GetFootprintLibraryTable * @return the project #FP_LIB_TABLE so programs can find footprints. */ FP_LIB_TABLE* GetFootprintLibraryTable() { return m_footprintLibTable; } void SetFootprintLibraryTable( FP_LIB_TABLE* aTable ) { m_footprintLibTable = aTable; } // ratsnest functions /** * Function Compile_Ratsnest * Create the entire board ratsnest. * Must be called after a board change (changes for * pads, footprints or a read netlist ). * @param aDC = the current device context (can be NULL) * @param aDisplayStatus : if true, display the computation results */ void Compile_Ratsnest( wxDC* aDC, bool aDisplayStatus ); /** * Function build_ratsnest_module * Build a ratsnest relative to one footprint. This is a simplified computation * used only in move footprint. It is not optimal, but it is fast and sufficient * to help a footprint placement * It shows the connections from a pad to the nearest connected pad * @param aModule = module to consider. */ void build_ratsnest_module( MODULE* aModule ); /** * Function TraceModuleRatsNest * display the rats nest of a moving footprint, computed by * build_ratsnest_module() */ void TraceModuleRatsNest( wxDC* aDC ); /** * Function Build_Board_Ratsnest. * Calculates the full ratsnest depending only on pads. */ void Build_Board_Ratsnest(); /** * function Displays the general ratsnest * Only ratsnest with the status bit CH_VISIBLE is set are displayed * @param aDC = the current device context (can be NULL) * @param aNetcode if > 0, Display only the ratsnest relative to the * corresponding net_code */ void DrawGeneralRatsnest( wxDC* aDC, int aNetcode = 0 ); /** * Function TraceAirWiresToTargets * This functions shows airwires to nearest connecting points (pads) * from the current new track end during track creation * Uses data prepared by BuildAirWiresTargetsList() * @param aDC = the current device context */ void TraceAirWiresToTargets( wxDC* aDC ); /** * Function BuildAirWiresTargetsList * Build a list of candidates that can be a coonection point * when a track is started. * This functions prepares data to show airwires to nearest connecting points (pads) * from the current new track to candidates during track creation * @param aItemRef = the item connected to the starting point of the new track (track or pad) * @param aPosition = the position of the new track end (usually the mouse cursor on grid) * @param aInit = true to build full candidate list or false to update data * When aInit = false, aItemRef is not used (can be NULL) */ void BuildAirWiresTargetsList( BOARD_CONNECTED_ITEM* aItemRef, const wxPoint& aPosition, bool aInit ); /** * Function TestForActiveLinksInRatsnest * Explores the full rats nest list (which must exist) to determine * the ACTIVE links in the full rats nest list * When tracks exist between pads, a link can connect 2 pads already connected by a track * and the link is said inactive. * When a link connects 2 pads not already connected by a track, the link is said active. * @param aNetCode = net code to test. If 0, test all nets */ void TestForActiveLinksInRatsnest( int aNetCode ); /** * Function TestConnections * tests the connections relative to all nets. *

* This function update the status of the ratsnest ( flag CH_ACTIF = 0 if a connection * is found, = 1 else) track segments are assumed to be sorted by net codes. * This is the case because when a new track is added, it is inserted in the linked list * according to its net code. and when nets are changed (when a new netlist is read) * tracks are sorted before using this function. *

*/ void TestConnections(); /** * Function TestNetConnection * tests the connections relative to \a aNetCode. Track segments are assumed to be * sorted by net codes. * @param aDC Current Device Context * @param aNetCode The net code to test */ void TestNetConnection( wxDC* aDC, int aNetCode ); /** * Function RecalculateAllTracksNetcode * search connections between tracks and pads and propagate pad net codes to the track * segments. */ void RecalculateAllTracksNetcode(); /* Functions relative to Undo/redo commands: */ /** * Function SaveCopyInUndoList (virtual pure) * Creates a new entry in undo list of commands. * add a picker to handle aItemToCopy * @param aItemToCopy = the board item modified by the command to undo * @param aTypeCommand = command type (see enum UNDO_REDO_T) * @param aTransformPoint = the reference point of the transformation, for * commands like move */ virtual void SaveCopyInUndoList( BOARD_ITEM* aItemToCopy, UNDO_REDO_T aTypeCommand, const wxPoint& aTransformPoint = wxPoint( 0, 0 ) ) = 0; /** * Function SaveCopyInUndoList (virtual pure, overloaded). * Creates a new entry in undo list of commands. * add a list of pickers to handle a list of items * @param aItemsList = the list of items modified by the command to undo * @param aTypeCommand = command type (see enum UNDO_REDO_T) * @param aTransformPoint = the reference point of the transformation, * for commands like move */ virtual void SaveCopyInUndoList( PICKED_ITEMS_LIST& aItemsList, UNDO_REDO_T aTypeCommand, const wxPoint& aTransformPoint = wxPoint( 0, 0 ) ) = 0; /** Install the dialog box for layer selection * @param aDefaultLayer = Preselection (NB_PCB_LAYERS for "(Deselect)" layer) * @param aNotAllowedLayersMask = a layer mask for not allowed layers * (= 0 to show all layers in use) * @return the selected layer id */ LAYER_NUM SelectLayer( LAYER_NUM aDefaultLayer, LAYER_MSK aNotAllowedLayersMask = 0 ); /* Display a list of two copper layers to choose a pair of copper layers * the layer pair is used to fast switch between copper layers when placing vias */ void SelectCopperLayerPair(); virtual void SwitchLayer( wxDC* DC, LAYER_NUM layer ); /** * Load applications settings common to PCB draw frame objects. * * This overrides the base class EDA_DRAW_FRAME::LoadSettings() to * handle settings common to the PCB layout application and footprint * editor main windows. It calls down to the base class to load * settings common to all drawing frames. Please put your application * settings common to all pcb drawing frames here to avoid having * application settings loaded all over the place. */ virtual void LoadSettings(); bool InvokeDialogGrid(); /** * Save applications settings common to PCB draw frame objects. * * This overrides the base class EDA_DRAW_FRAME::SaveSettings() to * save settings common to the PCB layout application and footprint * editor main windows. It calls down to the base class to save * settings common to all drawing frames. Please put your application * settings common to all pcb drawing frames here to avoid having * application settings saved all over the place. */ virtual void SaveSettings(); void OnTogglePolarCoords( wxCommandEvent& aEvent ); void OnTogglePadDrawMode( wxCommandEvent& aEvent ); /* User interface update event handlers. */ void OnUpdateCoordType( wxUpdateUIEvent& aEvent ); void OnUpdatePadDrawMode( wxUpdateUIEvent& aEvent ); void OnUpdateSelectGrid( wxUpdateUIEvent& aEvent ); void OnUpdateSelectZoom( wxUpdateUIEvent& aEvent ); virtual void UseGalCanvas( bool aEnable ); DECLARE_EVENT_TABLE() }; #endif // WX_BASE_PCB_FRAME_H_