/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include "selection_tool.h" #include "move_tool.h" using namespace KiGfx; using boost::optional; MOVE_TOOL::MOVE_TOOL() : TOOL_INTERACTIVE( "pcbnew.InteractiveMove" ), m_selectionTool( NULL ), m_activate( m_toolName, AS_GLOBAL, 'M', "Move", "Moves the selected item(s)" ), m_rotate( m_toolName + ".rotate", AS_CONTEXT, ' ', "Rotate", "Rotates selected item(s)" ), m_flip( m_toolName + ".flip", AS_CONTEXT, 'F', "Flip", "Flips selected item(s)" ) { } MOVE_TOOL::~MOVE_TOOL() { } void MOVE_TOOL::Reset() { // Find the selection tool, so they can cooperate TOOL_BASE* selectionTool = m_toolMgr->FindTool( std::string( "pcbnew.InteractiveSelection" ) ); if( selectionTool ) { m_selectionTool = static_cast( selectionTool ); } else { wxLogError( "pcbnew.InteractiveSelection tool is not available" ); return; } // Activate hotkeys m_toolMgr->RegisterAction( &m_activate ); m_toolMgr->RegisterAction( &m_rotate ); m_toolMgr->RegisterAction( &m_flip ); // the tool launches upon reception of action event ("pcbnew.InteractiveMove") Go( &MOVE_TOOL::Main, m_activate.GetEvent() ); } int MOVE_TOOL::Main( TOOL_EVENT& aEvent ) { VECTOR2D dragPosition; bool dragging = false; bool restore = false; // Should items' state be restored when finishing the tool? VIEW* view = getView(); VIEW_CONTROLS* controls = getViewControls(); view->Add( &m_items ); controls->ShowCursor( true ); controls->SetSnapping( true ); controls->SetAutoPan( true ); // Main loop: keep receiving events while( OPT_TOOL_EVENT evt = Wait() ) { if( evt->IsCancel() ) { restore = true; break; // Finish } // Dispatch TOOL_ACTIONs else if( evt->Category() == TC_Command ) { VECTOR2D cursorPos = getView()->ToWorld( getViewControls()->GetCursorPosition() ); if( evt->Matches( m_rotate.GetEvent() ) ) { m_state.Rotate( cursorPos, 900.0 ); m_items.ViewUpdate( VIEW_ITEM::GEOMETRY ); } else if( evt->Matches( m_flip.GetEvent() ) ) { m_state.Flip( cursorPos ); m_items.ViewUpdate( VIEW_ITEM::GEOMETRY ); } } else if( evt->IsMotion() || evt->IsDrag( MB_Left ) ) { if( dragging ) { // Drag items to the current cursor position VECTOR2D movement = ( evt->Position() - dragPosition ); m_state.Move( movement ); } else { // Prepare to drag m_selection = m_selectionTool->GetSelection(); if( m_selection.empty() ) break; // there are no items to operate on std::set::iterator it; for( it = m_selection.begin(); it != m_selection.end(); ++it ) { // Save the state of the selected items, in case it has to be restored m_state.Save( *it ); // Gather all selected items into one VIEW_GROUP viewGroupAdd( *it, &m_items ); } // Hide the original items, they are temporarily shown in VIEW_GROUP on overlay vgSetVisibility( &m_items, false ); vgUpdate( &m_items, VIEW_ITEM::APPEARANCE ); dragging = true; } m_items.ViewUpdate( VIEW_ITEM::GEOMETRY ); dragPosition = evt->Position(); } else if( evt->IsMouseUp( MB_Left ) || evt->IsClick( MB_Left ) ) break; // Finish } // Restore visibility of the original items vgSetVisibility( &m_items, true ); // Movement has to be rollbacked, so restore the previous state of items if( restore ) { vgUpdate( &m_items, VIEW_ITEM::APPEARANCE ); m_state.RestoreAll(); } else { vgUpdate( &m_items, m_state.GetUpdateFlag() ); m_state.Apply(); } m_items.Clear(); view->Remove( &m_items ); controls->ShowCursor( false ); controls->SetSnapping( false ); controls->SetAutoPan( false ); return 0; } void MOVE_TOOL::viewGroupAdd( BOARD_ITEM* aItem, VIEW_GROUP* aGroup ) { // Modules are treated in a special way - when they are moved, we have to // move all the parts that make the module, not the module itself if( aItem->Type() == PCB_MODULE_T ) { MODULE* module = static_cast( aItem ); // Add everything that belongs to the module (besides the module itself) for( D_PAD* pad = module->Pads().GetFirst(); pad; pad = pad->Next() ) viewGroupAdd( pad, &m_items ); for( BOARD_ITEM* drawing = module->GraphicalItems().GetFirst(); drawing; drawing = drawing->Next() ) viewGroupAdd( drawing, &m_items ); viewGroupAdd( &module->Reference(), &m_items ); viewGroupAdd( &module->Value(), &m_items ); } // Add items to the VIEW_GROUP, so they will be displayed on the overlay // while dragging aGroup->Add( aItem ); } void MOVE_TOOL::vgSetVisibility( VIEW_GROUP* aGroup, bool aVisible ) const { std::set::const_iterator it, it_end; for( it = aGroup->Begin(), it_end = aGroup->End(); it != it_end; ++it ) (*it)->ViewSetVisible( aVisible ); } void MOVE_TOOL::vgUpdate( VIEW_GROUP* aGroup, VIEW_ITEM::ViewUpdateFlags aFlags ) const { std::set::const_iterator it, it_end; for( it = aGroup->Begin(), it_end = aGroup->End(); it != it_end; ++it ) (*it)->ViewUpdate( aFlags ); }