/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wandadoo.fr * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef BOARD_ITEM_STRUCT_H #define BOARD_ITEM_STRUCT_H #include #include #include #include #include #include class BOARD; class BOARD_ITEM_CONTAINER; class SHAPE_POLY_SET; class PCB_BASE_FRAME; class SHAPE; class PCB_GROUP; /** * A base class for any item which can be embedded within the #BOARD container class, and * therefore instances of derived classes should only be found in Pcbnew or other programs * that use class #BOARD and its contents. */ class BOARD_ITEM : public EDA_ITEM { public: BOARD_ITEM( BOARD_ITEM* aParent, KICAD_T idtype ) : EDA_ITEM( aParent, idtype ), m_layer( F_Cu ), m_group( nullptr ) { } void SetParentGroup( PCB_GROUP* aGroup ) { m_group = aGroup; } PCB_GROUP* GetParentGroup() const { return m_group; } // Do not create a copy constructor & operator=. // The ones generated by the compiler are adequate. int GetX() const { wxPoint p = GetPosition(); return p.x; } int GetY() const { wxPoint p = GetPosition(); return p.y; } /** * This defaults to the center of the bounding box if not overridden. * * @return center point of the item */ virtual wxPoint GetCenter() const { return GetBoundingBox().GetCenter(); } void SetX( int aX ) { wxPoint p( aX, GetY() ); SetPosition( p ); } void SetY( int aY ) { wxPoint p( GetX(), aY ); SetPosition( p ); } /** * Returns information if the object is derived from BOARD_CONNECTED_ITEM. * * @return True if the object is of BOARD_CONNECTED_ITEM type, false otherwise. */ virtual bool IsConnected() const { return false; } /** * @return true if the object is on any copper layer, false otherwise. */ virtual bool IsOnCopperLayer() const { return IsCopperLayer( GetLayer() ); } /** * A value of wxPoint(0,0) which can be passed to the Draw() functions. */ static wxPoint ZeroOffset; /** * Some pad shapes can be complex (rounded/chamfered rectangle), even without considering * custom shapes. This routine returns a COMPOUND shape (set of simple shapes which make * up the pad for use with routing, collision determination, etc). * * @note This list can contain a SHAPE_SIMPLE (a simple single-outline non-intersecting * polygon), but should never contain a SHAPE_POLY_SET (a complex polygon consisting of * multiple outlines and/or holes). * * @param aLayer in case of items spanning multiple layers, only the shapes belonging to aLayer * will be returned. Pass UNDEFINED_LAYER to return shapes for all layers. */ virtual std::shared_ptr GetEffectiveShape( PCB_LAYER_ID aLayer = UNDEFINED_LAYER, FLASHING aFlash = FLASHING::DEFAULT ) const; BOARD_ITEM_CONTAINER* GetParent() const { return (BOARD_ITEM_CONTAINER*) m_parent; } BOARD_ITEM_CONTAINER* GetParentFootprint() const; /** * Return the primary layer this item is on. */ virtual PCB_LAYER_ID GetLayer() const { return m_layer; } /** * Return a std::bitset of all layers on which the item physically resides. */ virtual LSET GetLayerSet() const { return LSET( m_layer ); } virtual void SetLayerSet( LSET aLayers ) { wxFAIL_MSG( wxT( "Attempted to SetLayerSet() on a single-layer object." ) ); // Derived classes which support multiple layers must implement this } /** * Set the layer this item is on. * * This method is virtual because some items (in fact: class DIMENSION) * have a slightly different initialization. * * @param aLayer The layer number. */ virtual void SetLayer( PCB_LAYER_ID aLayer ) { m_layer = aLayer; } /** * Create a copy of this #BOARD_ITEM. */ virtual BOARD_ITEM* Duplicate() const; /** * Swap data between \a aItem and \a aImage. * * \a aItem and \a aImage should have the same type. * * Used in undo and redo commands to swap values between an item and its copy. * Only values like layer, size .. which are modified by editing are swapped. * * @param aImage the item image which contains data to swap. */ virtual void SwapData( BOARD_ITEM* aImage ); /** * Test to see if this object is on the given layer. * * Virtual so objects like #PAD, which reside on multiple layers can do their own form * of testing. * * @param aLayer The layer to test for. * @return true if on given layer, else false. */ virtual bool IsOnLayer( PCB_LAYER_ID aLayer ) const { return m_layer == aLayer; } /** * Test to see if this object is a track or via (or microvia). * * @return true if a track or via, else false. */ bool IsTrack() const { return ( Type() == PCB_TRACE_T ) || ( Type() == PCB_VIA_T ); } /** * @return true if the object is locked, else false. */ virtual bool IsLocked() const; /** * Modify the 'lock' status for of the item. */ virtual void SetLocked( bool aLocked ) { SetState( LOCKED, aLocked ); } /** * Delete this object after removing from its parent if it has one. */ void DeleteStructure(); /** * Move this object. * * @param aMoveVector the move vector for this object. */ virtual void Move( const wxPoint& aMoveVector ) { wxFAIL_MSG( wxT( "virtual BOARD_ITEM::Move called for " ) + GetClass() ); } void Move( const VECTOR2I& aMoveVector ) { Move( wxPoint( aMoveVector.x, aMoveVector.y ) ); } /** * Rotate this object. * * @param aRotCentre the rotation point. * @param aAngle the rotation angle in 0.1 degree. */ virtual void Rotate( const wxPoint& aRotCentre, double aAngle ); void Rotate( const VECTOR2I& aRotCentre, double aAngle ) { Rotate( wxPoint( aRotCentre.x, aRotCentre.y ), aAngle ); } /** * Flip this object, i.e. change the board side for this object. * * @param aCentre the rotation point. * @param aFlipLeftRight mirror across Y axis instead of X (the default). */ virtual void Flip( const wxPoint& aCentre, bool aFlipLeftRight ); void Flip( const VECTOR2I& aCentre, bool aFlipLeftRight ) { Flip( wxPoint( aCentre.x, aCentre.y ), aFlipLeftRight ); } /** * Return the #BOARD in which this #BOARD_ITEM resides, or NULL if none. */ virtual const BOARD* GetBoard() const; virtual BOARD* GetBoard(); /** * Return the name of the PCB layer on which the item resides. * * @return the layer name associated with this item. */ wxString GetLayerName() const; virtual void ViewGetLayers( int aLayers[], int& aCount ) const override; /** * Convert the item shape to a closed polygon. * * Used in filling zones calculations. Circles and arcs are approximated by segments. * * @param aCornerBuffer a buffer to store the polygon. * @param aClearanceValue the clearance around the pad. * @param aError the maximum deviation from true circle. * @param aErrorLoc should the approximation error be placed outside or inside the polygon? * @param ignoreLineWidth used for edge cut items where the line width is only * for visualization. */ virtual void TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer, PCB_LAYER_ID aLayer, int aClearanceValue, int aError, ERROR_LOC aErrorLoc, bool ignoreLineWidth = false ) const; struct ptr_cmp { bool operator() ( const BOARD_ITEM* a, const BOARD_ITEM* b ) const; }; protected: /** * Return a string (to be shown to the user) describing a layer mask. The BOARD is needed * because layer names are customizable. */ virtual wxString layerMaskDescribe() const; PCB_LAYER_ID m_layer; PCB_GROUP* m_group; }; #ifndef SWIG DECLARE_ENUM_TO_WXANY( PCB_LAYER_ID ); #endif /** * A singleton item of this class is returned for a weak reference that no longer exists. * * Its sole purpose is to flag the item as having been deleted. */ class DELETED_BOARD_ITEM : public BOARD_ITEM { public: DELETED_BOARD_ITEM() : BOARD_ITEM( nullptr, NOT_USED ) {} wxString GetSelectMenuText( EDA_UNITS aUnits ) const override { return _( "(Deleted Item)" ); } wxString GetClass() const override { return wxT( "DELETED_BOARD_ITEM" ); } // pure virtuals: void SetPosition( const wxPoint& ) override {} wxPoint GetPosition() const override { return wxPoint(0, 0); } static DELETED_BOARD_ITEM* GetInstance() { static DELETED_BOARD_ITEM* item = nullptr; if( !item ) item = new DELETED_BOARD_ITEM(); return item; } #if defined(DEBUG) void Show( int , std::ostream& ) const override {} #endif }; #endif /* BOARD_ITEM_STRUCT_H */