/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2016 Kicad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef GAL_GL_BUILTIN_SHADERS_H__ #define GAL_GL_BUILTIN_SHADERS_H__ namespace KIGFX { namespace BUILTIN_SHADERS { extern const char kicad_vertex_shader[]; extern const char kicad_fragment_shader[]; extern const char ssaa_x4_vertex_shader[]; extern const char ssaa_x4_fragment_shader[]; extern const char smaa_base_shader_p1[]; extern const char smaa_base_shader_p2[]; extern const char smaa_base_shader_p3[]; extern const char smaa_base_shader_p4[]; extern const char smaa_pass_1_vertex_shader[]; extern const char smaa_pass_1_fragment_shader[]; extern const char smaa_pass_2_vertex_shader[]; extern const char smaa_pass_2_fragment_shader[]; extern const char smaa_pass_3_vertex_shader[]; extern const char smaa_pass_3_fragment_shader[]; } } #endif