/* * KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013-2014 CERN * Author: Tomasz Wlostowski * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "pns_utils.h" #include "pns_line.h" #include "pns_via.h" #include "pns_router.h" #include #include const SHAPE_LINE_CHAIN OctagonalHull( const VECTOR2I& aP0, const VECTOR2I& aSize, int aClearance, int aChamfer ) { SHAPE_LINE_CHAIN s; s.SetClosed( true ); s.Append( aP0.x - aClearance, aP0.y - aClearance + aChamfer ); s.Append( aP0.x - aClearance + aChamfer, aP0.y - aClearance ); s.Append( aP0.x + aSize.x + aClearance - aChamfer, aP0.y - aClearance ); s.Append( aP0.x + aSize.x + aClearance, aP0.y - aClearance + aChamfer ); s.Append( aP0.x + aSize.x + aClearance, aP0.y + aSize.y + aClearance - aChamfer ); s.Append( aP0.x + aSize.x + aClearance - aChamfer, aP0.y + aSize.y + aClearance ); s.Append( aP0.x - aClearance + aChamfer, aP0.y + aSize.y + aClearance ); s.Append( aP0.x - aClearance, aP0.y + aSize.y + aClearance - aChamfer ); return s; } const SHAPE_LINE_CHAIN SegmentHull ( const SHAPE_SEGMENT& aSeg, int aClearance, int aWalkaroundThickness ) { int d = aSeg.GetWidth() / 2 + aClearance + aWalkaroundThickness / 2 + HULL_MARGIN; int x = (int)( 2.0 / ( 1.0 + M_SQRT2 ) * d ); const VECTOR2I a = aSeg.GetSeg().A; const VECTOR2I b = aSeg.GetSeg().B; VECTOR2I dir = b - a; VECTOR2I p0 = dir.Perpendicular().Resize( d ); VECTOR2I ds = dir.Perpendicular().Resize( x / 2 ); VECTOR2I pd = dir.Resize( x / 2 ); VECTOR2I dp = dir.Resize( d ); SHAPE_LINE_CHAIN s; s.SetClosed( true ); s.Append( b + p0 + pd ); s.Append( b + dp + ds ); s.Append( b + dp - ds ); s.Append( b - p0 + pd ); s.Append( a - p0 - pd ); s.Append( a - dp - ds ); s.Append( a - dp + ds ); s.Append( a + p0 - pd ); // make sure the hull outline is always clockwise if( s.CSegment( 0 ).Side( a ) < 0 ) return s.Reverse(); else return s; } static void MoveDiagonal( SEG& aDiagonal, const SHAPE_LINE_CHAIN& aVertices, int aClearance ) { int dist; aVertices.NearestPoint( aDiagonal, dist ); dist -= HULL_MARGIN; VECTOR2I moveBy = ( aDiagonal.A - aDiagonal.B ).Perpendicular().Resize( dist - aClearance ); aDiagonal.A += moveBy; aDiagonal.B += moveBy; } const SHAPE_LINE_CHAIN ConvexHull( const SHAPE_CONVEX& convex, int aClearance ) { // this defines the horizontal and vertical lines in the hull octagon BOX2I box = convex.BBox( aClearance + HULL_MARGIN ); box.Normalize(); SEG topline = SEG( VECTOR2I( box.GetX(), box.GetY() + box.GetHeight() ), VECTOR2I( box.GetX() + box.GetWidth(), box.GetY() + box.GetHeight() ) ); SEG rightline = SEG( VECTOR2I( box.GetX() + box.GetWidth(), box.GetY() + box.GetHeight() ), VECTOR2I( box.GetX() + box.GetWidth(), box.GetY() ) ); SEG bottomline = SEG( VECTOR2I( box.GetX() + box.GetWidth(), box.GetY() ), box.GetOrigin() ); SEG leftline = SEG( box.GetOrigin(), VECTOR2I( box.GetX(), box.GetY() + box.GetHeight() ) ); const SHAPE_LINE_CHAIN& vertices = convex.Vertices(); // top right diagonal VECTOR2I corner = box.GetOrigin() + box.GetSize(); SEG toprightline = SEG( corner, corner + VECTOR2I( box.GetHeight(), -box.GetHeight() ) ); MoveDiagonal( toprightline, vertices, aClearance ); // bottom right diagonal corner = box.GetOrigin() + VECTOR2I( box.GetWidth(), 0 ); SEG bottomrightline = SEG( corner + VECTOR2I( box.GetHeight(), box.GetHeight() ), corner ); MoveDiagonal( bottomrightline, vertices, aClearance ); // bottom left diagonal corner = box.GetOrigin(); SEG bottomleftline = SEG( corner, corner + VECTOR2I( -box.GetHeight(), box.GetHeight() ) ); MoveDiagonal( bottomleftline, vertices, aClearance ); // top left diagonal corner = box.GetOrigin() + VECTOR2I( 0, box.GetHeight() ); SEG topleftline = SEG( corner + VECTOR2I( -box.GetHeight(), -box.GetHeight() ), corner ); MoveDiagonal( topleftline, vertices, aClearance ); SHAPE_LINE_CHAIN octagon; octagon.SetClosed( true ); octagon.Append( leftline.IntersectLines( bottomleftline ).get() ); octagon.Append( bottomline.IntersectLines( bottomleftline ).get() ); octagon.Append( bottomline.IntersectLines( bottomrightline ).get() ); octagon.Append( rightline.IntersectLines( bottomrightline ).get() ); octagon.Append( rightline.IntersectLines( toprightline ).get() ); octagon.Append( topline.IntersectLines( toprightline ).get() ); octagon.Append( topline.IntersectLines( topleftline ).get() ); octagon.Append( leftline.IntersectLines( topleftline ).get() ); return octagon; } SHAPE_RECT ApproximateSegmentAsRect( const SHAPE_SEGMENT& aSeg ) { SHAPE_RECT r; VECTOR2I delta( aSeg.GetWidth() / 2, aSeg.GetWidth() / 2 ); VECTOR2I p0( aSeg.GetSeg().A - delta ); VECTOR2I p1( aSeg.GetSeg().B + delta ); return SHAPE_RECT( std::min( p0.x, p1.x ), std::min( p0.y, p1.y ), std::abs( p1.x - p0.x ), std::abs( p1.y - p0.y ) ); } void DrawDebugPoint( VECTOR2I aP, int aColor ) { SHAPE_LINE_CHAIN l; l.Append( aP - VECTOR2I( -50000, -50000 ) ); l.Append( aP + VECTOR2I( -50000, -50000 ) ); PNS_ROUTER::GetInstance()->DisplayDebugLine ( l, aColor, 10000 ); l.Clear(); l.Append( aP - VECTOR2I( 50000, -50000 ) ); l.Append( aP + VECTOR2I( 50000, -50000 ) ); PNS_ROUTER::GetInstance()->DisplayDebugLine( l, aColor, 10000 ); } void DrawDebugBox( BOX2I aB, int aColor ) { SHAPE_LINE_CHAIN l; VECTOR2I o = aB.GetOrigin(); VECTOR2I s = aB.GetSize(); l.Append( o ); l.Append( o.x + s.x, o.y ); l.Append( o.x + s.x, o.y + s.y ); l.Append( o.x, o.y + s.y ); l.Append( o ); PNS_ROUTER::GetInstance()->DisplayDebugLine( l, aColor, 10000 ); } void DrawDebugSeg( SEG aS, int aColor ) { SHAPE_LINE_CHAIN l; l.Append( aS.A ); l.Append( aS.B ); PNS_ROUTER::GetInstance()->DisplayDebugLine( l, aColor, 10000 ); } void DrawDebugDirs( VECTOR2D aP, int aMask, int aColor ) { BOX2I b( aP - VECTOR2I( 10000, 10000 ), VECTOR2I( 20000, 20000 ) ); DrawDebugBox( b, aColor ); for( int i = 0; i < 8; i++ ) { if( ( 1 << i ) & aMask ) { VECTOR2I v = DIRECTION_45( ( DIRECTION_45::Directions ) i ).ToVector() * 100000; DrawDebugSeg( SEG( aP, aP + v ), aColor ); } } } OPT_BOX2I ChangedArea( const PNS_ITEM* aItemA, const PNS_ITEM* aItemB ) { if( aItemA->OfKind( PNS_ITEM::VIA ) && aItemB->OfKind( PNS_ITEM::VIA ) ) { const PNS_VIA* va = static_cast( aItemA ); const PNS_VIA* vb = static_cast( aItemB ); return va->ChangedArea( vb ); } else if( aItemA->OfKind( PNS_ITEM::LINE ) && aItemB->OfKind( PNS_ITEM::LINE ) ) { const PNS_LINE* la = static_cast ( aItemA ); const PNS_LINE* lb = static_cast ( aItemB ); return la->ChangedArea( lb ); } return OPT_BOX2I(); }