/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 1992-2018 Kicad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef SIMPLE_BUTTON_PANEL_H #define SIMPLE_BUTTON_PANEL_H #include "wx/panel.h" #include #include // Forward defs for private-only classes class wxBoxSizer; /** * A panel that contains buttons, arranged on the left and/or right sides. */ class BUTTON_ROW_PANEL: public wxPanel { public: /** * Callback function definition. A callback of this type can be registered * to handle the button click event. */ using BTN_CALLBACK = std::function< void( wxCommandEvent& ) >; /** * The information needed to instantiate a button on a BUTTON_ROW_PANEL. */ struct BTN_DEF { /** * The button ID. Can be wxID_ANY, but should be unique if you * want to work out which button this was from an event handler. */ wxWindowID m_id; /** * The button display text. */ wxString m_text; /** * Button tooltip text - empty string for no tooltip */ wxString m_tooltip; /** * The callback fired when the button is clicked. Can be nullptr, * but then the button is useless. */ BTN_CALLBACK m_callback; }; /** * A list of BTN_DEFs, used to group buttons into the left/right groups. */ using BTN_DEF_LIST = std::vector; /** * Construct a SIMPLE_BUTTON_PANEL with a set of buttons on each side. * * @param aLeftBtns: buttons on the left side, from left to right * @param aRightBtns: buttons on the right side, from left to right */ BUTTON_ROW_PANEL( wxWindow* aWindow, const BTN_DEF_LIST& aLeftBtns, const BTN_DEF_LIST& aRightBtns ); private: /** * Add a set of buttons to one side of the panel. * * @param aSizer the sizer to add them to * @param aLeft place on the left (false for right) * @param aDefs list of button defs, from left to right */ void addButtons( bool aLeft, const BTN_DEF_LIST& aDefs ); wxBoxSizer* m_sizer; }; #endif // SIMPLE_BUTTON_PANEL_H