/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include "3d_cache/sg/sg_appearance.h" #include "3d_cache/sg/sg_helpers.h" SGAPPEARANCE::SGAPPEARANCE( SGNODE* aParent ) : SGNODE( aParent) { m_SGtype = S3D::SGTYPE_APPEARANCE; // defaults in accord with VRML2.0 spec ambient = 0.2; shininess = 0.2; transparency = 0.0; diffuse.SetColor( 0.8, 0.8, 0.8 ); if( NULL != aParent && S3D::SGTYPE_SHAPE != aParent->GetNodeType() ) { m_Parent = NULL; #ifdef DEBUG std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] inappropriate parent to SGAPPEARANCE (type "; std::cerr << aParent->GetNodeType() << ")\n"; #endif } else if( NULL != aParent && S3D::SGTYPE_SHAPE == aParent->GetNodeType() ) { m_Parent->AddChildNode( this ); } return; } SGAPPEARANCE::~SGAPPEARANCE() { return; } bool SGAPPEARANCE::SetParent( SGNODE* aParent, bool notify ) { if( NULL != m_Parent ) { if( aParent == m_Parent ) return true; // handle the change in parents if( notify ) m_Parent->unlinkChildNode( this ); m_Parent = NULL; if( NULL == aParent ) return true; } // only a SGSHAPE may be parent to a SGAPPEARANCE if( NULL != aParent && S3D::SGTYPE_SHAPE != aParent->GetNodeType() ) return false; m_Parent = aParent; if( m_Parent ) m_Parent->AddChildNode( this ); return true; } bool SGAPPEARANCE::SetEmissive( float aRVal, float aGVal, float aBVal ) { return emissive.SetColor( aRVal, aGVal, aBVal ); } bool SGAPPEARANCE::SetEmissive( const SGCOLOR* aRGBColor ) { if( NULL == aRGBColor ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] NULL pointer passed for aRGBColor\n"; return false; } return emissive.SetColor( aRGBColor ); } bool SGAPPEARANCE::SetEmissive( const SGCOLOR& aRGBColor ) { return emissive.SetColor( aRGBColor ); } bool SGAPPEARANCE::SetDiffuse( float aRVal, float aGVal, float aBVal ) { return diffuse.SetColor( aRVal, aGVal, aBVal ); } bool SGAPPEARANCE::SetDiffuse( const SGCOLOR* aRGBColor ) { if( NULL == aRGBColor ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] NULL pointer passed for aRGBColor\n"; return false; } return diffuse.SetColor( aRGBColor ); } bool SGAPPEARANCE::SetDiffuse( const SGCOLOR& aRGBColor ) { return diffuse.SetColor( aRGBColor ); } bool SGAPPEARANCE::SetSpecular( float aRVal, float aGVal, float aBVal ) { return specular.SetColor( aRVal, aGVal, aBVal ); } bool SGAPPEARANCE::SetSpecular( const SGCOLOR* aRGBColor ) { if( NULL == aRGBColor ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] NULL pointer passed for aRGBColor\n"; return false; } return specular.SetColor( aRGBColor ); } bool SGAPPEARANCE::SetSpecular( const SGCOLOR& aRGBColor ) { return specular.SetColor( aRGBColor ); } SGNODE* SGAPPEARANCE::FindNode(const char *aNodeName, const SGNODE *aCaller) { if( NULL == aNodeName || 0 == aNodeName[0] ) return NULL; if( !m_Name.compare( aNodeName ) ) return this; return NULL; } void SGAPPEARANCE::unlinkChildNode( const SGNODE* aCaller ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] unexpected code branch; node should have no children or refs\n"; return; } void SGAPPEARANCE::unlinkRefNode( const SGNODE* aCaller ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] unexpected code branch; node should have no children or refs\n"; return; } bool SGAPPEARANCE::AddRefNode( SGNODE* aNode ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] this node does not accept children or refs\n"; return false; } bool SGAPPEARANCE::AddChildNode( SGNODE* aNode ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] this node does not accept children or refs\n"; return false; } void SGAPPEARANCE::ReNameNodes( void ) { m_written = false; // rename this node m_Name.clear(); GetName(); } bool SGAPPEARANCE::WriteVRML( std::ofstream& aFile, bool aReuseFlag ) { if( aReuseFlag ) { if( !m_written ) { aFile << " appearance DEF " << GetName() << " Appearance {\n"; m_written = true; } else { aFile << " appearance USE " << GetName() << "\n"; return true; } } else { aFile << " appearance Appearance {\n"; } aFile << " material Material {\n"; std::string tmp; S3D::FormatFloat( tmp, ambient ); aFile << " ambientIntensity " << tmp << "\n"; float red, green, blue; diffuse.GetColor( red, green, blue ); S3D::FormatFloat( tmp, red ); aFile << " diffuseColor " << tmp << " "; S3D::FormatFloat( tmp, green ); aFile << tmp << " "; S3D::FormatFloat( tmp, blue); aFile << tmp << "\n"; emissive.GetColor( red, green, blue ); S3D::FormatFloat( tmp, red ); aFile << " emissiveColor " << tmp << " "; S3D::FormatFloat( tmp, green ); aFile << tmp << " "; S3D::FormatFloat( tmp, blue); aFile << tmp << "\n"; S3D::FormatFloat( tmp, shininess ); aFile << " shininess " << tmp << "\n"; specular.GetColor( red, green, blue ); S3D::FormatFloat( tmp, red ); aFile << " specularColor " << tmp << " "; S3D::FormatFloat( tmp, green ); aFile << tmp << " "; S3D::FormatFloat( tmp, blue); aFile << tmp << "\n"; S3D::FormatFloat( tmp, transparency ); aFile << " transparency " << tmp << "\n"; aFile << "} }\n"; return true; } bool SGAPPEARANCE::WriteCache( std::ofstream& aFile, SGNODE* parentNode ) { if( NULL == parentNode ) { if( NULL == m_Parent ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] corrupt data; m_aParent is NULL\n"; return false; } SGNODE* np = m_Parent; while( NULL != np->GetParent() ) np = np->GetParent(); return np->WriteCache( aFile, NULL ); } if( parentNode != m_Parent ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] corrupt data; parentNode != m_aParent\n"; return false; } if( !aFile.good() ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad stream\n"; return false; } aFile << "[" << GetName() << "]"; aFile.write( (char*)&ambient, sizeof(ambient) ); aFile.write( (char*)&shininess, sizeof(shininess) ); aFile.write( (char*)&transparency, sizeof(transparency) ); S3D::WriteColor( aFile, diffuse ); S3D::WriteColor( aFile, emissive ); S3D::WriteColor( aFile, specular ); if( aFile.fail() ) return false; return true; } bool SGAPPEARANCE::ReadCache( std::ifstream& aFile, SGNODE* parentNode ) { aFile.read( (char*)&ambient, sizeof(ambient) ); aFile.read( (char*)&shininess, sizeof(shininess) ); aFile.read( (char*)&transparency, sizeof(transparency) ); S3D::ReadColor( aFile, diffuse ); S3D::ReadColor( aFile, emissive ); S3D::ReadColor( aFile, specular ); if( aFile.fail() ) return false; return true; }