/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file vrml2_faceset.h */ #ifndef VRML2_FACESET_H #define VRML2_FACESET_H #include #include "vrml2_node.h" class WRL2BASE; class SGNODE; /** * Class WRL2FACESET */ class WRL2FACESET : public WRL2NODE { private: WRL2NODE* color; WRL2NODE* coord; WRL2NODE* normal; WRL2NODE* texCoord; bool ccw; bool colorPerVertex; bool convex; bool normalPerVertex; bool solid; std::vector< int > colorIndex; std::vector< int > coordIndex; std::vector< int > normalIndex; float creaseAngle; float creaseLimit; /** * Function checkNodeType * returns true if the node type is a valid subnode of FaceSet */ bool checkNodeType( WRL2NODES aType ); void setDefaults( void ); public: // functions inherited from WRL2NODE bool isDangling( void ); // overloads void unlinkChildNode( const WRL2NODE* aNode ); void unlinkRefNode( const WRL2NODE* aNode ); public: WRL2FACESET(); WRL2FACESET( WRL2NODE* aParent ); virtual ~WRL2FACESET(); // functions inherited from WRL2NODE bool Read( WRLPROC& proc, WRL2BASE* aTopNode ); bool AddRefNode( WRL2NODE* aNode ); bool AddChildNode( WRL2NODE* aNode ); SGNODE* TranslateToSG( SGNODE* aParent ); /** * Function HasColors * returns true if the face set has a color node */ bool HasColors( void ); }; #endif // VRML2_FACESET_H