/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Cirilo Bernardo * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file vrmlv2_node.h * defines the base class for VRML1.0 nodes */ #ifndef VRML1_BASE_H #define VRML1_BASE_H #include #include #include #include "vrml1_node.h" class SGNODE; class WRL1INLINE; /** * Represent the top node of a VRML1 model. */ class WRL1BASE : public WRL1NODE { public: WRL1BASE(); virtual ~WRL1BASE(); // function to read entire VRML file bool Read( WRLPROC& proc ); // read in a VRML node bool ReadNode( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode ); virtual std::string GetName( void ) override; virtual bool SetName( const std::string& aName ) override; bool Read( WRLPROC& proc, WRL1BASE* aTopNode ) override; bool SetParent( WRL1NODE* aParent, bool doUnlink = true ) override; SGNODE* TranslateToSG( SGNODE* aParent, WRL1STATUS* sp ) override; private: // handle cases of USE / DEF bool implementUse( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode ); bool implementDef( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode ); bool readGroup( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode ); bool readSeparator( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode ); bool readSwitch( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode ); bool readMaterial( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode ); bool readMatBinding( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode ); bool readCoords( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode ); bool readFaceSet( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode ); bool readTransform( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode ); bool readShapeHints( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode ); }; #endif // VRML1_BASE_H